
HSF Hiei Y-102
Japanese Tier V Battleship 1913.
A nautical training ship assigned to Yokosuka Girls' Marine High School. Despite the ship's long history, she is not inferior to modern ships due to frequent remodelling.
![]() | V HSF Hiei Flag The flag flying in-game on the battleship HSF Hiei. |
SHIP DETAILS:
Ship Name:
V HSF Hiei Y-102.
Tier: V (5).
Class: Kongou-class battleship.
WG introduction: April 1st, 2021.
Status:
Premium Ship.
Ship release: ~0.10.3.
Ship Name:


Tier: V (5).
Class: Kongou-class battleship.
WG introduction: April 1st, 2021.
Status:

Ship release: ~0.10.3.
Base Value: 5,300
Doubloons.
Resource purchase:
Doubloons.
Nation:
Japan.
Permaflage:
HSF Kongo2021.
Current development status: Released.

Resource purchase:

Nation:

Permaflage:

Current development status: Released.
SHIP ARMOUR:
Hit Points: 54,100 hp.
Overall: 13~254 mm.
Fore Athwartships: 127~152 mm.
Aft Athwartships: 19~203 mm.
Aft Athwartships: 19~203 mm.
Citadel Fore Athwartships: 127 mm.
Citadel Aft Athwartships: 203 mm.
Citadel Torpedo Bulkhead: 50 mm.
Citadel Plating: 76~102 mm.
Citadel Aft Athwartships: 203 mm.
Citadel Torpedo Bulkhead: 50 mm.
Citadel Plating: 76~102 mm.
Citadel Armor Belt: 203 mm.
Citadel Armoured Deck Slopes: 110 mm
Armor Belt: 152~203 mm.
Citadel Deck: 120 mm.
Citadel Bottom: 30 mm.
Conning Tower: 254 mm.
Turret Plating: 76~254 mm.
Tonnage: 36,314 tn.Citadel Deck: 120 mm.
Citadel Bottom: 30 mm.
Conning Tower: 254 mm.
Turret Plating: 76~254 mm.
Torpedo damage reduction: 25%.
Length: 222 meters (728 ft, 4 in).
Beam: 31 meters (101 ft, 8 in).
Draught: 9.7 meters (31 ft, 10 in).
MAIN BATTERY:
4 x 2 356 mm/45 41st Year Type in a twin turret:
Max Range: 21.2 km
Reload: 30.0 s
180° Turn Time: 54.5 s
Dispersion at Max Range: 237 m
Sigma: 1.8σ
SHELL TYPES:
HE SHELLS:
8 x 356 mm HE Type0:
Alpha Damage: 5,700
Alpha Piercing HE: 59.0 mm
Ammo Type: HE
Shell Air Drag: 0.531
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 356 mm
Shell Krupp: 385.0
Shell Mass: 625.0
Shell Ricochet At: 91.0°
Shell Speed: 805.0 m/s
Burn Probability: 25%
8 x 356 mm AP Type91:
Alpha Damage: 10,200
Ammo Type: AP
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 59.0 mm
Shell Diameter: 356 mm
Shell Krupp: 2657.0
Shell Mass: 673.5
Shell Ricochet At: 45.0°
Shell Speed: 775.0 m/s
SECONDARY ARMAMENT:
14 x 1 152 mm HE Type4:
Range: 4.3 km.
Damage: 2,500 hp.
Chance of Fire: 9%.
Reload: 10 s.
HE Armour Penetration: 25 mm.
Shell Velocity: 825 m/s.
4 x 2 127 mm HE Type0:
Range: 4.3 km.
Damage: 2,100 hp.
Chance of Fire: 8%.
Reload: 5 s.
HE Armour Penetration: 21 mm.
Shell Velocity: 725 m/s.
AA DEFENCE:
LONG RANGE:
4 x 2 127 mm/40 Type 89 on a Model A1 mount:
Action Zone: 0.1~5.8 km.
Hit Probability: 75 %.
Damage Within an Explosion: 1190.
Continuous Damage Per Second: 78.
Number of Explosions Per Salvo: 2.
Action Zone: 3.5~5.8 km.
SHORT RANGE:
Hit Probability: 85 %.
Continuous Damage Per Second: 85.
MANOEUVRABILITY:
Maximum Speed: 30.0 kts
Turning Circle Radius: 770 m
Rudder Shift Time: 14.9 s
Propulsion: 136,000 horsepower
CONCEALMENT:
Surface Detectability: 16.2 km
Air Detectability: 9.4 km
Detectability after Firing Main Guns in Smoke: 14.2 km
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 10 s.
Reload Time: 80 s.
Slot 2: Repair Party:
Charges: 4.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +270 hp/s.
Total hp regenerated per charge ~7,560 hp.
6 x 2 25 mm/60 Type 96 on a twin mount:
2 x 4 13.2 mm/76 Type 93 on a quadruple mount:
4 x 2 13.2 mm/76 Type 93 on a twin mount:
Action Zone: ~2.5 km.Hit Probability: 85 %.
Continuous Damage Per Second: 85.
MANOEUVRABILITY:
Maximum Speed: 30.0 kts
Turning Circle Radius: 770 m
Rudder Shift Time: 14.9 s
Propulsion: 136,000 horsepower
CONCEALMENT:
Surface Detectability: 16.2 km
Air Detectability: 9.4 km
Detectability after Firing Main Guns in Smoke: 14.2 km
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 10 s.
Reload Time: 80 s.
Slot 2: Repair Party:
Charges: 4.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +270 hp/s.
Total hp regenerated per charge ~7,560 hp.
Slot 3: Spotting Aircraft:
Charges: 4.
Action time: 100 s.
Reload Time: 240 s.
Charges: 4.
Action time: 100 s.
Reload Time: 240 s.
Bonus firing distance +20%