Marco Polo: Tier IX Italian Premium Battleship 1936

Marco Polo: Tier IX Italian Premium Battleship 1936

Marco Polo: Tier IX Italian Premium Battleship 1936

As part of the cooperation between Italy and the U.S.S.R., a project was created for a ship with nine 406 mm main guns placed in three turrets. This project was never implemented. If such a ship had been built in Italy, she would have had 406 mm main battery guns developed on the basis of 381 mm guns, and she would have been ready by 1940 or 1941.


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Indiana Ship Ensign

Marco Polo Commemorative Flag
The most iconic and distinctive image of traveller Marco Polo in the world culture is a portrait of the middle of 19th century on a mosaic from Genoa.


Marco Polo Info:

Ship Name: flag Ship class icon IX Marco Polo
Level: 9
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG Introduction: October 22nd, 2020
Released: 0.10.2
Base value: doubloon 18,000
Nation: flag Italy
Current development status: Released

Armor:

Health Points: 69,100.
Armour: 19-410 mm.
Armour Belt: 60-320 mm.
Fore Athwartships: 150-300 mm.
Aft Athwartships: 150-300 mm.
Citadel Fore Athwartships: 38-300 mm.
Citadel Aft Athwartships: 38-300 mm.
Citadel Torpedo Bulkhead: 50 mm.
Citadel Armoured deck slopes: 25 mm.
Citadel Deck: 100 mm.
Citadel Bottom: 50 mm.
Torpedo Damage Reduction: 27%.
Turret Plating: 150-410 mm.

Main Battery Armament:

3x3 406 mm/50 Model 1940 in a turret:
Firing Range: 19.0 km.
Reload Time: 36.0 s.
180 Degree Turn Time: 36 s.
Maximum Dispersion: 252 m.
Sigma Value: 1.8σ.

Shell Types

CS (SAP) Shells

9x 406 mm proiettili CS 1940:
Alpha Damage: 14,100
Alpha Piercing CS: 102.4 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 406 mm
Shell Krupp: 3.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 70.0°
Shell Speed: 836.0 m/s

AP Shells:

9x 406 mm proiettili AP 1940:
Alpha Damage: 13,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2400.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 836.0 m/s

Depth Charge Airstrike:

Aircraft HP: 2000 - CANT Z.506 Airone (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x CS 160 kg

Secondaries:

4x3 152 mm proiettili HE:
Maximum HE shell damage: 2,100.
Range: 7.0 km.
Reload: 12 s.
Air Drag: 0.3246.
Alpha Piercing HE: 25 mm.
HE initial velocity: 950 m/s.
Chance of fire: 7%.

12x2 90  mm proiettili HE:
Maximum HE shell damage:  1,300.
Range: 7.0 km.
Reload: 4 s.
Air Drag: 0.414.
Alpha Piercing HE: 15 mm.
HE initial velocity: 860 m/s.
Chance of fire: 5%.

AA Defence:

Long Range:

12x2 90 mm/50 Model 1939 on a twin mount:
Action Zone: 4.6 km.
Hit Probability: 75 %.
Damage by Zone Area AA: 196.
Damage Caused by Shell Explosions: 1330.
Continuous Damage:  324
Action Zone: 3.5 - 4.6 km.
Number of Explosions Per Salvo: 8.

Mid Range:

10x2 37 mm/54 Model 1938 on a Model 1938 mount:
Action Zone: 3.5 km.
Hit Probability: 75 %.
Continuous Damage Per Second: 200.

Short Range:

16×6 20 mm/70 Scotti Model 1941 on a sextuple mount:
Action Zone: 2.0 km.
Hit Probability: 70 %.
Continuous Damage Per Second: 207.

Mobility:

Maximum speed: 32.0 kts.
Turning circle radius: 860 m.
Rudder shift time: 16.7 s.
Propulsion: 191,000 hp.

Detection:

Surface Detectability: 16.3 km.
Air Detectability: 13.0 km.
Detectability after Firing Main Guns in Smoke: 16.3 km.

Consumables:

Slot 1: Damage Control Party:

Charges: Unlimited.
Work Time: 15 s.
Reload Time: 80 s.

Slot 2: Repair Party:

Charges: 4.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +345.5 hp/s.

Slot 3: Spotting Aircraft:

Charges: 4.
Action time: 100 s.
Reload Time: 240 s.
Spotting Distance: +20%.

Slot 3: Fighter:

Charges: 3,
Action time: 60 s.
Reload Time: 90 s.
Flight Radius: 3 km.
Fighters per Charge:  x3.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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