Viking - Tier IX European Norwegian Premium Destroyer

Viking - Tier IX European Norwegian Premium Destroyer

Viking - Tier IX European Norwegian Premium Destroyer

A warship—something between a small cruiser and a large destroyer—designed in the United Kingdom for Norway around 1933 (Vickers Design 1054), which was never built. Its potential development includes modifications with more advanced anti-aircraft guns and a more powerful propulsion system.


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Work In Progress

Key Features and Battle Tips

Key Features

  • Good survivability: Above-average HP pool and improved armor protection.
  • Heavy firepower: High main battery DPM with a large 152mm caliber for a destroyer, featuring strong AP/HE penetration, high alpha damage, and long range.
  • Improved Smoke Generator: Long duration allows extended area denial and sustained firing positions.
  • Specialized armor scheme: Midsection covered in 50mm plating, providing exceptional resistance against small-caliber HE shells.
  • No torpedoes: Entirely reliant on gunboat performance.
  • Low base speed & high detectability: Slower maneuverability and easily outspotted by peer destroyers.

Battle Tips

If you’re comfortable with pure gunboat gameplay, you’ll quickly feel at home aboard Viking. She is a destroyer focused solely on her guns, lacking torpedo armament. Her main battery sports a large caliber for a destroyer, at 152mm, and boasts good AP and HE penetration, high alpha damage, solid overall damage per minute, and a great firing range.

What makes her stand out is her armor scheme. Her midsection is covered in 50mm plating, which makes her surprisingly resistant to HE, especially from smaller calibers. This, alongside her long-lasting Smoke Generator, allows you to stay close to Key Areas and support your team by contesting and defending them, while using her Engine Boost when you need to disengage or dodge torpedoes. While her improved armor offers great protection against HE, it can also allow enemy AP shells to arm more easily, especially larger calibers like 203mm, and deal heavy damage to you, so you should be mindful of opponents with such guns.

Once the key areas are taken care of, she shifts into a mid- to long-range gunboat role and supports her team by dealing damage to enemy ships. Against battleships and angled targets, focus on HE shells: try to set multiple fires, and aim for the vulnerable sections of cruisers to get the most penetration damage. When you have a broadside target, you can switch to AP shells and deal more consistent penetration damage against most ship types. She is quite slow, though, and with her high detectability, you’ll need to stay alert to enemy ambushes, as most of her peers will be able to outspot you.

Ship Info

Ship Name: Europe Premium Battleship IX Viking
Level: 9
Rarity: soon
WG introduction: October 29, 2026
Base value: doubloon 21,500
Estimated release: 16.1
Game Nation: Europe Europe - Norway

How to obtain:

Details will be added closer to release

Armor

Hit points: 19,100
Fires duration: 30 s
Fore- and aft-end plating: 19 mm

Main Battery Armament

2x2 152 mm;
2x1 152 mm:
Firing range: 13.0 km
Reload time: 4.5 s
180-degree turn time: 15.0 s
Maximum dispersion: 113 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 152 mm HE:
Alpha Damage: 2,200
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 8%

AP Shells

6x 152 mm AP:
Alpha Damage: 2,950
Ammo Type: Armor Piercing
Shell Speed: 900.0 m/s

Depth Charges

Maximum damage: 5,100
Number of charges: 2
Bombs in a charge: 12
Reload time: 40 s

Anti Aircraft Armament

Continuous damage: 94

Long Range

None Available

Mid Range

2x4 40 mm:
Damage by medium-range AA guns: 84
Action Zone: 2.5 km
Hit Probability: 100 %
AA Defense priority reinforcement: 35%

Short Range

2x4 12.7 mm:
Damage by short-range AA guns: 18
Action Zone: 1.5 km
Hit Probability: 95 %

Concentrated AA Fire

Long-Press Key or
Activated Effect
Continuous AA damage increase: 50 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 10.0 s

Progress Accumulation and Loss
Progress gain per second: 2.5 %
Time before you start losing progress: 130.0 s
Progress loss per second: 5 %

Mobility

Maximum speed: 34.0 kt
Turning circle radius: 610 m
Rudder shift time: 5.0 s
Propulsion: soon hp

Detection

Detectability range by sea: 8.3 km
Detectability after firing a main gun shell: 13.0 km
Detectability after firing main guns in smoke: 3.7 km
Detectability when ship is on fire: 10.3 km

Detectability range by depths: 0.0-3.4 km
Detectability range by air: 3.4 km
Detectability when ship is on fire: 5.4 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 40 s

Slot 2: Smoke Generator

Charges: 3
Action time: 30 s
Reload time: 160 s
Smoke dispersion time: 127 s
Action radius: 0.45 km

Slot 3: Engine Boost

Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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