Sovetskaya Rossiya - Tier IX Soviet Premium Battleship 1939
Sovetskaya Rossiya was the fourth ship of the Sovetsky Soyuz-class battleships, a class intended to form the core of a new Soviet battlefleet. The ship herself was laid down at Molotovsk in Northern Russia. Following the German invasion of the Soviet Union in June 1941, resources and industrial capacity were redirected away from battleship construction toward more immediate wartime requirements. As a result, by the end of the war, Sovetskaya Rossiya was just 5% complete. She was ultimately ordered scrapped in March 1947.
{tocify} $title={Table of Contents}
Flip your mobile device to landscape for better viewing.
Work In Progress
Key Features and Battle Tips
Key Features
- Strong armor with fast reloading Damage Control Party, but with limited charges
- Higher accuracy than usual for a Soviet battleship, using the American accuracy formula
- Unimpressive speed and lower than average maneuverability
- Higher than average reload time for the caliber
- Limited maximum range and no access to the Spotting Aircraft consumable
Battle Tips
What's this? A Soviet battleship whose main guns are reliable at range? Indeed, Sovetskaya Rossiya is closely related to IX Sov. Soyuz, but with one big difference: her main battery uses American dispersion instead of the usual Soviet pattern. That makes her hard-hitting 406mm guns more consistent at medium and long range, further helped by a higher Sigma value, which causes her shells to group more tightly around your point of aim.
In battle, Sovetskaya Rossiya adopts a more traditional flanking role, similar to that of American or French battleships. She is better played at mid to long range, where she can utilize all her firepower to get accurate shots on enemy broadsides. And you'll still have time to maneuver and hide her own sides between salvos. She keeps the flavor of the Soviet battleships: strong armor, resilient to HE, and compact superstructure. Be aware that the Soviet special Fast Damage Control Team has a short cooldown but limited charges, meaning that you'll be more resilient to fires during trades but you'll be left extremely vulnerable to fire and floods once you've run out of charges. So save them for the most heated shell exchanges.
Ship Info
Ship Name:

IX Sovetskaya Rossiya
Level: 9
WG introduction: July 9, 2026
WG base value:

21,500
Game Nation:

Soviet
Armor
Hit points: 80,900
Fires duration: 60 s
Overall: 19-495 mm
Torpedo protection. Damage reduction: 35%
Hull plating fore/mid/aft: 32-420/38-420/32-375
Deck plating fore/mid/aft: 32/32-60/32 mm
Fore Athwartships: 25-230 mm
Aft Athwartships: 365 mm
Citadel Fore Athwartships: 230 mm
Citadel Aft Athwartships: 75 mm
Armor Belt: 60-420 mm
Torpedo Bulkhead: 20-58 mm
Citadel Deck: 50 mm
Superstructure: 19 mm
Citadel Bottom: 50 mm
Turrets: 230-495 mm
Tonnage: 65,150 t
Main Battery Armament
2 x 3 406 mm/50 B-37 on an MK-1-406 mount;
1 x 4 406 mm/50 B-37 on an MK-1-406 mount:
Max Range: 19.4 km
Reload: 33 s
180° Turn Time: 45 s
Dispersion: 254 m
Sigma: 1.80σ
Shell Types
HE Shells
10x 406 mm HE Model 1937:
Alpha Damage: 5,800
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3045
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 830.0 m/s
Burn Probability: 40%
AP Shells
10x 406 mm AP Model 1937:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.247
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2300.0
Shell Mass: 1108.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 830.0 m/s
Secondaries
6 x 2 152 mm/57 B-38 on an MK-17 mount/OFU-35:
Range: 7.0 km
Reload: 8.0 s
Alpha Damage: 2,200
Alpha Piercing HE: 25.0 mm
Shell Velocity: 950 m/s
Ammo Type: High Explosive
Burn Probability: 12%
4 x 2 100 mm/56 B-54 on an MZ-14 mount/HE-56:
Range: 7.0 km
Reload: 3.8 s
Alpha Damage: 1,400
Alpha Piercing HE: 17.0 mm
Shell Velocity: 895 m/s
Ammo Type: High Explosive
Burn Probability: 6%
Airstrike
Airstrike range: 10.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x PLAB-160
Maximum bomb damage: 4,200
Chances of causing a fire on target: 24%
Depth Charges
Not available
Anti Aircraft Armament
Continuous damage: 168
Long Range
4 x 2 100 mm/56 B-54 on an MZ-14 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1,400
Damage by long-range AA guns: 77
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 35%
Mid Range
8 x 4 37 mm 46-K mount;
8 x 1 37 mm 70-K mount:
Firing range: 3.2 km
Hit Probability: 75 %
Damage by medium-range AA guns: 266
Short Range
Not Available
Mobility
Maximum speed: 28.0 kt
Turning circle radius: 950 m
Rudder shift time: 19.4 s
Propulsion: 231,000
Detection
Detectability range by sea: 16.2 km
Detectability after firing a main gun shell: 19.4 km
Detectability after firing main guns in smoke: 16.2 km
Detectability when ship is on fire: 18.2 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Combat Instructions
Not Available
Available Consumables
Slot 1: Fast Damage Control Team
Charges: 4
Work time: 10 s
Reload time: 40 s
Slot 2: Repair Party
Charges: 3
HP per second: +404
Duration time: 28 s
Reload time: 80 s
Slot 3: Fighter
Charges: 4
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3