Kijkduin - Researchable Dutch Tier VI Cruiser 1938


Dutch Flag RESEARCHABLE CRUISER Kijkduin Researchable Dutch Tier VI Cruiser 1938

A variant of a new-generation light cruiser project developed in late 1930s. She had eight 152 guns as her main battery.

Ship Details:
Ship Name:  Dutch Flag researchable cruiser VI Kijkduin
Tier:  VI (6)
Paper ship?:  Yes
Class:  Light Cruiser
WG introduction:  April 8th, 2021
Status:  researchable cruiser Researchable Ship
Ship release:  ~0.10.6
Resource purchase:  SHIP XP36,000 CREDITS 3,000,000
Nation when Final:  Dutch Flag Netherlands
Permaflage:  Type 16 Cost 1000 DOUBLOONS Doubloons
Current development status:  Released

Hit Points:  32000
Overall: 10~100 mm

Main Battery:
4 x 2 152 mm/53 Bofors M42:
Firing Range:  14.6 km
Reload Time:  8.5 s
180 Degree Turn Time:  22.5 s
Maximum Dispersion:  133 m
Sigma Value:  2.0σ

HE Shells:
8 x 152 mm HE Brisantgranaat:
Maximum HE shell damage:  2200
Alpha Piercing HE:  25.0 mm
Shell Air Drag:  0.2841
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  152 mm
Shell Krupp:  1150.0
Shell Mass:  46.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  900.0 m/s
Chance of causing fire:  11.0%
AP Shells:
8 x 152 mm AP Pantsergranaat:
Maximum AP shell damage: 3000
Shell Air Drag:    0.2884
Shell Always Ricochet At: 60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp:   2200.0
Shell Mass: 46.7
Shell Ricochet At: 45.0°
AP Shell initial velocity: 900.0 m/s

Air Strike:

Airstrike Concept
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}

Aircraft Strike Force:
Available Flights:  1
Number of aircraft in attacking flight:  6
Aircraft HP:  1810
Number of bombs in payload:  6
Maximum range:  10 km
Bomb drop time:  8 s.
Reload time: 80 s
HE Bomb P.u.W 50 kg:
Maximum HE bomb damage:  5100
Alpha Piercing HE:  32.0 mm
With Parachute:  True
Bomb Air Drag:  0.35
Bomb Always Ricochet At:  60.0°
Normalization:  45.0°
Bomb Detonator:  0.03
Bomb Detonator Threshold:  25.0
Bomb Krupp:  3.0
Bomb Mass:  100.0
Bomb Ricochet At:  45.0°
HE Bomb initial velocity:  300.0 m/s
Chance of causing fire:  29.0%

AA Defence:
Mid Range:
14 x 2 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  427
Continuous Damage:  384

Maximum speed:  33.0 kts
Turning circle radius:  720 m
Rudder shift time:  9.0 s
Propulsion: 85000

Surface detectability:  11.6 km
Air detectability:  6.0 km
Detectability after firing main guns in smoke:  5.6 km

Available Consumables:
Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time: 60 s
Slot 2:  Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time: 120 s
Detection of Torps:  3.0 km
Detection of Ships:  4.0 km
Slot 3:  Fighter:
Charges:  3
Action time:  60 s
Reload time: 90 s
Radius:  3.0 km
Fighters: x2
Slot 3:  Spotting Aircraft:
Charges:  3
Action time: 100 s
Reload time: 240 s
MB Firing Range:  +20%

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