Changes: Jan 14, 2021
Main Battery
Main battery reload time increased from 33 to 36 s.
180 degrees turn time increased from 30 to 36 s.

Marco Polo Italian Tier IX Premium Battleship 1936
A variant of a battleship that was designed in Italy in the mid-1930s. A
further development of the Vittorio Veneto-class warships, with 406 mm main
battery guns.
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Marco Polo Memorable Flag
The most iconic and distinctive image of traveller Marco Polo in the
world culture is a portrait of the middle of 19th century on a mosaic
from Genoa.
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SHIP DETAILS:
Ship Name - Marco Polo
Tier - IX (9)
Is paper ship - True
Class - Battleship (BB)
WG introduction - Oct 22, 2020
Status when final -
Premium Ship

Status during testing -
Special Ship

Base Doubloon Value: 19000
Doubloons

Resource purchase - 





Unknown







Nation -
Italy

Permaflage -
Type 10 Free

Current Status - WIP
HULL:

Health Points - 69,100
Armour - 19-410 mm
Armour Belt - 60-320 mm
Fore Athwartships - 150-300 mm
Aft Athwartships - 150-300 mm
Citadel Fore Athwartships - 38-300 mm
Citadel Aft Athwartships - 38-300 mm
Citadel Torpedo Bulkhead - 50 mm
Citadel Armoured deck slopes - 25 mm
Citadel Deck - 100 mm
Citadel Bottom - 50 mm
Turret Plating - 150-410 mm
MAIN BATTERY:
3 x 3 406 mm:
Firing Range - 19.0 km
Reload Time - 36.0 s
180 Degree Turn Time - 36 s
Maximum Dispersion - 252 m
Sigma Value - 1.8σ
SHELL TYPES:
CS (SAP) SHELLS
9 x 406 mm CS:
Max Damage per shell - 14,100
Alpha Piercing CS - 102 mm
Ammo Type - SAP (CS)
Air Drag Coefficient - 0.248
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.406 m
Krupp - 3.0
Mass - 1071.0 kg
Start Ricochet - 70.0°
Muzzle Velocity - 836 m/s
AP SHELLS
9 x 406 mm AP:
Max Damage per shell - 13,050
Ammo Type - AP
Air Drag Coefficient - 0.248
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 68.0 mm
Shell Diameter - 0.406 m
Krupp - 2400.0
Mass - 1071.0 kg
Start Ricochet - 45.0°
Muzzle Velocity - 836 m/s
SECONDARIES:
4 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2100
Range - 5.0 km
Reload - 12 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
Chance of fire - 7%
12 x 2 90 mm proiettili HE:
Maximum HE shell damage - 1300
Range - 5.0 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
Chance of fire - 5%
AA DEFENCE:
LONG RANGE:
Action Zone - ~3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1330
Damage by Zone Area AA - 196
Number of Explosions Per Salvo - 8
MID RANGE:
Action Zone - ~3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 200
SHORT RANGE:
Action Zone - ~2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 207
MANOEUVRABILITY:
Maximum speed - 32.0 kts
Turning circle radius - 860 m
Rudder shift time - 16.7 s
Propulsion - 191,000 hp
CONCEALMENT:
Surface Detectability - 16.8 km
Air Detectability - 13.0 km
Detectability after Firing Main Guns in Smoke - 16.3 km
CONSUMABLES:
Slot 1 -
Damage Control Party:
Work Time - 15 s
Reload Time - 80 s
Slot 2 -
Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +345.5 hp/s
(Total hp regenerated per charge - ~9,674 hp
Slot 3 -
Spotting Aircraft.
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%
Slot 3 -
Fighter.
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3
IMPORTANT! Because this Ship is WIP, the
information in this Article is tentative and reflects the state of game
development at the time of its publication. Changes and new features may be
removed entirely or implemented differently by the time the update goes live.
Screenshots, specific values of certain characteristics, and details of
in-game mechanics will not necessarily be relevant after this Ship is
released.