This heavy cruiser armed with eight automatic 203 mm main caliber guns is an alternative version of a design for a cruiser with powerful rapid-firing artillery, developed in the 1940s in the United States. Had Incheon been cast in metal, such a ship could have joined the Republic of Korea Navy during its active expansion from the 1950s through the 1980s.This heavy cruiser armed with eight automatic 203 mm main caliber guns is an alternative version of a design for a cruiser with powerful rapid-firing artillery, developed in the 1940s in the United States. Had Incheon been cast in metal, such a ship could have joined the Republic of Korea Navy during its active expansion from the 1950s through the 1980s.
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Ship Info
Ship Name: X Incheon B
Level: 10
Rarity Level: Uncommon Ship
WG introduction: September 2, 2026
Base Value: 26,000
Nation: Pan-Asia - Republic of Korea
How to obtain:
Details to be announced Soon
Armor
Health Points: 48,600 hp
Armour: 6-206 mm
Fires Duration: 30 s
Deck: Fore/Mid/Aft: 25/30-152/25 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 16 mm
Fore Athwartships: 30 mm
Aft Athwartships: 30 mm
Citadel Fore Athwartships: 127-152 mm
Citadel Aft Athwartships: 127-152 mm
Armor Belt: 30 mm
Citadel Armor Belt: 152 mm
Citadel Plating: 102 mm
Citadel Magazine Armor: 127 mm
Citadel Deck: 78 mm
Citadel Bottom: 40 mm
Turret Plating: 51-203 mm
Conning Tower: 206 mm
Torpedo Protection: 16%
Tonnage: 20,254 t
Main Battery Armament
4x2 203 mm/55 RF Mk.16 in a turret:
Max Range: 16.1 km
Reload: 5.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 136 m
Sigma: 2.05σ
Overmatch: 14mm
Shell Types
HE Shells
8x 203 mm HE/HC Mk25:
Alpha Damage: 2,800
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.333
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 630.0
Shell Mass: 118.0 kg
Velocity: 823.0 m/s
Burn Probability: 14%
AP Shells
8x 203 mm AP Mk21 mod. 1:
Alpha Damage: 5,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.356
Shell Always Ricochet At: 67.5
Normalization: 7.0
Shell Detonator: 0.022
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2919.0
Shell Mass: 152.0 kg
Shell Ricochet At: 60.0
Velocity: 762.0 m/s
Secondaries
6x2 127 mm/38 Mk.12 on a Mk.32 mount:
Range: 7.3 km
Reload: 6.0 s
Max HE Shell Damage: 1,800
Dispersion at Max Range: 446 m
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Shell Speed: 792 m/s
Burn Probability: 5%
Torpedoes
2×4 533 mm Mk14/Mark 17* Deepwater:
Deals damage to: Cruisers/Battleships/Carriers only.
Reload: 95 s
180° Turn Time: 7.2 s
Range: 13.5 km
Damage: 17,900 hp
Speed: 69 kts
Visibility Distance: 0.8 km
Depth Charge Airstrike
Aircraft: Beriyev Be-6 (Level 6)
Aircraft HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x PLAB-300
Maximum bomb damage: 4,900
Burn Probability: 28%
Anti Aircraft Armament
Continuous damage: 394
Long Range
6×2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 105
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 5
Continuous damage: 394
Action zone: 3.5-5.8 km
Mid Range
12×2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 413
Short Range
12×2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 147
Concentrated AA Fire
Long-Press Key or
Activated Effect
Continuous AA damage increase: 50 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 10.0 s
Progress Accumulation and Loss
Progress gain per second: 3 %
Time before you start losing progress: 130.0 s
Progress loss per second: 5 %
Mobility
Maximum Speed: 33.0 kts
Turning Circle Radius: 800 m
Rudder Shift Time: 8.3 s
Propulsion: 120,000 hp
Detection
Surface Detectability: 13.8 km
Air Detectability: 8.0 km
Detectability after Firing Main Guns in Smoke: 8.5 km
Available Consumables
Slot 1: Damage Control Party
Charges:infinite
Action Time: 5 s
Reload Time: 60 s
Slot 2: Smoke Generator:
Charges: 3
Action Time: 30 s
Reload Time: 110 s
Radius: 450 m
Lifetime: 70 s
Slot 3: Auxiliary and Torpedo Weaponry Coordination:
Airstrike armament reload time -20%
Torpedo tube reload time -20%
Secondary battery damage +10%
Concentrated AA Fire progress per second +1.2%
Duration time: 30 s
Reload time: 120 s
Slot 4: Torpedo Reload Booster:
Charges: 2
Action Time: 1 s
Reload Time: 300 s
Torpedo Reload Time: 8 s
Slot 5: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +243 hp/s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
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