Vanadis - Tier X European Cruiser

Vanadis - Tier X European Cruiser

Vanadis - Tier X European Cruiser

Further development of the Tre Kronor with its main battery concentrated in triple turrets, and a modern anti-aircraft battery of 40mm and 57mm guns. An increased torpedo armament is also carried to improve the vessel’s chances in combat with likely Soviet forces
The name is a reference to the goddess Freya and signifies her status as daughter of the Vanir—a group of gods in Norse mythology.

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Key Features and Battle Tips - Tier VIII to Tier X Cruisers

Key Features

  • Heavy Torpedo Armament: Long-range, high-speed torpedoes with high tube counts at top tiers (up to 10 tubes per side at Tier X), balanced by lower alpha damage and longer reload times.
  • High Speed and Engine Boost: Exceptional base speed enhanced by a time-based Emergency Engine Power consumable featuring a large time reserve.
  • Enhanced Concealment and Fragile Armor: Superb concealment paired with thin, vulnerable armor protection.
  • High DPM, Short-Range Guns: Main battery boasts strong damage per minute, restricted by low maximum firing range.
  • Upgraded Survivability Consumable: Improved Repair Party with an additional charge available starting at Tier VIII.
  • No Conventional Utility Consumables: Lacks standard cruiser utility options like Hydroacoustic Search, Smoke Generator, or Surveillance Radar.

Battle Tips

  • Leverage Stealth and Mobility: Utilize your low detectability, high base speed, and time-based Emergency Engine Power (with its generous reserve) to take aggressive positions on the flanks, drop torpedoes at close range, and disengage swiftly.
  • Rely on Island Cover or Allied Smoke: Because you lack personal Smoke Generators, Hydroacoustic Search, and Radar, along with having short main gun range, you must use line-of-sight cover or allied consumables to fire your guns safely.
  • Play to Area Denial: Use your long-range, high-speed torpedoes—especially the massive 10-tube-per-side broadside at Tier X—to deny key areas and deal heavy salvo damage, compensating for lower individual torpedo damage.
  • Mind the Armor Deficit: Avoid getting caught in open water while spotted. Your paper-thin armor means you will take massive punishment if targeted directly during mid-maneuvers.
  • Manage Consumable Charges: Make active use of your improved Repair Party (which gains an extra charge at Tier VIII+) to sustain through trades and chip damage.

Ship Info

Ship Name:
flag TT Cruiser X Vanadis
Tier / Level:
10
WG Introduction:
Estimated Release:
Update 15.10
Resource TT Cost:
ShipXP 238 000 Secondary resource icon 19 600 000
Nation:
flag Europe

How to obtain: Details will be shown just before release

Researchable ships usually enter early access first, I will provide details on how to obtain them just before early access release

The stats on display in this post are mostly WG Devs stats, full stats will be added when they become available.

Armor

Health Points: 480,200 hp
Fires Duration: 30 s
Torpedo Protection: soon
Fore and Aft-end Plating: 25 mm

Main Battery Armament

3 x 3 152 mm:
Firing range: 14.7 km
Reload time: 4.6 s
180 degree turn time: 7.2 s
Maximum dispersion: 134 m
Sigma: 2.05.

Shell Types

HE Shells

9x 152 mm:
Max HE Shell Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Velocity: 900.0 m/s
Burn Probability: 11%

AP Shells

9x 152 mm:
Max AP Shell Damage: 3,000
Ammo Type: Armor Piercing
Shell Velocity: 900.0 m/s

Alternative Fire Mode - Main Battery

Not Available

Secondaries

Not Available

Torpedoes

4 x 5 533 mm
Max Damage: 10,700
Range: 15.0 km
Speed: 86 kts
Torpedo detectability: 1.8 km
Reload: 125 s
180 degree turn time: 7.2 s

Depth Charges

Not Available

Depth Charge Airstrike

Plane: PBY Catalina (Level 6)
Aircraft HP: 2000
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Airstrike range: 8.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Maximum bomb damage: 4900
Chance of fire: 28%

Anti Aircraft Armament

Continuous damage: 416

Long Range

3 x 3 152 mm:
Firing range: 6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1890
Damage by long-range AA guns: 81
Number of Explosions Per Salvo: 5
Action zone: 3.5 - 6.9 km
AA Defense priority reinforcement: 50%

Mid Range

4 x 2 57.0 mm;
8 x 1 40.0 mm:
Firing range: 4.0 km
Damage by mid-range AA guns: 658
Hit Probability: 90%

Short Range

Not Available

Concentrated AA Fire

  • Activated Effect
    • Continuous AA damage increase: 25 %.
    • Instantaneous damage interval: 5.0 s.
    • Action Time: 40.0 s.
    • Cooldown time: 10.0 s.
  • Progress Accumulation and Loss
    • Progress gain per second: 3 %.
    • Time before you start losing progress: 130.0 s.
    • Progress loss per second: 5 %.

Mobility

Maximum speed: 35.0 kt
Turning circle radius: 780 m
Rudder shift time: 10.5 s
Propulsion: soon hp

Detection

Detectability range by sea: 11.7 km
Detectability after firing a main gun shell: 14.7 km
Detectability after firing main guns in smoke: 5.8 km
Detectability when ship is on fire: 13.7 km

Detectability range by depths: 0.0-8.5 km
Detectability range by air: 8.5 km
Detectability when ship is on fire: 10.5 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload time: 80 s
Regeneration per second: +318 hp/s

Slot 3: Emergency Engine Power

Total usage time: 180 s
Max speed: +30%
Action time: 10 s
Reload Time: 20 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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