Haarlem - Researchable Dutch Tier VIII Cruiser 1944


Dutch Flag RESEARCHABLE CRUISER Haarlem Researchable Dutch Tier VIII Cruiser 1944

 A heavy cruiser armed with German 203 mm guns and 120 mm dual-purpose artillery manufactured in Sweden.

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Changes: June 18, 2021
> Added Secondaries data
> Testing phase by CC's and other Volunteers
> Specs shown are with type 19 camo installed{alertInfo}

Ship Details:

Ship Name: Dutch Flag researchable cruiser VIII Haarlem
Tier: VIII (8)
Is paper ship: Yes
Class: Cruiser
WG introduction: April 8th, 2021
Status: researchable cruiserResearchable Ship
Ship release: ~0.10.6-7
Resource purchase: SHIP XPcredits ?
Nation during Test: ;europe flag Europe
Nation when Final: dutch Flag Netherlands
Permaflage: camouflage Type 18 Cost 3000 doubloons Doubloons
Current development status: WIP


haarlem armor
Health:  40,100
Overall: 16~200 mm
Superstructure:  16 mm
Armor Belt:  50~200 mm
Fore Athwartships:  50~200 mm
Aft Athwartships:  50~200 mm mm
Citadel Fore Athwartships:  200 mm
Citadel Aft Athwartships:  40 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck:  30 mm
Citadel Bottom:  40 mm
Turret Plating:  70~150 mm
Torpedo Damage Reduction:  20%

Main Battery:

3x3 203 mm/60 SK C/34 in a turret:
Firing Range:  15.6 km
Reload Time:  15.0 s
180 Degree Turn Time:  22.5 s
Maximum Dispersion:  179 m
Sigma Value:  2.0σ


HE Shells:
9 x 203 mm Spr.Gr. L/4.7 Kz:
Maximum HE shell damage:  2850
Alpha Piercing HE:  34.0
Shell Air Drag:  0.2974
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0 mm
Shell Diametr:  203 mm
Shell Krupp:  32.0
Shell Mass:  122.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  925.0 m/s
Burn Probability:  13%
AP Shells:
9 x 203 mm P.Spr.Gr. L/4.4:
Maximum AP shell damage:  4800
Shell Air Drag:  0.2974
Shell Always Ricochet At:  60.0°
Normalization:  7.0°
Shell Detonator:  0.033
Shell Detonator Threshold:  34.0 mm
Shell Diametr:  203 mm
Shell Krupp:  2409.0
Shell Mass:  122.0
Shell Ricochet At:  45.0°
AP Shell initial velocity:  925.0 m/s


4 x 2 120 mm HE Brisantgranaat:
Range:  6.6 km.
Damage:  1700 hp.
Chance of Fire:  7%.
Reload:  3 s.
HE Armour Penetration:  20 mm.
Shell Velocity:  850 m/s.

Air Strike:

Airstrike Concept
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}

Aircraft Strike Force:

Plane:  Fokker T.V.
Available Flights:  2
Number of aircraft in attacking flight:  10
Aircraft HP:  2020
Number of bombs in payload:  4
Maximum range:  12 km
Bomb drop time:  8 s.
Reload time: 100 s

Bomb Type:

HE Bomb P.u.W 100 kg:
Maximum HE bomb damage:  5800
Alpha Piercing HE:  32.3 mm
With Parachute:  True
Bomb Air Drag:  0.35
Bomb Always Ricochet At:  60.0°
Normalization:  45.0°
Bomb Detonator:  0.03
Bomb Detonator Threshold:  25.0
Bomb Krupp:  3.0
Bomb Mass:  100.0
Bomb Ricochet At:  45.0°
HE Bomb initial velocity:  300.0 m/s
Chance of causing fire:  33.0%

AA Defence:

Long Range:
4x2 120.0 mm:
Action Zone:  0.1~6.0 km
Hit Probability:  90 %
Continuous Damage Per Second:  123
Damage within an explosion:  1540
Number of explosions in a salvo:  5
Action zone:  3.5 - 6.0 km.
Mid Range:
10x2 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  186
Short Range:
14x2 20.0 mm:
Action Zone:  0.1~2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  182


Maximum speed:  32.5 kts
Fire Duration:  60 s
Turning circle radius:  730 m
Rudder shift time:  11.1 s


Surface detectability:  12.5 km
Air detectability:  9.0 km
Detectability after firing main guns in smoke:  7.1 km

Available Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time: 60 s
Slot 2:  Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time: 120 s
Detection of Torps:  3.5 km
Detection of Ships:  5.0 km
Slot 3:  Defensive AA fire:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous damage:  +50%
Damage from shell explosions:  +300%
Slot 4:  Repair Party:
Charges:  3
Action time: 28 s
Reload time: 40 s
HP per second:  200.0 hp/s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.{alertWarning}

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