Rodina - Tier X Soviet Premium Battleship
Rodina is based on Project 23bis, designed in 1939 as a planned improved version of the Sovetsky Soyuz-class of battleships, focusing on additional firepower and protection by increasing the main battery to twelve 406mm guns, with a corresponding increase in displacement. Efforts to improve the Sovetsky Soyuz class continued into Project 23NU, which was delayed by the German invasion of the Soviet Union, and would ultimately culminate in the postwar Project 24 series of battleship designs. Her name comes from the Russian word for "Motherland."
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Work In Progress
Key Features and Battle Tips
Key Features
- Heavy twelve-gun salvo: Delivers devastating broadsides using twelve 406mm guns mounted in a standard four-turret layout.
- Good ballistics: Fast-flying shells with good base range allow for effective medium- to long-range fire.
- Decent accuracy: Reliably lands salvos at range, though she lacks access to Artillery Plotting Room Modification 2.
- Good armor when angled: Solid 50mm plating shatters standard HE and bounces all AP calibers in the game, including 510mm and 508mm rifles.
- Poor concealment: High visibility ensures she spends most matches spotted by opposing forces.
- Poor maneuverability: Sluggish handling and below-average agility make turning maneuvers punishing if mistimed.
- Long reload time: High alpha damage is offset by a longer-than-average cycle between salvos.
Battle Tips
Unlike traditional Soviet battleships that thrive in close-quarters brawls, Rodina excels as a medium-to-long-range midliner, handling much like an American dreadnought such as Montana. Your bread and butter is the turn-and-angle rhythm: position at mid-range, swing wide to unleash all twelve guns, and immediately angle back before incoming return fire arrives.
Rely heavily on your 50mm exterior plating to deflect even the heaviest AP shells and mitigate high-explosive damage, but never show full broadside—your citadel is vulnerable to direct hits.
Because of your large surface detection radius and poor rudder handling, you cannot easily disengage or escape ambush situations. Plan maneuvers well in advance, track enemy firing cycles before committing to a turn, and resist overextending into crossfires where your slow reload and sluggish turning can be exploited.
Ship Info
Ship Name:

X Rodina
Level: 10
WG introduction: August 6th
WG Base Value: soon
Game Nation:

Russia
How to obtain: Rodina
During update 15.11 In the armory, Holiday Convoy Reward Ship (140,000 Tokens)
Note: Armor and Main Battery stats will be added September 17.
Armor
Hit points: 104,500
Fires duration: 60 s
Torpedo protection. Damage reduction: 37%
Main Battery Armament
4 x 3 406 mm:
Firing range: 22.3 km
Reload time: 33.0 s
180-degree turn time: 45.0 s
Maximum dispersion: 283 m
Sigma: 1.90σ
Shell Types
HE Shells
12x 406 mm HE:
Alpha Damage: 5,800
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Speed: 830.0 m/s
Burn Probability: 40%
AP Shells
12x 406 mm AP:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Speed: 830.0 m/s
Secondaries
4 x 3 152 mm /57 B-38:
Range: 7.3 km
Reload: 8.0 km
Alpha Damage: 2,200
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.321
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 6.0
Shell Mass: 55.0 kg
Shell Speed: 950.0 m/s
Burn Probability: 12%
6 x 2 100 mm /HE-56:
Range: 7.3 km
Reload: 4.0 km
Alpha Damage: 1,400
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.286
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 1.0
Shell Mass: 15.8 kg
Shell Speed: 895.0 m/s
Burn Probability: 6%
Airstrike
Aircrat: Beriyev Be-6 (Level 6)
Aircraft HP: 2000
Airstrike range: 11.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Bombs in payload: 2x PLAB-300
Maximum bomb damage: 4,900
Chances of causing a fire on target: 28%
Anti Aircraft Armament
Continuous damage: 344
Long Range
6 x 2 100 mm/56 B-54 on an MZ-14 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 133
Number of Explosions Per Salvo: 6
Priority sector reinforcement: 35%
Mid Range
10 x 4 37 mm 46-K mount:
Firing range: 3.2 km
Hit Probability: 75 %
Damage by medium-range AA guns: 200
Short Range
26 x 4 25 mm 110-PM on a 4M-120 mount:
Firing range: 3.1 km
Hit Probability: 70 %
Damage by short-range AA guns: 431
Concentrated AA Fire
Activated Effect
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 15.0 s
Progress Accumulation and Loss
Progress gain per second: 3%.
Time before you start losing progress: 130.0 s.
Progress loss per second: 5%.
Mobility
Maximum speed: 29.0 kt
Turning circle radius: 1090 m
Rudder shift time: 21.8 s
Propulsion: soon hp
Detection
Detectability range by sea: 17.7 km
Detectability after firing a main gun shell: 22.3 km
Detectability after firing main guns in smoke: 17.9 km
Detectability when ship is on fire: 19.7 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Available Consumables
Slot 1: Damage Control Team
Charges: Infinite
Work time: 15 s
Reload time: 80 s
Slot 2: Repair Party
Charges: 3
HP per second: +522
Duration time: 28 s
Reload time: 80 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.