Alaska - American Tier IX Premium Heavy Cruiser 1944

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flag  Alaska - American Tier IX Premium Heavy Cruiser 1944

In the late 1930s, the U.S.A. was designing large ships with 305 mm main battery guns to counter cruisers. The most armored of the presented variants was the CA2G project, which, according to the report, was armored "worse than any battleship, but better than any cruiser." The ship, named USS Alaska, became part of a high-speed carrier squadron that operated in the Pacific Ocean. Alaska protected aircraft carriers during strikes on Tokyo and covered the landing operations at Iwo Jima and Okinawa. The ship also participated in the raid on Shanghai.

 
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Alaska Commemorative Flag
Traditionally, the U.S. Navy cruisers got their names in honor of cities, while battleships were named in honor of states. The "large cruisers", ships classified as a mix between cruisers and battleships, were named after the U.S. territories. The lead ship of the series carried the name of Alaska, the largest of all such territories.
 

Alaska Info

Ship Name: flagcruiser IX Alaska
Tier: 9
Class: Alaska-class large cruiser
Status: cruiserPremium Ship
Ship Released: Alaska was first made available with Update 0.8.1 on 27 February 2019. She was retired and is no longer available as of patch 0.10.1 (Feb 2021)
Doubloon Base Value: 19,000 DOUBLOONS Doubloons
Nation:  flag USA
Current development status: Released

Armor

Hit Points: 60,800 hp
Armour: 16-330 mm
Fires duration: 30 s
Side plating fore/mid/aft: 27/27-229/27-269 mm
Deck plating fore/mid/aft: 27/36/27 mm
Fore Athwartships: 21-260 mm
Aft Athwartships: 21-260 mm
Citadel Fore Athwartships: 51-260 mm
Citadel Aft Athwartships: 51-260 mm
Superstructure: 16 mm
Armor Belt: 28-229 mm
Citdel Torpedo Bulkhead: 26 mm
Citadel Deck: 19 mm
Turret Plating: 127-325 mm
Citadel Bottom: 40 mm
Conning Tower: 269 mm
Tonnage: 34,250
Torpedo Protection, Damage Reduction: 13%

Main Battery

3x3 305 mm/50 Mk.8 in a turret:
Firing Range:  19.0 km
Reload Time:  20.0 s
180 Degree Turn Time:  30.0 s
Maximum Dispersion:  207 m
Sigma Value:  2.05σ
 

Shell Types

HE Shells
9 x 305 mm HE Mk17 mod. 1:
Maximum HE shell damage:  4,300
Alpha Piercing HE:  51.0 mm
Shell Air Drag:  0.3433
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  305 mm
Shell Krupp:  1.0
Shell Mass:  462.3
Shell Ricochet At:  91.0°
HE Shell initial velocity:  808.0 m/s
Chance of causing fire:  27.0%
 
AP Shells
9 x 305 mm AP Mk18 mod. 1:
Maximum AP shell damage: 8,900
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp:   2470.0
Shell Mass: 517.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s

Secondaries

6 × 2: 127 mm HE Mk32:
Max HE Shell Damage: 1,800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 7 km
Bombs in Payload: 2× 650 lb Depth Bomb
Max Bomb Damage: 4200

AA Defense

Long Range
6 x 2 127.0 mm:
Action Zone:  0.1-5.8 km
Hit Probability:  90 %
Continuous Damage Per Second:  105
Damage within an explosion:  1610
Number of explosions in a salvo:  5
Continuous damage:  370
Action zone:  3.5 - 5.8 km.
Mid Range
14 x 2 40.0 mm:
Action Zone:  3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  375
Short Range
20 x 1 20.0 mm:
Action Zone:  2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  245

Mobility

Maximum Speed:   33.0 kts
Turning Circle Radius:   850 m
Rudder Shift Time:   13.0 s
Propulsion:  180,000

Visibility

Surface Detectability:   15.0 km
Air Detectability:  9.7 km
Detectability by enemy submarines:   0-9.7 km
Detectability after Firing Main Guns in Smoke:   12.1 km

Consumables

Slot 1:   Damage Control Party:
Work time:  5 s
Reload time:  60 s
Slot 2:   Defensive AA:
Charges:  4
Action time:  40 s
Reload time:  80 s
Slot 2:   Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of torpedoes:  3.5 km
Detection of ships:  5.0 km
Slot 3:   Surveillance Radar:
Charges:  3
Action Time:  35 s
Reload Time:  120 s
Detection of ships:  10.0 km
Slot 3:   Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
Slot 3:   Spotting Aircraft:
Charges:  4
Action Time:  100 s
Reload Time:  240 s
Added Firing Range :  +20%
Slot 4:   Repair Party:
Charges:  2
Action time:  28 s
Reload time:  80 s
HP per second:  +304 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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