
Belfast '43 British Tier VIII Light Cruiser 1943
One of the most powerful and one of the largest light cruisers built in the 1930s. The ship's main battery comprised twelve 152 mm guns complemented with dual-purpose artillery, torpedo armament, and aircraft-handling equipment.
![]() |
Belfast '43 Memorable Flag
The coat of arms of the light cruiser Belfast depicting a seahorse as part of the large coat of arms of the capital of Northern Ireland, the city of Belfast. |
Updated Aug 20, 2021:
> Added depth charges{alertInfo}
SHIP DETAILS:
Ship Name:
VIII Belfast '43.
Ship Name:


Tier: VIII (8).
Is paper ship: False.
Class and Type: Town-class light Cruiser.
WG introduction: July 30th 2020.
Status:
Premium Ship.
Base value: ~11,300
Doubloons.
Is paper ship: False.
Class and Type: Town-class light Cruiser.
WG introduction: July 30th 2020.
Status:

Base value: ~11,300

Resource purchase:
Doubloons.
Nation:
British.
Permaflage:
Type 10 Free.
Current development status: Released

Nation:

Permaflage:

Current development status: Released
HULL
- Hit Points - 38,400 hp.
- Armour - 6~114 mm.
- Citadel
- Athwartships Fore - 63 mm, Aft - 63 mm.
- Plating - 16 mm.
- Armor Belt - 114 mm.
- Deck - 6~76 mm.
- Bottom - 40 mm.
- Turret Plating - 51~102 mm.
- Torpedo Damage Protection - 4%.
- Tonnage - 10,890 t
MAIN BATTERY
4 x 3 152 mm/50 Mk XXIII:
Max Range - 15.4 km.
Reload - 10.5 s.
180° Turn Time - 25.7 s.
Dispersion at Max Range - 139 m.
Sigma - 2.0σ.
4 x 3 152 mm/50 Mk XXIII:
Max Range - 15.4 km.
Reload - 10.5 s.
180° Turn Time - 25.7 s.
Dispersion at Max Range - 139 m.
Sigma - 2.0σ.
SHELL TYPES
HE SHELLS
12 x 152 mm HE 6crh Mk IV mod.1:
Max Damage per shell - 2,450, Alpha Strike - 29,400, Raw Damage per Minute - 167,991
HE Penetration - 30 mm
Ammo Type - HE
Air Drag Coefficient - 0.3297
Always Ricochet - 60.0°
Normalisation - 8°
Fusetime - 0.001 s
Arming Threshold - 2.0 mm
Shell Diameter - 0.152 m
Krupp - 1.0
Mass - 50.8 kg
Start Ricochet - 91.0°
Muzzle Velocity -
841 m/s
Burn Probability - 9%
AP SHELLS:
12 x 152 mm AP 6crh Mk IV:
Max Damage per shell - 3,100, Alpha Strike - 37,200, Raw Damage per Minute - 212,560
Ammo Type - AP
Air Drag Coefficient - 0.3297
Always Ricochet - 60.0°
Normalisation - 8.5°
Fusetime - 0.025 s
Arming Threshold - 25.0 mm
Shell Diameter - 0.152 m
Krupp - 2609.0
Mass - 50.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 841 m/s
HE SHELLS
12 x 152 mm HE 6crh Mk IV mod.1:
Max Damage per shell - 2,450, Alpha Strike - 29,400, Raw Damage per Minute - 167,991
HE Penetration - 30 mm
Ammo Type - HE
Air Drag Coefficient - 0.3297
Always Ricochet - 60.0°
Normalisation - 8°
Fusetime - 0.001 s
Arming Threshold - 2.0 mm
Shell Diameter - 0.152 m
Krupp - 1.0
Mass - 50.8 kg
Start Ricochet - 91.0°
Muzzle Velocity -
841 m/s
Burn Probability - 9%
AP SHELLS:
12 x 152 mm AP 6crh Mk IV:
Max Damage per shell - 3,100, Alpha Strike - 37,200, Raw Damage per Minute - 212,560
Ammo Type - AP
Air Drag Coefficient - 0.3297
Always Ricochet - 60.0°
Normalisation - 8.5°
Fusetime - 0.025 s
Arming Threshold - 25.0 mm
Shell Diameter - 0.152 m
Krupp - 2609.0
Mass - 50.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 841 m/s
SECONDARIES:
6 x 2 102 mm HE 35 lb.:
Range - 5.0 km.
Damage - 1500.
Chance of Fire - 6%.
Reload - 3.0 s.
HE Armour Penetration - 17 mm.
Shell Velocity - 811 m/s.
6 x 2 102 mm HE 35 lb.:
Range - 5.0 km.
Damage - 1500.
Chance of Fire - 6%.
Reload - 3.0 s.
HE Armour Penetration - 17 mm.
Shell Velocity - 811 m/s.
TORPEDO ARMAMENT:
2 x 3 533 mm Mk IX*:
Reload - 72 s.
180° Turn Time - 7.2 s.
Range - 8.0 km.
Damage - 15,867.
Speed - 61 kts.
Visibility Distance - 1.3 km.
Reaction
Time - 8.196 s.
Chance of Flood - 265%.
2 x 3 533 mm Mk IX*:
Reload - 72 s.
180° Turn Time - 7.2 s.
Range - 8.0 km.
Damage - 15,867.
Speed - 61 kts.
Visibility Distance - 1.3 km.
Reaction
Time - 8.196 s.
Chance of Flood - 265%.
DEPTH CHARGES:
Maximum bomb damage: 3600Charges: x 2
Max depth: 80 m
Bombs per charge: x 3
Reload: 40 s
Bombs per charge: x 3
Reload: 40 s
Chance of fire: 20%
AA DEFENCE:
LONG RANGE:
6 x 2 102 mm:
Action Zone - 5.8 km.
Hit Probability - 90 %.
Damage Within an Explosion - 1260.
Continuous Damage Per Second - 81.
Continuous Damage - 147.
Number of Explosions Per Salvo - 4.
MID RANGE:
2 x 8 40 mm:
Action Zone - 2.4 km.
Hit Probability - 90 %.
Continuous Damage Per Second - 81.
SHORT RANGE:
5x 2 20 mm:
8 x 1 20 mm:
Action Zone - 2.0 km.
Hit Probability - 85 %.
Continuous Damage Per Second - 144.
LONG RANGE:
6 x 2 102 mm:
Action Zone - 5.8 km.
Hit Probability - 90 %.
Damage Within an Explosion - 1260.
Continuous Damage Per Second - 81.
Continuous Damage - 147.
Number of Explosions Per Salvo - 4.
MID RANGE:
2 x 8 40 mm:
Action Zone - 2.4 km.
Hit Probability - 90 %.
Continuous Damage Per Second - 81.
SHORT RANGE:
5x 2 20 mm:
8 x 1 20 mm:
Action Zone - 2.0 km.
Hit Probability - 85 %.
Continuous Damage Per Second - 144.
MANOEUVRABILITY:
Maximum Speed - 32.5 kts.
Turning Circle Radius - 680 m.
Rudder Shift Time - 9.9 s.
Propulsion - 80,000 hp.
Maximum Speed - 32.5 kts.
Turning Circle Radius - 680 m.
Rudder Shift Time - 9.9 s.
Propulsion - 80,000 hp.
CONCEALMENT: W/PERMA
* Denotes = CE + CSM1 Mounted:
Surface Detectability - 11.0 km.
* Surface Detectability - 8.9 km.
Air Detectability - 7.2 km.
* Air Detectability - 5.8 km.
Detectability after Firing Main Guns in Smoke - 5.3 km.
Detectability after Firing Main Guns in Smoke - 5.3 km.
* Detectability after Firing Main Guns in Smoke - 5.3 km.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time - 5 s.
Reload Time - 60 s.
Slot 1: Damage Control Party:
Work Time - 5 s.
Reload Time - 60 s.
Slot 2: Hydroacoustic Search:
Charges - 2.
Action Time - 100 s.
Reload Time - 120 s.
Torpedo Detection Range - 3.5 km.
Ship Detection Range - 5.0 km.
Charges - 2.
Action Time - 100 s.
Reload Time - 120 s.
Torpedo Detection Range - 3.5 km.
Ship Detection Range - 5.0 km.
Slot 3: Smoke Generator (Short Burst):
Charges - 5.
Action time - 15 s.
Smoke screen dispersion time - 40 s.
Reload time - 70 s.
Radius - 0.60 km.
Charges - 5.
Action time - 15 s.
Smoke screen dispersion time - 40 s.
Reload time - 70 s.
Radius - 0.60 km.
Slot 4: Catapult Fighter:
Charges - 3.
Action time - 60 s.
Reload time - 90 s.
Fighter Radius - 3 km.
Fighters - x 3.
Charges - 3.
Action time - 60 s.
Reload time - 90 s.
Fighter Radius - 3 km.
Fighters - x 3.
Slot 4: Surveillance Radar:
Charges - 2.
Action Time - 25 s.
Reload Time - 120 s.
Ship Detection Range - 9.0 km.
Charges - 2.
Action Time - 25 s.
Reload Time - 120 s.
Ship Detection Range - 9.0 km.