Cristoforo Colombo Tier X Italian Battleship 1945

 BATTLESHIP COLOMBO

ITALIAN NAVAL FLAGCristoforo Colombo Tier X Italian Battleship 1945

A large battleship that embodied the achievements of Italian shipbuilding of the early 1940's. The ship carried sixteen 381 mm main guns and a strong secondary battery.

June 3rd, 2021. Changes to Flag of italyPremium Battleship Cristoforo Colombo Italian Tier X Battleship 1945
> Main battery reload time reduced from 38 to 37 s.
> 180 degrees turn time of main battery turrets reduced from 40 to 38.3 s.
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SHIP DETAILS:
Ship Name:  REGIA MARINAELITE BATTLESHIPCristoforo Colombo.
Tier: X (10).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: Sept 24th 2020.
Status:  ELITE BATTLESHIPResearchable Ship.
Ship release: ~0.10.3.
Resource purchase: SHIP XP255,000 CREDITS20,700,000.
Nation:  REGIA MARINA Italian.
Permaflage:  CAMOUFLAGE Type 20, Value 5000 icon Doubloons. 
Current development status: Released.

HULL COLOMBO ARMOR
Health Points: 89,900
Armour: 19~406 mm
Armour Belt: 70~400
Fore Athwartships: 70~200 mm
Aft Athwartships: 70~200 mm
Citadel Fore Athwartships: 38~200 mm
Citadel Aft Athwartships: 38~200 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Armoured deck slopes: 25 mm
Citadel Deck: 40 mm
Citadel Bottom: 50 mm
Turret Plating: 200~406 mm
Torpedo Protection Damage Reduction: 31%

MAIN BATTERY:
4 x 4 381 mm/50 OTO 1934:
Firing Range: 18.9 km
Reload Time: 37.0 s
180 Degree Turn Time: 38.3 s
Maximum Dispersion: 251 m
Sigma Value: 1.50σ
 
SHELL TYPES:
CS (SAP) SHELLS:
16 x 381 mm proiettili CS:
Max Damage per shell: 12,500
Alpha Piercing CS: 96.0
Ammo Type: SAP (CS)
Air Drag Coefficient: 0.275
Always Ricochet at: 80.0°
Normalisation: 45.0°
Fusetime: 0.03 s
Detonator Threshold: 25.0 mm
Shell Diameter: 0.381 m
Krupp: 3.0
Mass: 824.3 kg
Start Ricochet: 70.0°
Muzzle Velocity: 880 m/s
AP SHELLS:
16 x 381 mm proiettili AP:
Max Damage per shell: 12,000
Ammo Type: AP
Air Drag Coefficient: 0.2954
Always Ricochet at: 60.0°
Normalisation: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 64.0 mm
Shell Diameter: 0.381 m
Krupp: 2434.0
Mass: 884.8 kg
Start Ricochet: 45.0°
Muzzle Velocity: 850 m/s

SECONDARIES:
6 x 3 152 mm proiettili HE :
Maximum HE shell damage: 2,100
Range: 7.3 km
Reload: 8 s
Air Drag: 0.3246
Alpha Piercing HE: 25 mm
HE initial velocity: 950 m/s
COF: 7%
12 x 2 90  mm proiettili HE:
Maximum HE shell damage: 1,300
Range: 7.3 km
Reload: 4 s
Air Drag: 0.414
Alpha Piercing HE: 15 mm
HE initial velocity: 860 m/s
COF: 5%

AA DEFENCE:
LONG RANGE:
Action Zone: ~0.1-4.6 km
Hit Probability: 75 %
Damage by Zone Area AA: 186
Damage Caused by Shell Explosions: 1400
Continuous damage:  446
Action Zone: ~3.5-4.6 km
Number of Explosions Per Salvo: 8
MID RANGE:
Action Zone: ~3.5 km
Hit Probability: 75 %
Continuous Damage Per Second: 406
SHORT RANGE:
Action Zone: ~2.0 km
Hit Probability: 70 %
Continuous Damage Per Second: 245
MANOEUVRABILITY:
Maximum speed: 29.6 kts
Turning circle radius: 960 m
Rudder shift time: 18.0 s
Propulsion: 160,000 hp

CONCEALMENT:
Surface Detectability: 17.9 km
Air Detectability: 15.2
Firing Main Guns in Smoke: 16.7 km

CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +449 hp/s
(Total hp regenerated per charge: ~12,586 hp
Slot 3: Exhaust Smoke Generator:
Charges: 3
Action Time: 45 s
Smoke Screen Life Time: 10 s
Reload Time: 180 s
Smoke Radius: 0.51 km
Slot 4: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3

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