Hornet - Tier VIII American Premium Aircraft Carrier 1941

Hornet - Tier VIII American Premium Aircraft Carrier 1941

Hornet - Tier VIII American Premium Aircraft Carrier 1941

USS Hornet, the third Yorktown-class aircraft carrier, participated in the renowned Doolittle Raid and fought at Midway and in the Solomon Islands campaign. During the Battle of the Santa Cruz Islands, Hornet damaged aircraft carrier Shōkaku but also suffered several hits from air attacks. The carrier's power plant was knocked out, and a decision was made to abandon the ship. Despite nine torpedoes and several hundred 127 mm shells being fired at her by American destroyers, the aircraft carrier stayed afloat, but only until Japanese destroyers dealt the final blow.

{tocify} $title={Table of Contents}
Rotate device to landscape Flip your mobile device to landscape for better viewing.
Released 11.3

Ship Info

Ship Name: USA CV Gold VIII Hornet
Tier / Level: VIII / 8
Rarity Level: Uncommon
WG Introduction: January 13, 2022
Base Value: 11,000 Doubloons
Nation:USA USA

How to obtain:

Available in the Armory (under the "Ships" tab) and directly via the U.S. Tech Tree interface for 11,300 Doubloons.

Armor

Hit Points: 50,000 hp
Overall: 13~102 mm
Fore Athwartships: 19~102 mm
Aft Athwartships: 19~102 mm
Citadel Torpedo Bulkhead: 25~32 mm
Armor Belt: 40 mm
Citadel Deck: 38 mm
Citadel Bottom: 40 mm
Superstructure: 13 mm
Torpedo Damage Protection: 28%
Tonnage: 25,484 tn

Air Wing

Tactical Dive Bombers

B-25 Mitchell:
Plane HP: 4,890 hp
Cruising Speed: 105 kts
Max Speed: 140 kts
Engine Boost Time: 40 s
Attacking Plane Amount: 6
Squadron Amount: 6
Detectability: 10 km
Aircraft on Deck: 6
Plane Restoration: 6/180 s

Bomb Stats:

4x AN-M64 Mod 1:
Alpha Damage: 8,000
Bombs in Payload: 4
Alpha Piercing HE: 42 mm
Burn Probability: 45%

Torpedo Bombers

Douglas Douglas TBD Devastator:
Plane HP: 1710 hp
Cruising Speed: 112 kts
Max Speed: 147 kts
Engine Boost Time: 20 s
Speed Boost Reload: 40 s
Attacking Plane Amount: 4
Squadron Amount: 8
Detectability range: 10 km
Aircraft on Deck: 16
Plane Restoration: 1/62 s

Torpedo Stats:

1x Torpedo Mk.7:
Max Torpedo Damage: 4,667
Torpedoes in Payload: 1
Aerial Torpedo Speed: 35 knts
Torpedo Max Range: 3 km
Torpedo Detection Distance: 1.1 km
Torpedo Arming Distance: 344 m

Dive Bombers

Hit points: 1650
Douglas SBD-5:
Plane HP: 1890 hp
Cruising Speed: 122 kts
Max Speed: 157 kts
Engine Boost Time: 20 s
Speed Boost Reload: 40 s
Attacking Plane Amount: 5
Squadron Amount: 10
Detectability: 10 km
Aircraft on Deck: 20
Plane Restoration: 1/62 s

Bomb Stats:

1x AN-M60 AP:
Alpha Damage: 3,600
Bombs in Payload: 1x AN-M60
Detonator Threshold: 30.0 mm

Secondaries

8 x 1 127 mm/38 Mk.12 on a Mk.24 mount HE:
Range (manual): 8.5 km
Range (auto): 4.5 km
Reload: 3.6 s
Damage: 1,800 hp
Max Dispersion: 338 m
HE Armour Penetration: 21 mm
Shell Velocity: 792 m/s
Chance of Fire: 5%

Depth Charge Airstrike

Aircraft: Consolidated PB4Y-2 Privateer - Level 6
Aircraft HP: 2,000
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 1x 350 LB Depth Bomb MK 54 HE
Max Bomb Damage: 4,200
Max Range: 7 km
Reload: 25 s
Burn Probability: 24%

Anti Aircraft Armament

Continuous damage: 194

Long Range

8 × 1 127 mm/38 Mk.12 on a Mk.24 mount:
Action Zone: 5.8 km
Hit Probability: 100 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 88
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 5.8 km

Mid Range

None Available

Short Range

4 × 4 28 mm Mk.1 on a Mk.2 mount;
30 × 1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 2.4 km
Hit Probability: 95 %
Continuous Damage Per Second: 270

Concentrated AA Fire

Long-Press Key or
Activated Effect
Continuous AA damage increase: 50 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 5.0 s

Progress Accumulation and Loss
Progress gain per second: 3 %
Time before you start losing progress: 130.0 s
Progress loss per second: 5 %

Mobility

Maximum Speed: 32.5 kts
Turning Circle Radius: 1060 m
Rudder Shift Time: 12.3 s
Propulsion: 120,000 hp

Detection

Surface Detectability: 13.8 km
Submarine Detectability: 0-10.0 km
Air Detectability: 10.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 30 s
Reload time: 70 s

Slot 2: Interceptors

Charges: 4
Fighters: 4
Action radius: 3 km
Duration time: 600 s
Reload time: 40 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

Post a Comment (0)
Previous Post Next Post

Share This