Azuma - Japanese Tier IX Premium Heavy Cruiser 1940

 

 Azuma - Japanese Tier IX Premium Heavy Cruiser 1940

A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.

 
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Azuma Info:

Ship Name: premium cruiser IX Azuma
Tier:  IX (9)
Paper ship: Yes
Class:  Heavy Cruiser
WG introduction:  Mar  31, 2019
Status: premium cruiserPremium Ship
Ship release:  ~0.8.2
Research Purchase:  1Million FXP
Nation:   Japan
Camouflage:   Azuma - Type 10 Free
Current development status: Work in Progress

Azuma Armor:

Health Points: 58 350 hp
Overall: 13~305 mm
Superstructure: 16 mm
Fore Athwartships: 21 mm
Citadel Fore Athwartships: 101-195 mm
Aft Athwartships: 21 mm
Citadel Aft Athwartships: 101-195 mm
Armor Belt: 27 mm
Citadel Armor Belt: 96-178 mm
Citadel Deck: 125 mm
Citadel Armored Deck Slopes: 125 mm
Citadel Bottom: 40 mm
Turret Plating: 102-305 mm
Conning Tower: 215 mm
Torpedo Protection: 22%
Tonnage: 34,689 t

Main Battery Armament:

3 × 3 310 mm/50 Type 0 in a triple turret:
Max Range: 19.1 km
Reload: 20.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 196 m
Sigma: 2.00Οƒ

Shell Types:

HE Shells: 9x 310 mm HE Type92:
Alpha Damage: 5100
Ammo Type: High Explosive
Alpha Piercing HE: 52.0 mm
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 310 mm
Shell Krupp: 1.0
Shell Mass: 448.8 kg
Shell Ricochet At: 91.0°
Velocity: 836.0 m/s
Burn Probability: 27%
 
AP Shells: 9x 310 mm AP Type92:
Alpha Damage: 8650
Ammo Type: Armor Piercing
Shell Air Drag: 0.244
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 52.0 mm
Shell Diameter: 310 mm
Shell Krupp: 2365.0
Shell Mass: 448.8 kg
Shell Ricochet At: 45.0°
Velocity: 836.0 m/s

Secondaries:

8 × 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 3.0 s
Ammo Type: High Explosive
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Ricochet At: 91.0°
Velocity: 1000.0 m/s
Burn Probability: 6%

AA Defence:

Long Range:
8 × 2 100 mm/65 Type 98 on a Model A mount:
Firing range:  ~5.8 km
Hit Probability:  90 %
Damage Within an Explosion:  1470
Damage by long range AA guns:  207
Continuous Damage:  261
Number of Explosions Per Salvo:  8
Action Zone:  3.5 - 5.8 km
Short Range:
24 × 3 25 mm/60 Type 96 on a triple mount
6 × 2 25 mm/60 Type 96 on a twin mount:
13 × 3 25 mm/60 Type 96 on a triple mount:
Firing range:  2.5 km
Hit Probability:  85 %
Damage by Zone Area AA:  203
Action Zone:  0.1 - 2.5 km

Depth Charges Airstrike:

Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs Type: 100 lb Depth Bomb Mk 52
Bombs in Payload: 3
Max Bomb Damage: 1600
Max Range: 7 km
Reload: 37 s

Mobility:

Maximum Speed: 34.0 kts
Turning Circle Radius: 920 m
Rudder Shift Time: 13.9 s
Propulsion: 170,000 hp

Visibility:

Surface Detectability:  15.1 km
Detectability by depths:  0~10.7 km
Air Detectability:  10.7 km
Detectability after Firing Main Guns in Smoke: 11.8 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 2: Hydroacoustic Search:
Charges: 3.
Action time: 100 s.
Reload time: 120 s.
Torpedo detection range: 3.0 km.
Ship detection range: 5.0 km.
Submarine spotting range max depth: 5.0 km.
Slot 3: Spotting Aircraft:
Charges: 4.
Action Time: 100 s.
Reload time: 240 s.
Range: +20%.
Slot 4: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 40 s
HP Per sec: +291 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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