Kitakami - Japanese Tier X Special Cruiser 1921

Image of Destroyer Kitakami

flagshipicon Kitakami - Japanese Tier X Special Cruiser 1921

A unique "torpedo cruiser". Originally designed as a Kuma-class scout cruiser. In 1941, along with one of her sister ships, Kitakami was laid up for major retrofitting to be equipped with an unusually powerful torpedo armament of ten quadruple torpedo tubes.


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Kitakami Commemorative Flag

The fourth Kuma-class cruiser was named after the river Kitakami—the fourth largest river in Japan.


Kitakami Info:

Kitakami Camo Options / Bitter Winds / Default
Kitakami Bitter Winds Camo Kitakami Default Camo
Ship Name: flag X Kitakami
WG Introduction: July 6th, 2020
Tier: 10
Class: Kuma-class cruiser
Ship release: 12.11 > December 13/14, 2023
Base value: 34,650 doubloon doubloons
How to obtain: December 13/14, 2023, In the "Salvage for Victory" event she will be your reward at the 80th Stage! 
More details here >> button
Nation: flag Japanese
Current Status: Work in Progress

Kitakami Armor: 

armor image

Hit Points: 28,500 hp
Fires duration: 30 s
Armour: 13-65 mm
Side plating fore/mid/aft: 16/16-65/16 mm
Deck plating fore/mid/aft: 16/30/16 mm
Superstructure: 13 mm
Armor Belt: 30 mm
Citadel Armor Belt: 65 mm
Citadel plating: 25 mm
Citadel Fore Athwartships: 40 mm
Citadel Aft Athwartships: 40 mm
Citadel Deck: 30 mm
Turret Plating: 25 mm
Citadel Bottom: 40 mm
Conning Tower: 51 mm
Tonnage: 7,800

Main Battery Armament:

4x1 140 mm/50 3rd Year Type on a single mount:
Max Range: 11.2 km
Reload: 3.0 s
180° Turn Time: 21.2 s
Dispersion at Max Range: 110 m
Sigma: 2.05σ

Shell Types:

HE Shells: 4x 140 mm HE Type0 HE Shells:
Max HE Shell Damage: 2,700
Alpha Piercing, HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 140 mm
Shell Krupp: 360.0
Shell Mass: 38.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 850.0 m/s
Chance of causing fire: 11%

Torpedoes:

10x4 610 mm Quad/Type90 mod 5
Reload: 81 s
180° Turn Time: 7.2 s
Range: 12 km
Damage: 11,833 hp
Speed: 86 kts
Visibility Distance: 1.7 km

Alternative
Switching Time: 5s
10x4 610 mm Quad/Type93 mod. 2 DW
Can only damage CV's and BB's
Reload: 81 s
180° Turn Time: 7.2 s
Range: 20 km
Damage: 20,967 hp
Speed: 67 kts

Depth Charges:

Maximum damage: 4,600
Charges: 2
Bombs in a charge: 10.0
Reload: 40 s

AA Defense:

Short Range
2x2 25 mm/60 Type 96 on a twin mount
Action Zone: 2.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 11

Mobility:

Maximum Speed: 36.0 kts
Turning Circle Radius: 640 m
Rudder Shift Time: 7.0 s
Propulsion: 78,000 hp

Visibility:

Surface Detectability: 9.8 km
Air Detectability: 5.0 km
Detectability after Firing Main Guns in Smoke: 4.3 km

Consumable:

Slot 1: Damage Control Party
Work Time: 5 s
Reload Time: 60 s
Slot 2: Exhaust Smoke Generator
Charges: 4.
Action time: 30 s.
Smoke screen lifetime: 10 s.
Reload time: 80 s.
Smoke Radius: 450.0 m.
Slot 3: Engine Boost
Charges: 3
Action time: 180 s
Reload Time: 90 s
Speed Boost: +15%
Slot 4: Repair party
Charges: 3
Action time: 28 s
Reload Time: 80 s
HP Per sec: +142


All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

6 Comments

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  1. Jager is my favorite ship in the game. Before that it was Halland. I’ve got a lot of torpedo experience. I’m thinking about Kitakami, but 8km detection will make it very tough to play. Does anyone have any insight in how it would be best played? A bit closer to islands and less open water, I’m thinking; closer to the fleet for air cover (much more visible than Jager and less agile), and any DD will be hunting it. Torping from the second/third line. Outnumbered and RPF seem essential.

    ReplyDelete
  2. By going into range of one ship, launch, then move to a safe range and repeat. But i expect that if you are detected, you will be focus fired and will suffer total evaporation!

    ReplyDelete
  3. Long lance torps that have range of 20 km? and You worry about detection...My fav is Yamagiri, with 3 batteries of same. This monster has 40 torps , at 20km, with 1.2 min reload? why worry about detection??? if You are a blind man, within 5 min You will launch 120 torps, with 20k or so damage each, at 20 km... Insane. Can't wait for it.....

    ReplyDelete
  4. 40 Long Lance torps, reload 1.2 min, with max range of 20km, and You worry about detection. If You are blind, You have 120 torps within 5 minutes of the game. You WILL hit something, even thou they are deepwater. But , still....insane.and damage on Long lance is 20-ish k each...

    ReplyDelete
  5. Plus, smoke gen, engine boost, and repair party....Drooling already, cant wait....

    ReplyDelete
  6. the last video i watched it didnt reload all torp tubes in one go it reloaded them one at a time

    ReplyDelete
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