Georgia: Tier IX American Premium Battleship 1938
Preliminary design of a battleship with 457 mm guns in twin-gun turrets, based on the South Dakota-class ships. When intelligence came to light that Japan was working on ships with guns larger than 406 mm, two battleship projects with 457 mm guns were created in the U.S., one of which was fast and had six such guns housed in three turrets. The project was never implemented, but its further development led to the emergence of the Iowa class.
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USS Georgia Commemorative Flag Wisdom, Justice, Moderation"—motto of the state of Georgia, U.S.A.
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Key Features
- Main Battery Artillery
- Caliber: 457 mm (six guns)
- Reload Time: 26 seconds
- Firing Range: 20 km
- Notably accurate compared to other battleships at the same tier, making it lethal at medium to close ranges.
- Secondary Battery
- Highly accurate and capable of engaging targets at long ranges.
- With upgrades, Commander skills, and signals, the range can be extended to 11.3 km, enhancing its close-quarters threat.
- Consumables
- Repair Party II: Features a reduced cooldown time of 40 seconds, allowing for rapid recovery in sustained engagements.
- Engine Boost: Temporarily increases the ship’s maximum speed by 15%, improving mobility and tactical positioning.
Gameplay
- Positioning: Utilize the ship’s speed boost to reach advantageous positions or escape when necessary.
- Medium and Close Range Combat: Georgia excels at these ranges due to its high-caliber, accurate guns and potent secondaries.
- Survivability: The rapid cooldown of the Repair Party makes it resilient in prolonged fights. Use this consumable wisely to stay in the fight.
- Team Play: Its high-speed capability allows it to support flanking maneuvers or reposition quickly to assist allies.
The Georgia is a flexible ship ideal for players who enjoy balancing firepower, mobility, and strategic utility.
Georgia Info:
Ship Name: IX Georgia
Level: 9
Added to Game: Update 0.8.4 for 228,000 Coal
Nation: USA
Current development status: Released
Georgia Armor:
Hit Points: 74,100 hp
Plating: 16-540 mm
Torpedo Protection, Damage Reduction: 26%
Hull Plating fore/mid/aft: 32/32-38/32 mm
Deck Plating fore/mid/aft: 32/38/32 mm
Casemate Fore Athwartships: 16~343 mm.
Casemate Aft Athwartships: 16~343 mm.
Citadel Fore Athwartships: 216 mm.
Citadel Aft Athwartships: 16 mm.
Armor Belt: 38-310 mm
Turret Plating: 184-540 mm
Superstructure: 19 mm
Citadel Torpedo Bulkhead: 58-297 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Tonnage: 53,440
Main Battery Armament:
3x2 457 mm/48 Mk.1 in a turret:
Max Range: 20.0 km
Reload: 26.0 s
Minimum Shell Type Switching Time: 26.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 216 m
Sigma: 1.80σ
Shell Types
HE Shells 6x 457 mm HE Type B:
Max HE Shell Damage: 6,450
Alpha Piercing HE: 77.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 240.0
Shell Mass: 1230.0 kg
Richochet At: 91.0°
Shell Velocity: 800.0 m/s
Burn Probability: 43%
AP Shells: 6x 457 mm AP Type B:
Max AP Shell Damage: 15,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Krupp: 2390.0
Shell Mass: 1746.0 kg
Ricochet At: 45.0°
Shell Speed: 732.0 m/s
Secondaries:
10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.5 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
Depth Charge Airstrike:
Maximum bomb damage: 4,200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Reload time: 30 s
Chance of Fire: soon%
AA Defence:
Long Range:
10x2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long-range AA guns: 172
Number of Explosions Per Salvo: 8
Continuous Damage: 384
Action Zone: 3.5 - 5.8 km
Mid Range:
16x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 305 km
Damage by mid-range AA guns: 413
Hit Probability: 75%
Short Range:
40×1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Damage by short-range AA guns: 280
Hit Probability: 70%
Mobility:
Maximum speed: 33.0 knots
Turning circle radius: 890 m
Rudder shift time: 16.5 s
Propulsion: 230,000 hp
Visibility:
Surface detectability: 16.4 km
Air detectability: 11.3 km
Subs at periscope depth: 0-11.3 km
After firing in smoke: 17.97 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +370.0 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
Slot 3: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4
Slot 4: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Max Speed: +15%