Marechal Deodoro - Tier VIII Pan-American Brazilian Premium Battleship

Marechal Deodoro - Tier VIII Pan-American Brazilian Premium Battleship

Marechal Deodoro - Tier VIII Pan-American Brazilian Premium Battleship

A hypothetical fast battleship based on a pre-war French design. Given the financial constraints of the postwar Fourth Republic, it had to sell the ship to another country like Brazil, which sought to modernize and strengthen its navy in the 1950s.

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Key Features and Battle Tips

Key Features

  • Secondary Armament: Powerful AP shells with extended range, improved penetration angles, short fuse times, and solid base armor penetration capable of citadeling cruisers at close range.
  • High Survivability Base: Large HP pool and solid citadel protection against AP broadsides.
  • Mobility: High base speed suitable for rapid repositioning and flanking maneuvers.
  • Main Battery Limitations: Slow reload time combined with inconsistent accuracy at longer ranges.
  • Vulnerability to HE: 32mm external plating leaves her susceptible to high-explosive spam from cruisers and battleships, as well as secondary-heavy opponents.

Battle Tips

Playstyle Overview: Marechal Deodoro is a high-risk, high-reward brawler built around decisive close-quarters engagements. Her primary damage engine lies in her AP secondaries, which deliver relentless damage per minute against targets showing broadside or moderate angles.

Early Game (Patience & Health Preservation): Trade shots carefully from mid-range rather than rushing in immediately. Because the main battery suffers from unreliable long-range dispersion and your 32mm hull melts quickly under sustained HE fire, prioritize conserving your large HP pool for the late-game brawl rather than absorbing early attrition.

Mid-to-Late Game (Flanking & Ambush): Leverage her high base speed to establish an aggressive flanking position. Once you catch opponents out of position, close the distance to unleash your devastating AP secondary battery directly into their sides while targeting broadsides with your high-velocity main guns.

Close-Quarters Positioning: Commit fully when engaging at knife-fight range. Your internal citadel armor and HP pool allow you to withstand return AP fire while your secondaries chew through enemy armor. Keep in mind that AP secondaries lose effectiveness against sharply angled armor and are difficult to bring to bear when kiting away, so avoid turning your stern to the enemy mid-brawl.

Ship Info

Ship Name: Pan America Battleship Gold VIII Marechal Deodoro
Level: 8
WG introduction: October 29, 2026
Estimated release: 16.1
WG base value: doubloon 13,000
Game Nation: Pan America Pan-American - Brazil

How to obtain:

Details will be added closer to release.

Armor

Health Points: 75,400
Fore- and aft-end plating: 32 mm
Torpedo protection. Damage reduction: 44 %
Fires duration: 60 s

Main Battery Armament

3x3 380 mm:
Maximum range: 19.1 km
Reload time: 31 s
180-degree turn time: 30.0 s
Maximum dispersion: 253 m
Sigma Value: 1.7σ

Shell Types

HE Shells

9x 380 mm HE:
Max Damage per shell: 5,400
Alpha Piercing HE: 63.0 mm
Ammo Type: High Explosive
Shell Speed: 830.0 m/s
Burn Probability: 36 %

AP Shells

9x 380 mm AP:
Max Damage per shell: 11,900
Ammo Type: Armor Piercing
Shell Speed: 830 m/s

Secondaries

11x3 152 mm AP:
Range: 7.6 km
Reload: 11.0 s
Damage: 3,300 hp
Ammo Type: Armor Piercing
Detonator threshold: 25 mm
Shell Velocity: 870 m/s

Depth Charge Airstrike

Aircraft: Consolidated PB4Y-2 Privateer - Level 6
Aircraft Health: 2000
Available flights: 2
Attacking flight aircraft: 1
Bombs in payload: 2x 650 lb Depth Bomb
Max bomb damage: 4,200
Range: 10.0 km
Reload: 30 s
Chance of fire: 24%

Anti Aircraft Armament

Continuous damage: 203

Long Range

11x3 152.0 mm:
Action Zone: 3.5-8.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Continuous Damage Per Second: 151
Number of Explosions Per Salvo: 6
AA Defense priority reinforcement: 35%

Mid Range

4x2 57.0 mm:
Action Zone: 3.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 182

Short Range

None Available

Concentrated AA Fire

Long-Press Key or
Activated Effect
Continuous AA damage increase: 50%
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 15.0 s

Progress Accumulation and Loss
Progress gain per second: 2.5 %
Time before you start losing progress: 130 s
Progress loss per second: 5 %

Mobility

Maximum speed: 33.5 kt
Turning circle radius: 930 m
Rudder shift time: 17.4 s
Propulsion: soon hp

Detection

Detectability range by sea: 15.7 km
Detectability after firing a main gun shell: 19.1 km
Detectability after firing main guns in smoke: 14.9 km
Detectability when ship is on fire: 17.7 km

Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 20 s
Reload time: 80 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +377 hp/s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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