0.10.2: Two (2) x New Ships - British VIII Cruiser Tiger '59 and German VII Cruiser Weimar

2 x New Ships British VIII Cruiser Tiger '59 and German VII Cruiser Weimar.

Tiger '59: Tier VIII British Light Cruiser 1959

One of the last artillery cruisers of the Royal Navy armed with the most advanced and powerful guns that Great Britain had in 1950s.

new-flagTiger '59 Memorable Flag
In the history of the Royal Navy, 15 ships were named Tiger. In 1944–1945 three cruisers that were being built changed that name. She entered service in 1959. Tiger's side number was C20.

SHIP ARMOUR:
Hit Points:  33,100 hp
Overall :  25 mm

MAIN BATTERY:
2x2 152 mm/50 Mk XXVI:
Max Range:  15.6 km
Reload:  3.2 s
180° Turn Time:  4.7 s
Dispersion at Max Range:  141 m
Sigma:  2.0σ 
SHELL TYPES:
AP SHELLS
4 x 152 mm AP Mk V:
Max Damage per shell:  3,200
Ammo Type:  AP
Air Drag Coefficient:  0.3475
Always Ricochet:  75.0°
Normalisation:  8.5°
Fusetime:  0.005 s
Arming Threshold:  12.0 mm
Shell Diameter:  0.152 m
Krupp:  2672.0
Mass:  58.85 kg
Start Ricochet:  60.0°
Muzzle Velocity:  768 m/s

AA DEFENCE:
LONG RANGE 
2 x 2 152.0 mm
Action Zone:  ~6.9 km
Hit Probability:  90 %
Damage Within an Explosion:  1750
Continuous Damage Per Second:  60
Number of Explosions Per Salvo:  3
MID RANGE 
3 Ñ… 2 76.2 mm
AA Damage:  217
Hit Probability:  90%
Action Radius:  ~1.4 km

MANOEUVRABILITY:
Maximum Speed:  32.0 kts
Turning Circle Radius:  590 m
Rudder Shift Time:  8.9 s
Propulsion: 80,000 hp

CONCEALMENT:
Surface Detectability:  11.7 km
Air Detectability:  8.5 km
Detectability after Firing Main Guns in Smoke:  5.5 km
CONSUMABLES:
Slot 1:   Damage Control Party:
Work Time:   5 s.
Reload Time:    60 s.

Slot 2:   Repair Party:
Charges:   3.
Action time:   28 s.
Reload time:   80 s.

Slot 3:   Smoke Generator:
Charges 3.
Dispersion time 15 s.
Consumable action time 106 s.
Reload time 160 s.

Slot 4: Surveillance Radar:
Charges:  3
Action time:  30 s
Reload time:  120 s
Ship detection range 10.0 km

Slot 5: Def AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
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destroyer

A light cruiser armed with twelve 150mm guns. A variant of the Yorck-class cruiser with modified artillery composition. Weimar's guns have flat ballistics and a high rate of fire. Thanks to her good armor and the availability of the Hydroacoustic Search consumable, the ship feels most comfortable in short- and medium-range battles. She's also equipped with the uncommon for German cruisers "Engine Boost" consumable, which increases the maximum speed of the ship by 15%, helping to quickly reach key positions on the map. Also, 12 torpedoes with a range of 6 km will be very useful in close combat.

Weimar: Tier VII German Light Cruiser.

SHIP ARMOUR:
Hit Points:  32.000 hp
Overall :  16 mm

MAIN BATTERY:
4 x 3 150 mm:
Max Range:  15.4 km
Reload:  5.0 s
180° Turn Time:  23.7 s
Dispersion at Max Range:  139 m
Sigma:  2.0σ 
SHELL TYPES:
HE SHELLS
12 x 150 mm:
Alpha Damage:  1,700
Muzzle Velocity:  960 m/s
Burn Probability:  8%

AP SHELLS
12 x 150 mm:
Alpha Damage:  3,900
Muzzle Velocity:  960 m/s

TORPEDO ARMAMENT:
4 x 3 533 mm: 
Reload:  68 s
180° Turn Time:  7.2 s
Range:  6 km
Damage:  13,700 hp
Speed:  64 kts
Visibility Distance:  1.3 km

AA DEFENCE:
LONG RANGE
Action Zone:  ~5.2 km
Hit Probability:  90 %
Damage Within an Explosion:  1330
Continuous Damage Per Second:  91
Number of Explosions Per Salvo:  4
SHORT RANGE 
AA Damage:  165
Hit Probability:  85%
Action Radius:  ~2.0 km

MANOEUVRABILITY:
Maximum Speed:  31.0 kts
Turning Circle Radius:  650 m
Rudder Shift Time:  8.8 s

CONCEALMENT:
Surface Detectability:  13.9 km
Air Detectability:  5.9 km
Detectability after Firing Main Guns in Smoke:  7.1 km
CONSUMABLES:
Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s

Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.8 km
Ship detection range 5.5 km
Slot 2:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%

Slot 3:  Engine Boost:
Charges:  3
Action time:  180 s
Reload time:  90 s
Boost:  +15%

Slot 4:  Catapult Fighter:
Charges:   3
Action time:   60 s
Reload time:   90 s
Fighter Radius:   3 km
Fighters:   x3

IMPORTANT! Because these Ships are WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released.

 
 
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