Aragón - Tier IX Spanish Premium Cruiser 1943

Aragón - Tier IX Spanish Premium Cruiser

Aragón - Tier IX Spanish Premium Cruiser 1943

Project 138 was part of the Spanish effort to design a new class of heavy cruisers following the end of the Spanish Civil War. This project had three variants that mostly differed in their main armament. The 138B variant was intended to carry 305 mm Vickers guns taken from the older España-class dreadnoughts and later used in shore batteries. Had the ship been built, her design could have been influenced by Italian naval practices due to the close ties between Italy and Francoist Spain.

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Key Features and Battle Tips

Key Features

  • Long firing range with large-caliber guns and good base reload for the caliber.
  • Access to an alternative firing mode that drastically improves her accuracy and AP penetration capabilities, at the cost of a long reload.
  • Low number of guns and unimpressive accuracy, using the Battlecruiser formula.
  • Good base speed, but with bad concealment.

Battle Tips

Aragón combines the traditional Spanish alternative firing mode with high-caliber guns for cruisers. Use her standard firing mode to keep pressure on the opponent, and switch to her alternative mode to crush their broadsides!

Aragón plays as a "two-in-one" cruiser rather than sticking to a single role like most of her Tier peers. Her standard firing mode is designed for sustained damage. The fast reload of her six 305 mm guns allows her to pressure enemy ships with frequent HE salvos, starting fires and steadily wearing down battleships. Her AP remains effective against exposed broadsides, but the limited number of guns and battlecruiser dispersion make it unreliable. In this mode, Aragón plays much like a conventional damage-focused large cruiser, supporting her team from range with frequent salvoes.

Switch to Aragón’s alternative firing mode when you have an opportunity to punish an exposed broadside. In exchange for a longer reload, it significantly improves her AP penetration (to a battleship level) and accuracy, allowing her to land more consistent salvoes against cruisers and battleships. Look for flanking positions and crossfires that give you access to enemy sides, then use the enhanced salvoes to score citadel hits. It comes with its own trade-offs, though: with a caliber of 305mm, a target that angles quickly can still bounce your shells, and the longer reload gives the enemy more time to react between salvoes, so pick your firing mode carefully to suit the situation.

Aragón also carries torpedoes, but they should be considered as an auxiliary armament, as her lack of Hydroacoustic Search and poor concealment discourage close-range brawling.

Ship Info

Ship Name: Spanisish Flag Special Battleship Icon IX Aragon
Tier / Level: IX / 9
Rarity Level: soon
WG Introduction: August 6, 2026
Base Value: Doubloon21,500 Doubloons
Estimated Release: Update 15.10
Nation: Sanish Flag Spain

How to obtain: Details will be shown just before release

 

Armor

Health Points: 48,300 hp
Fires Duration: 60 s
Torpedo Protection: 16%
Armour: 13-305 mm
Side Plating: Fore/Mid/Aft: 25-50/27-40/25-50 mm
Deck: Fore/Mid/Aft: 25/27/25 mm
Superstructure: 16 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 27-140 mm
Citadel Aft Athwartships: 27-140 mm
Armor Belt: 27 mm
Citadel Armor Belt: 30 mm
Torpedo Protection: 27 mm
Citadel Deck: 80 mm
Citadel Bottom: 40 mm
Turret Plating: 76-279 mm
Tonnage: 25,570 t

Main Battery Armament

3 x 2 305 mm/50 Vickers-Armstrong Mk.H in a turret:
Max Range: 18.6 km
Reload: 12.0 s
Minimum Shell Type Switching Time: 12.0 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 204 m
Sigma: 2.05σ

Shell Types

HE Shells

6x 305 mm proiettili HE Mark IIa:
Alpha Damage: 4,300
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 386.0 kg
Shell Ricochet At: 91.0°
Burn Probability: 27%

AP Shells

6x 305 mm proiettili AP Mark VI:
Alpha Damage: 8,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.3
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0
Shell Diameter: 305 mm
Shell Krupp: 2530.0
Shell Mass: 386.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 894.0 m/s

Alternative Fire Mode - Main Battery

Reload time: 28 s
AP Shell armor penetration capabilities: +60%
Maximum dispersion: -32%
Interval between individual shots: 1.0 s
Number of bursts in a series: 1

Secondaries

6 x 2 135 mm proiettili HE 1938:
Range: 7.0 km
Reload: 10.7 s
Max HE Shell Damage: 1,950
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 9%

Torpedoes

2 x 3 533 mm Triple/ 533 mm Mk VIII ES
Damage: 16,633 hp
Range: 8.0 km
Speed: 62 kts
Detectability Range: 1.3 km
Reload: 115 s
180° Turn Time: 7.2 s
Range: 8.0 km

Depth Charges

Not available

Depth Charge Airstrike

Plane: Focke-Wulf Fw 200 Condor (Level 6)
Aircraft HP: 2000
Maximum bomb damage: 4,200
Available flights: 2
Attack aircraft per flight: 1
Range: 7 km
Bombs per payload: 2x 650 lb Depth Bomb
Reload time: 30 s
Burn Probability: 24%

Anti Aircraft Armament

Continuous damage: 292

Long Range

6 x 2 135 mm/45 Model 1938 on a Model 1938 twin mount:
Firing range: 5.2 km
Hit Probability: 90 %
Damage Within an Explosion: 1540
Damage by long-range AA guns: 56
Number of Explosions Per Salvo: 3
Action zone: 3.5 - 5.2 km
AA Defense priority reinforcement: 50%

Mid Range

4 x 2 37 mm/54 Model 1938 on a Model 1938 mount;
20 x 1 37 mm/54 Model 1939 on a Model RM1939 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 399
Hit Probability: 90%

Short Range

Not Available

Concentrated AA Fire

  • Activated Effect
    • Continuous AA damage increase: 25 %.
    • Instantaneous damage interval: 5.0 s.
    • Action Time: 40.0 s.
    • Cooldown time: 10.0 s.
  • Progress Accumulation and Loss
    • Progress gain per second: 3 %.
    • Time before you start losing progress: 130.0 s.
    • Progress loss per second: 5 %.

Mobility

Maximum speed: 36.0 kt
Turning circle radius: 840 m
Rudder shift time: 11.3 s
Propulsion: 170,000 hp

Detection

Detectability range by sea: 14.2 km
Detectability after firing a main gun shell: 18.1 km
Detectability after firing main guns in smoke: 11.3 km
Detectability when ship is on fire: 16.2 km

Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload time: 80 s
Regeneration per second: +241 hp/s

Slot 3: Fighter

Charges: 4
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x4

Slot 3: Spotting Aircraft

Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%

Slot 4: Engine Boost

Charges: 3
Max speed: 8%
Action time: 120 s
Reload Time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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