Florida Tier VII American Battleship 1936
One of the preliminary versions of a battleship (Project XVI) designed to meet Washington Naval Treaty limitations, that preceded the North Carolina-class ships. The project was peculiar in that the ship's main battery guns were placed in quadruple main turrets.
Florida FlagThe battleship bears the name of the 27th state of the U.S.A., called the "Sunshine State". It is no coincidence that its symbol is a flower of the orange tree that yields bright orange fruits. |
SHIP DETAILS
Ship Name: VII Florida
Ship Name: VII Florida
Tier: VII (7).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: July 3rd 2020.
Status when final: Premium Ship.
Ship release: ~0.9.9.
Base Value 9500 Doubloons.
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: July 3rd 2020.
Status when final: Premium Ship.
Ship release: ~0.9.9.
Base Value 9500 Doubloons.
Resource purchase: Cash sale in your regional portal premium shop.
Nation: USA.
Permoflages: Type 10 Free Gold Eagle.
Current status: Released.
HULL
Health Points: 51,800
Armour: 16~406 mm
Citadel Fore Athwartship: 38~282 mm
Citadel Aft Athwartship: 38 mm
Citadel Torpedo Bulkhead: 56~140 mm
Citadel Armor Belt: 285 mm
Citadel Deck: 127~140 mm
Citadel Bottom: 40 mm
Turret Plating: 127~406 mm
Conning Tower: 390 mm
Torpedo Protection Damage Reduction: 26%
Tonnage: 44,800 t
MAIN BATTERY
3 x 4 356 mm/50 MK11:
Firing Range: 18.6 km
Reload Time: 33.5 s
180 Degree Turn Time: 45 s
Maximum Dispersion: 204 m
Sigma Value: 1.70σ
SHELL TYPES
HE SHELLS
356 mm HE/HC Mk22:
AP SHELLS
356 mm AP Mk16:
SECONDARIES
4 x 1 127 mm/38 Mk30: (Reload: 3 s)
6 x 2 127 mm/38 Mk32: (Reload: 6 s)
Maximum HE shell damage: 1800
Range: 5 km
Air Drag: 0.347
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
AA DEFENCE
LONG RANGE
4 x 1 127 mm/38 Mk30 mod. 0:
6 x 2 127 mm/38 Mk32:
Action Zone: ~3.5-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1400
Continuous Damage: 318
Damage by Zone Area AA: 158
Priority Sector Reinforcement: 35%
Number of Explosions Per Salvo: 5
MID RANGE
3 x 2 40 mm Bofors Mk1:
8 x 4 40 mm Bofors Mk2:
Action Zone: ~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 270
SHORT RANGE
37 x 1 20 mm Oerlikon Mk10:
Action Zone: ~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 319
MANOEUVRABILITY
Maximum speed: 27.0 kt
Turning circle radius: 760 m
Rudder shift time: 15.4 s
Propulsion: 116,000 hp
CONCEALMENT
Surface Detectability: 13.4 km
CONSUMABLES
Slot 1: Damage Control Party
Charges: Unlimited
Action Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party
Charges: 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +259 hp/s
(Total hp regenerated per charge: ~7,252 hp)
Slot 3: Defensive AA
Charges: 4
Action Time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Slot 4: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
Slot 4: Fighter
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x3
Current status: Released.
HULL
Health Points: 51,800
Armour: 16~406 mm
Citadel Fore Athwartship: 38~282 mm
Citadel Aft Athwartship: 38 mm
Citadel Torpedo Bulkhead: 56~140 mm
Citadel Armor Belt: 285 mm
Citadel Deck: 127~140 mm
Citadel Bottom: 40 mm
Turret Plating: 127~406 mm
Conning Tower: 390 mm
Torpedo Protection Damage Reduction: 26%
Tonnage: 44,800 t
MAIN BATTERY
3 x 4 356 mm/50 MK11:
Firing Range: 18.6 km
Reload Time: 33.5 s
180 Degree Turn Time: 45 s
Maximum Dispersion: 204 m
Sigma Value: 1.70σ
SHELL TYPES
HE SHELLS
356 mm HE/HC Mk22:
Alpha Damage: 4750
Alpha Piercing HE: 59 mm
Ammo Type: HE
Air Drag Coefficient: 0.325
Always Ricochet: 60.0°
Normalisation: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.356 m
Krupp: 3395.0
Mass: 578.34 kg
Start Ricochet: 91.0°
Muzzle Velocity: 861 m/s
Burn Probability: 22%
AP SHELLS
356 mm AP Mk16:
Alpha Damage: 9500
Ammo Type: AP
Air Drag Coefficient: 0.271
Always Ricochet: 60.0°
Normalisation: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 0.356 mm
Shell Diameter: 0.41 m
Krupp: 2945.0
Mass: 555.0 kg
Start Ricochet: 45.0°
Muzzle Velocity: 823 m/s
SECONDARIES
4 x 1 127 mm/38 Mk30: (Reload: 3 s)
6 x 2 127 mm/38 Mk32: (Reload: 6 s)
Maximum HE shell damage: 1800
Range: 5 km
Air Drag: 0.347
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
AA DEFENCE
LONG RANGE
4 x 1 127 mm/38 Mk30 mod. 0:
6 x 2 127 mm/38 Mk32:
Action Zone: ~3.5-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1400
Continuous Damage: 318
Damage by Zone Area AA: 158
Priority Sector Reinforcement: 35%
Number of Explosions Per Salvo: 5
MID RANGE
3 x 2 40 mm Bofors Mk1:
8 x 4 40 mm Bofors Mk2:
Action Zone: ~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 270
SHORT RANGE
37 x 1 20 mm Oerlikon Mk10:
Action Zone: ~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 319
MANOEUVRABILITY
Maximum speed: 27.0 kt
Turning circle radius: 760 m
Rudder shift time: 15.4 s
Propulsion: 116,000 hp
CONCEALMENT
Surface Detectability: 13.4 km
* Detectability After Firing MB Guns: 18.6 km
* Detectability After Firing Secondary Guns: 13.4 km
* Detectability With Ship on Fire: 15.4 km
Air Detectability: 10.1 km
* Detectability After Firing Secondary Guns: 10.1 km
* Detectability With Ship on Fire: 13.1 km
Detectability after Firing Main Guns in Smoke: 12.0 km
* Detectability After Firing Secondary Guns: 13.4 km
* Detectability With Ship on Fire: 15.4 km
Air Detectability: 10.1 km
* Detectability After Firing Secondary Guns: 10.1 km
* Detectability With Ship on Fire: 13.1 km
Detectability after Firing Main Guns in Smoke: 12.0 km
CONSUMABLES
Slot 1: Damage Control Party
Charges: Unlimited
Action Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party
Charges: 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +259 hp/s
(Total hp regenerated per charge: ~7,252 hp)
Slot 3: Defensive AA
Charges: 4
Action Time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Slot 4: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
Slot 4: Fighter
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x3
Tags:
battleship
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