A battleship of Project 23bis developed in 1939 to address deficiencies revealed in the Sovetsky Soyuz-class and intended to be used in the next series of battleships. The project provided for the redesign of the defense systems, including armor and torpedo protection, and strengthening the anti-aircraft armament. The use of a four-turret armament configuration was also considered, but it was deemed unviable due to its excessively large displacement. Eventually, not a single ship of Project 23bis was ever laid down.
Key Features and Battle Tips
Key Features
- Heavy twelve-gun salvo: Delivers devastating broadsides using twelve 406mm guns mounted in a standard four-turret layout.
- Good ballistics: Fast-flying shells with good base range allow for effective medium- to long-range fire.
- Decent accuracy: Reliably lands salvos at range, though she lacks access to Artillery Plotting Room Modification 2.
- Good armor when angled: Solid 50mm plating shatters standard HE and bounces all AP calibers in the game, including 510mm and 508mm rifles.
- Poor concealment: High visibility ensures she spends most matches spotted by opposing forces.
- Poor maneuverability: Sluggish handling and below-average agility make turning maneuvers punishing if mistimed.
- Long reload time: High alpha damage is offset by a longer-than-average cycle between salvos.
Battle Tips
Unlike traditional Soviet battleships that thrive in close-quarters brawls, Rodina excels as a medium-to-long-range midliner, handling much like an American dreadnought such as Montana. Your bread and butter is the turn-and-angle rhythm: position at mid-range, swing wide to unleash all twelve guns, and immediately angle back before incoming return fire arrives.
Rely heavily on your 50mm exterior plating to deflect even the heaviest AP shells and mitigate high-explosive damage, but never show full broadside—your citadel is vulnerable to direct hits.
Because of your large surface detection radius and poor rudder handling, you cannot easily disengage or escape ambush situations. Plan maneuvers well in advance, track enemy firing cycles before committing to a turn, and resist overextending into crossfires where your slow reload and sluggish turning can be exploited.
Ship Info
Ship Name:

X Rodina
Level: 10
WG introduction: August 6th
WG Base Value: 31,000 Doubloons
Game Nation:

Russia
How to obtain: Rodina
During update 15.11 In the armory, Holiday Convoy Reward Ship (140,000 Tokens)
Armor
Hit points: 104,500
Fires duration: 60 s
Torpedo protection. Damage reduction: 37%
Hull plating fore/mid/aft: 32-380/38-380/32
Deck plating fore/mid/aft: 32/50/32 mm
Fore Athwartships: 50-420 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 50-420 mm
Citadel Aft Athwartships: 50-420 mm
Armor Belt: 50-380 mm
Torpedo Bulkhead: 77 mm
Citadel Deck: 155 mm
Superstructure: 19 mm
Citadel Bottom: 50 mm
Turrets: 230-495 mm
Tonnage: 79,000 tn
Main Battery Armament
4 x 3 406 mm/50 B-37 on an MK-1-406 mount:
Firing range: 22.3 km
Reload time: 33.0 s
180-degree turn time: 45.0 s
Maximum dispersion: 283 m
Sigma: 1.90σ
Shell Types
HE Shells
12x 406 mm HE Model 1939:
Alpha Damage: 5,800
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.202
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1108.0 kg
Shell Speed: 830.0 m/s
Burn Probability: 40%
AP Shells
12x 406 mm AP Model 1939:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.202
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2340.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s
Secondaries
4 x 3 152 mm HE Model 1953/57 B-38:
Range: 7.3 km
Reload: 8.0 km
Alpha Damage: 2,200
Disersion: 446 m
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.321
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 6.0
Shell Mass: 55.0 kg
Shell Speed: 950.0 m/s
Burn Probability: 12%
6 x 2 100 mm /HE-56:
Range: 7.3 km
Reload: 4.0 km
Alpha Damage: 1,400
Disersion: 446 m
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.286
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 1.0
Shell Mass: 15.8 kg
Shell Speed: 895.0 m/s
Burn Probability: 6%
Airstrike
Aircrat: Beriyev Be-6 (Level 6)
Aircraft HP: 2000
Airstrike range: 11.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Bombs in payload: 2x PLAB-300
Maximum bomb damage: 4,900
Chances of causing a fire on target: 28%
Anti Aircraft Armament
Continuous damage: 344
Long Range
6 x 2 100 mm/56 B-54 on an MZ-14 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 133
Number of Explosions Per Salvo: 6
Priority sector reinforcement: 35%
Mid Range
10 x 4 37 mm 46-K mount:
Firing range: 3.2 km
Hit Probability: 75 %
Damage by medium-range AA guns: 200
Short Range
26 x 4 25 mm 110-PM on a 4M-120 mount:
Firing range: 3.1 km
Hit Probability: 70 %
Damage by short-range AA guns: 431
Concentrated AA Fire
Activated Effect
Continuous AA Damage increase: 50 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 15.0 s
Progress Accumulation and Loss
Progress gain per second: 3%.
Time before you start losing progress: 130.0 s.
Progress loss per second: 5%.
Mobility
Maximum speed: 29.0 kt
Turning circle radius: 1090 m
Rudder shift time: 21.8 s
Propulsion: 231,000 hp
Detection
Detectability range by sea: 17.7 km
Detectability after firing a main gun shell: 22.3 km
Detectability after firing main guns in smoke: 17.9 km
Detectability when ship is on fire: 19.7 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Available Consumables
Slot 1: Damage Control Team
Charges: Infinite
Work time: 15 s
Reload time: 80 s
Slot 2: Repair Party
Charges: 3
HP per second: +522
Duration time: 28 s
Reload time: 80 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.