USS Congress - Premium American Tier VIII Heavy Cruiser 1940

congress

American FlagPremium Cruiser USS Congress
American Tier VIII Heavy Cruiser 1940

A variant of the “large cruisers” project (variant CA2-F) with seven 305 mm guns as her main artillery.

Congress Congress Commemorative Flag
USS Congress left her mark in history as one of the six sailing frigates built according to the the Naval Act of 1794. The frigates laid the foundation for the modern US Navy. Today, the name Congress is given to the second of the newest Constellation-class frigates. She's planned to be laid down in the coming years.

Congress Turntable Video


CHANGESChanges in update 0.10.4
  • Main battery firing range reduced from 19 to 17.5 km;
  • Main battery reload time increased from 20 to 22 s;
  • Number of Hit Points reduced from 60,450 to 51,150.

SHIP DETAILS:
Ship Name: USA FLAGPREMIUM CRUISER MINI VIII Congress
Tier: VIII (8)
Is paper ship: Yes
Class: Heavy Cruiser
WG introduction: April 6th, 2021
Status: PREMIUM CRUISER MINIPremium Ship
Ship Release: ~0.10.6 - 0.10.7
Doubloon Base Value:  11,000 DOUBLOONS Doubloons
Resource purchase: COALSTEELMISSIONFREE XPDOUBLOONSRESEARCH BUREAUDOCKYARD ?
Nation:  USA FLAG USA
Permaflage:  CAMOUFLAGE Type 10 Free
Current development status: WIP (ST)

HULL
congress
Health:  60,450
Health:  51,150 (Change in update 0.10.4)
Overall: 16~330 mm
Superstructure:  16 mm
Armor Belt:  28~229 mm
Fore Athwartships:  21~260 mm
Aft Athwartships:  21~260 mm
Citadel Fore Athwartships:  51~260 mm
Citadel Aft Athwartships:  51~260 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck:  19 mm
Citadel Bottom:  40 mm
Turret Plating:  127~325 mm

MAIN BATTERY:
1 x 3, 2 x 2 305 mm/50 Mk.8 in a turret:
Firing Range:  19.0 km
Firing Range:  17.5 km (Change in update 0.10.4)
Reload Time:  20.0 s
Reload Time:  22.0 s (Change in update 0.10.4)
180 Degree Turn Time:  30.0 s
Maximum Dispersion:  207 m
Sigma Value:  2.05σ

SHELL TYPES:
HE SHELLS
7 x 305 mm HE Mk17 mod. 1:
Maximum HE shell damage:  4,300
Alpha Piercing HE:  51.0 mm
Shell Air Drag:  0.3433
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  305 mm
Shell Krupp:  1.0
Shell Mass:  462.3
Shell Ricochet At:  91.0°
HE Shell initial velocity:  808.0 m/s
Chance of causing fire:  27.0%
AP SHELLS
7 x 305 mm AP Mk18 mod. 1:
Maximum AP shell damage: 8,900
Shell Air Drag:    0.3343
Shell Always Ricochet At: 67.5°
Normalization:  6.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 51.0 mm
Shell Diametr: 305 mm
Shell Krupp:   2470.0
Shell Mass: 517.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s

SECONDARIES
6 X 2 127 mm HE Mk32:
Maximum SAP shell damage:  3,850
Range:  6.6 km
Reload:  6 s
Air Drag:  0.347
Alpha Piercing HE:  21.0 mm
HE initial velocity:  792 m/s

AA DEFENCE:
LONG RANGE:
6 x 2 127.0 mm:
Action Zone:  0.1~5.8 km
Hit Probability:  90 %
Continuous Damage Per Second:  109
Damage within an explosion:  1540
Number of explosions in a salvo:  5
Action zone:  3.5 - 5.8 km.
MID RANGE:
14 x 2 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  273
SHORT RANGE:
20 x 1 20.0 mm:
Action Zone:  0.1~2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  151

MANOEUVRABILITY:
Maximum Speed:   33.0 kts
Turning Circle Radius:   850 m
Rudder Shift Time:   13.0 s
Propulsion:  180,000

CONCEALMENT:
Surface Detectability:   15.5 km
Air Detectability:  9.7 km
Detectability after Firing Main Guns in Smoke:   12.1 km

CONSUMABLES:
Slot 1:   Damage Control Party:
Work time:  5 s
Reload time:  60 s
Slot 2:   Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of torpedoes:  3.5 km
Detection of ships:  5.0 km
Slot 2:   Defensive AA:
Charges:  4
Action time:  40 s
Reload time:  80 s
Slot 3:   Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Slot 3:   Spotting Aircraft:
Charges:  4
Action Time:  100 s
Reload Time:  240 s
Added Firing Range :  +20%
Slot 3:   Surveillance Radar:
Charges:  3
Action Time:  35 s
Reload Time:  120 s
Detection of ships:  10.0 km
Slot 4:   Repair Party:
Charges:  3
Action time:  28 s
Reload time:  80 s
HP per second:  +302 p/s

ST: All stats are listed without crew and upgrade modifiers but with best available modules. Some or all stats are subject to change during the ST testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing by ST's. The final information will be published stated as FINAL on the WG portal.
 
 
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