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SLAVA Tier X Soviet Battleship WIP Stats World of Warships


UPDATED Sept 03, 2019

UPDATED: Latest Stats

Slava Ensign Flag.
Slava was the name of a number of Russian and Soviet ships, including a sailing frigate, squadron battleship, Project 26-bis cruiser, and Project 1164 missile cruiser.
Soviet Battleship Tier X SLAVA (1950)
A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.

Cost: ?Unknown

  • Hit points: 91,800 hp
  • Superstructure: 19 mm
  • Deck Plating: 32 mm
  • Aft-Fore Plating: 32 mm
  • Armour: 19~550 mm
  • Citadel Armour Belt: 410~430 mm
  • Turret Plating: 150~550 mm
  • Torpedo protection: 29%
  • Flood Duration: 40 s
  • Propulsion: 280,000 hp
  • Weight in Tons: 82,149 t

3 x 3 406 mm/55 B-52:
  • Firing Range: 24.7 km
  • Reload Time: 32 s
  • 180 Degree Turn Time: 45 s
  • Maximum Dispersion: 228 m.
  • Sigma Value: 2.0σ
SHELL TYPES:
B-37 HE: 
  • Maximum HE Shell Damage: 5800
  • Alpha Piercing HE: 67 mm.
  • HE Initial Velocity: 870 m/s
  • COF: 40%
  • Air Drag: 0.22
B-37 AP:
  • Maximum AP shell Damage: 13450
  • Detonator Threshold: 68 mm
  • Initial Velocity: 870 m/s
  • Air Drag: 0.237
  • Projectile Krupp: 2 430
  • Projectile Detonator: 0.033 s

8 x 2 130 mm/60 BL-109A/-42 HE:
  • Maximum HE shell damage: 1800
  • Range: 6.0 km
  • Reload: 4.0 s
  • Alpha Piercing HE: 21 mm
  • HE initial velocity: 950 m/s
  • COF: 8%
  • Air Drag: 0.291

Action Zone 0.1 - 6.6 km
Hit Probability 75%
Continuous Action Zone Area DPS 245
Shell Explosion Radius DPS 1820
Explosions Per Salvo 10

Action Zone 0.1 - 4.0 km
Hit Probability75%
Continuous Action Zone Area DPS 473

Action Zone 0.1 - 2.5 km
Hit Probability 70%
Continuous Action Zone Area DPS 200

Reinforcing the priority AA sector occurs in four phases:
 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
 (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

  • Maximum speed: 29.5 kt
  • Turning circle radius: 1090 m
  • Rudder shift time: 16.3 s

  • Surface detectability: 16.7 km
  • Air detectability: 13.7 km
  • Detectability after firing main guns in smoke: 16.2 km

Slot 1:Damage Control Party:
  • Action Time 15 s
  • Reload Time 120 (80) s
Slot 2:Repair Party:
  • Charges 1 (2)
  • Action Time 28 s
  • Reload Time 120 (80) s
  • HP per Second +459 HP
() Brackets denotes upgrades.

IMPORTANT! Because this Ship is still being tested and WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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