December 18, 2020

Austin Tier X American Light Cruiser 1944

cruiser austin

usaflagiconAustin Tier X American Light Cruiser 1944

A light cruiser project (CL-154) that was developed at the end of World War II. The ship's main armament comprised the latest 127 mm dual-purpose mounts.

austin Austin Memorable Flag
The coat of arms of Austin, the capital city of Texas, contains an image of a lamp of knowledge that symbolizes the largest university. The shield in the flag colors is crowned with a Latin cross from the private coat of arms of Stephen Austin, the "Father of Texas."

 

SHIP DETAILS:
Ship Name:  Austin
Tier,  X (10)
Is Paper Ship:  Yes
Class:  Light Cruiser
WG Introduction:  Nov 26, 2020
Status:  cruiser_iconSpecial Ship
Ship Release:   ~0.10.2
*Base Value:    doubloon Doubloons
Resource Purchase:  coalsteelfree xpdoubloonsparagondockyardmission ? (Rumoured to be Steel resource)
Nation:  usaflag American
Permoflage:  permaflage Level 10 Free
Current Status:  WIP

HULL:
AUSTIN ARMOR
Hit Points: 30,700
Overall: 6~225 mm
Citadel  Fore Athwartships:   16~95 mm.
Citadel  Aft Athwartships:  16~95 mm.
Citadel plating:   16~25 mm.
Citadel Armor Belt:   95 mm.
Citadel Deck:   32~225 mm.
Citadel Bottom:   40 mm.
Turret Plating:  32 mm.
Tonnage:   9,126 t.

MAIN BATTERY:
6 x 2 127 mm/54 Mk.18 in a turret:
Firing Range:  15.0 km
Reload Time:  8.0 s
180 Degree Turn Time:  4.5 s
Maximum Dispersion:  137 m
Sigma Value:  2.05σ

SHELL TYPES:
CS (SAP) SHELLS
12 x 127 mm CS Mk.42:
Max Damage per shell:  2,700
Max Alpha Strike:  32,400
Max Raw Damage per Minute:  243,000
Alpha Piercing CS:  36 mm
Ammo Type:  SAP (CS)
Air Drag Coefficient:  0.21
Always Ricochet at:  75.0°
Normalization:  45.0°
Fusetime:  0.03 s
Detonator Threshold:  25.0 mm
Shell Diameter:  0.127 m
Krupp:  3.0
Mass:  31.75 kg
Start Ricochet:  60.0°
Muzzle Velocity:  808 m/s
HE SHELLS:
12 x 127 mm HE Mk.41:
Max Damage per shell:  1,800
Max Alpha Strike:  21,600
Max Raw Damage per Minute:  162,000
Alpha Piercing HE:  21 mm 
Ammo Type:  HE
Drag Coefficient:  0.21
Always Ricochet:  60.0°
Normalization:  68.0°
Fusetime:  0.001 s
Arming Threshold:  2.0 mm
Shell Diameter:  0.127 m
Krupp:  475.0
Mass:  31.75 kg
Start Ricochet:  91.0°
Muzzle Velocity:  808 m/s
Burn Probability:  9.0%
 
TORPEDO ARMAMENT:
2 x 5 533 mm Type16 mod. 1:
Reload:    106 s.
180° Turn Time:   7.2 s.
Range:   10.5 km.
Damage:   19,033.
Speed:   66 kts.
Visibility Distance:   1.4 km.
Reaction Time:   8.15 s.
Chance of Flood:   ~323%.

AA DEFENCE:
LONG RANGE:
6 x 2 127 mm/54 Mk.18 in a turret:
Action Zone:   0.1~6.0 km.
Hit Probability:   90 %.
Damage Within an Explosion:   1820.
Continuous Damage Per Second:   70.
Continuous Damage:   238.
Number of Explosions Per Salvo:   10.
MID RANGE:
6 x 2 76.2 mm/70 Mk.37 in a turret:
Action Zone:   ~4.0 km.
Hit Probability:   90 %.
Continuous Damage Per Second:   347.

MANOEUVRABILITY:
Maximum Speed:   35.0 kts.
Turning Circle Radius:   670 m.
Rudder Shift Time:   7.7 s.
Propulsion:   110,000 hp.

CONCEALMENT:
Surface Detectability:   11.9 km.
Air Detectability:   7.4 km.
Detectability after Firing Main Guns in Smoke:   5.2 km.

CONSUMABLES:
Slot 1:   Damage Control Party:
Work time:  5 s.
Reload time:  60 s.
Slot 2:   Defensive AA:
Charges:  4.
Action time:  40 s.
Reload time:  80 s.
Slot 3:   Main Battery Reload Booster:
Charges:  
Action Time:  15 s.
Reload Time:  125 s.
Main battery boost :  +75%.
Main battery reload during boost 2 s
Slot 4:   Repair Party:
Charges:  4.
Action time:  28 s.
Reload time:  80 s.
HP Regeneration: +202 hp p/s
Regeneration per charge:  5,656 hp
Slot 5:   Hydroacoustic Search:
Charges:  3.
Action time:  100 s.
Reload time:  120 s.
Torpedo detection range:  3.5 km.
Ship detection range:  5.0 km.

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

 

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