Congress - Premium American Tier VIII Heavy Cruiser 1944

American FlagPremium Cruiser Congress American Tier VIII Heavy Cruiser 1944

A variant of the "large cruiser" project with seven 305 mm guns as her main battery. She was similar to the Alaska-class ships in terms of her other characteristics.

congress
Congress Flag
Congress left her mark in history as one of six sailing frigates built according to the Naval Act of 1794. The frigates laid the foundation for the modern U.S. Navy. Today, the name Congress is given to the second of the newest Constellation-class frigates. She is planned to be laid down in the coming years.


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Changes August 05, 2021
> Released.{alertInfo}

SHIP DETAILS:

Ship Name: USA FLAGPREMIUM CRUISER MINI VIII Congress
Tier: VIII (8)
Paper ship: Yes
Class: Heavy Cruiser
WG introduction: April 6th, 2021
Status: PREMIUM CRUISER MINIPremium Ship
Ship Release: ~0.10.6 (August 6th 2021)
Doubloon Base Value:  11,000 DOUBLOONS Doubloons
Resource purchase: 11,300 DOUBLOONS Doubloons
Nation:  USA FLAG USA
Permaflage:  CAMOUFLAGE Type 10 Free
Current development status: Released

HULL:

Health:  51,150
Overall: 16~325 mm
Superstructure:  16 mm
Armor Belt:  28~229 mm
Fore Athwartships:  21~260 mm
Aft Athwartships:  21~260 mm
Citadel Fore Athwartships:  51~260 mm
Citadel Aft Athwartships:  51~260 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck:  19 mm
Citadel Bottom:  40 mm
Turret Plating:  127~325 mm
Torpedo Protection (damage reduction) 13%

MAIN BATTERY:

1 x 3, 2 x 2 305 mm/50 Mk.8 in a turret:
Firing Range:  17.5 km
Reload Time:  22.0 s
180 Degree Turn Time:  30.0 s
Maximum Dispersion:  195 m
Sigma Value:  2.05σ

SHELL TYPES:

HE SHELLS:

7 x 305 mm HE Mk17 mod. 1:
Maximum HE shell damage:  4300
Alpha Piercing HE:  51.0 mm
Shell Air Drag:  0.3433
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  305 mm
Shell Krupp:  1.0
Shell Mass:  462.3
Shell Ricochet At:  91.0°
HE Shell initial velocity:  808.0 m/s
Chance of causing fire:  27.0%

AP SHELLS:

7 x 305 mm AP Mk18 mod. 1:
Maximum AP shell damage: 8900
Shell Air Drag:    0.3343
Shell Always Ricochet At: 67.5°
Normalization:  6.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 51.0 mm
Shell Diametr: 305 mm
Shell Krupp:   2470.0
Shell Mass: 517.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s

SECONDARIES:

6 X 2 127 mm HE Mk32:
Maximum HE shell damage:  1800
Range: 6.6 km
Reload: 6 s
Alpha Piercing HE:  21.0 mm
Ammo Type:  HE
Shell Air Drag:  0.347
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  127 mm
Shell Krupp:  1350.0
Shell Mass:  24.5
Shell Ricochet At:  91.0°
HE Shell initial velocity:  792.0 m/s
Chance of causing fire:  5.0%

AA DEFENCE:

LONG RANGE:
6 x 2 127.0 mm:
Action Zone:  0.1~5.8 km
Hit Probability:  90 %
Continuous Damage Per Second:  109
Damage within an explosion:  1540
Number of explosions in a salvo:  5
Continuous damage:  291
Action zone:  3.5 - 5.8 km.
MID RANGE:
14 x 2 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  273
SHORT RANGE:
20 x 1 20.0 mm:
Action Zone:  0.1~2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  151

MOBILITY:

Maximum Speed:   33.0 kts
Turning Circle Radius:   850 m
Rudder Shift Time:   13.0 s
Propulsion:  180,000

VISIBILTY:

Surface Detectability:   15.5 km
Air Detectability:  9.7 km
Detectability by enemy submarines:   0~15.5 km
Detectability after Firing Main Guns in Smoke:   12.1 km

CONSUMABLES:

Slot 1:   Damage Control Party:
Work time:  5 s
Reload time:  60 s
Slot 2:   Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of torpedoes:  3.5 km
Detection of ships:  5.0 km
Slot 2:   Defensive AA:
Charges:  4
Action time:  40 s
Reload time:  80 s
Slot 3:   Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x3
Slot 3:   Spotting Aircraft:
Charges:  4
Action Time:  100 s
Reload Time:  240 s
Added Firing Range :  +20%
Slot 3:   Surveillance Radar:
Charges:  3
Action Time:  35 s
Reload Time:  120 s
Detection of ships:  10.0 km
Slot 4:   Repair Party:
Charges:  2
Action time:  28 s
Reload time:  80 s
HP per second:  +255 hp/s

WG Recommended Upgrades:


All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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