ALASKA - American Tier IX Special Heavy Cruiser 1944

ALASKA American Tier IX Special Heavy Cruiser 1944

An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defences. On the other hand, she had relatively weak protection for her size.

Alaska Flag 
Traditionally, the U.S. Navy cruisers got their names in honour of cities, while battleships were named in honour of states. The "large cruisers", ships classified as a mix between cruisers and battleships, were named after the U.S. territories. The lead ship of the series carried the name of Alaska, the largest of all such territories.


Resource Cost:   1 Million FXP   1 Credit
  • Hit points: 60,800. 
  • Armour: 16-330 mm. 
  • Armour Belt: 178 mm
  • Torpedo damage reduction: 13%.
  • Fire damage reduction: 43%
  • Propulsion: 180,000 hp
  • Mod Slots: 7.
3 X 3 305 mm/50 Mk8.
  • Firing range: 19 km.
  • Reload time: 20 s. 
  • 180 degree turn time: 30 s. 
  • Maximum dispersion: 207 m
  • Sigma value: 2.05Οƒ.
  • CCPS: 125 Credits.
305 mm AP Mk18 mod. 1.
  • AP Velocity: 762 m/s.
  • AP shell damage: 8900 hp.
  • Detonator Threshold: 51 mm.
  • Air Drag: 0.334.
  • Projectile Krupp: 2 470.
305 mm HE Mk17 mod. 1.
  • HE Velocity: 808 m/s.
  • HE shell damage: 4300 hp. 
  • COF: 27%.
  • Air Drag: 0.343.
6 X 2 127 mm HE Mk32.
  • Range: 5 km.
  • Speed: 792 m/s.
  • DPS: 1800.
  • Reload: 6 s.
  • COF: 5%.
  • CCPS: 5 Credits.


Action Zone: 0.1 - 5.8 km.
Hit Probability: 90%.
Continuous Action Zone Area DPS: 105.
Shell Explosion Radius DPS: 1610.
Explosions Per Salvo: 5.
Action Zone: 0.1 - 3.5 km:
Hit Probability: 90%.
Continuous Action Zone Area DPS: 375.
Action Zone: 0.1 - 2.0 km:
Hit Probability: 85%.
Continuous Action Zone Area DPS: 245.
Reinforcing the priority AA sector occurs in four phases:
  1. Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
  2. A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
  3. Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
  4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.
  • Maximum speed: 33 kts.
  • Turning circle radius: 850 m.
  • Rudder shift time: 17.02 s.
  • Surface detectability: 15.5 km. 
  • Air detectability: 12.15 km. 
  • Detectability after firing main guns in smoke: 12.09 km.
  1. Slot: Damage Control Party I.
  2. Slot: Defensive AA Fire I / ‎Hydroacoustic Search I.
  3. Slot: ‎Surveillance Radar I / Catapult Fighter I / ‎Spotting Aircraft I.
  4. Slot: Repair Party I.

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