Ph. van Almonde - Tier VIII Dutch Premium Destroyer 1938
Philips van Almonde was the fourth and final ship of the Gerard Callenburgh class destroyers, a class intended to modernize the Dutch destroyer force in response to the increasingly large and capable destroyers entering service with other navies. Laid down in March 1939, the ship was destroyed on her slipway during the German invasion of the Netherlands in May 1940. The demolition effort was so thorough that the Germans chose to scrap the remains rather than attempt to complete the vessel.
{tocify} $title={Table of Contents}
Flip your mobile device to landscape for better viewing.
Work In Progress
Key Features and Battle Tips
Key Features
- Access to the signature Dutch HE Airstrike
- Strong consumable set: long-lasting Smoke Generator, Hydroacoustic Search, Main Battery Reload Booster, and Engine Boost
- Unimpressive main battery performance and short-range torpedoes
- Average concealment with a small HP pool
Battle Tips
Philips van Almonde is a utility-focused ship rather than a pure damage dealer. Indeed, her armaments, at first glance, are not that impressive: her main battery has lower-than-average damage per minute and her torpedoes are more of a last-resort armament than a primary one. So what is her playstyle?
Well, first of all, this destroyer comes equipped with a wide array of consumables, all in separate slots! Her combination of long-lasting Smoke Generator and Hydroacoustic Search lets you defend and contest key areas for an extended duration. Her Main Battery Reload Booster can also give you the upper hand in a trade, but once on cooldown it will leave you exposed to other destroyers, especially ones with good main guns.
As usual for Dutch ships, she can launch HE airstrike but only one at a time. This airstrike is similar to the one found on X Utrecht, with a fairly short reload time but a limited number of planes, and a short range. However, this supplementary tool lets you further boost your cap-contesting capabilities, especially by targeting cruisers and ships hiding behind islands. Additionally, you can also use the Airstrike to play around fires. Start one or two fires with it, wait for the enemy to burn through their Damage Control Party, then use your Main Battery Reload Booster to guarantee a couple more flames that they won't be able to put out.
Ship Info
Ship Name:

VIII Philips van Almonde
Level: 8
WG introduction: July 9, 2026
Base value:

13,000
Estimated release: 15.9
Game Nation:

Netherlands
Armor
Hit points: 14,200
Fires duration: 30 s
Overall: 6-20 mm
Hull plating fore/mid/aft: 19/19/19 mm
Deck plating fore/mid/aft: 19/19/19 mm
Superstructure: 13 mm
Citadel Bottom: 20 mm
Turrets: 6 mm
Tonnage: 2,264
Main Battery Armament
1 x 1 120 mm/45 Wilton-Fijenoord Mk.8 on a shielded mount;
2 x 2 120 mm/45 Wilton-Fijenoord Mk.8 on a shielded mount:
Firing range: 11.7 km
Reload time: 5.0 s
180-degree turn time: 18.0 s
Maximum dispersion: 103 m
Sigma: 2.0σ
Shell Types
HE Shells
5x 120 mm Springgranaat:
Alpha Damage: 1,750
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2952
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 1.0
Shell Mass: 32.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 800.0 m/s
Burn Probability: 8%
AP Shells
5x 120 mm Pantsergranaat:
Alpha Damage: 2,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.2952
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Diameter: 120 mm
Shell Krupp: 1647.0
Shell Mass: 32.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 800.0 m/s
Alternative Fire Mode
Not Available
Torpedoes
2 × 4 533 mm Philips van Almonde/53,3 cm torpedo:
Max Damage: 13,700
Max Range: 6.0 km
Speed: 64 kts
Torpedo detectability: 1.3 km
Torpedo Reload: 100 s
180 degree turn time: 7.2 s
Depth Charges
Maximum damage: 2000
Number of charges: 2
Bombs in a charge: 14
Reload time: 40 s
Chances of causing a fire on target: 11%
HE Bomb Airstrike
Plane: Fokker T.V. (Level 8)
Aircraft HP: 1,860
Speed with Bomb: 158.0 kn
Max Speed: 200.0 kn
Max Range: 8.0 km
Reload Time: 70.0 s
Available Flights: 1
Number of Aircraft in Attacking Flight: 7
HE Bomb
Number of Bombs in Payload: 5x P.u.W. 150 kg
Alpha Damage: 6,900 mm
Alpha Piercing HE: 36.9 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 40 mm
Shell Krupp: 3.0
Shell Mass: 150.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 300.0 m/s
Burn Probability: 39%
Secondaries
Not Available
Anti Aircraft Armament
Continuous damage: 112
Long Range
Not Available
Mid Range
2 x 2 40 mm:
Damage by medium-range AA guns: 88
Action Zone: 3.5 km
Priority sector reinforcement: 35%
Hit Probability: 100 %
Short Range
4 x 1 12.7 mm:
Damage by short-range AA guns: 60
Action Zone: 1.5 km
Hit Probability: 95 %
Mobility
Maximum speed: 37.5 kt
Turning circle radius: 580 m
Rudder shift time: 3.4 s
Propulsion: 45,000 hp
Detection
Detectability range by sea: 7.4 km
Detectability after firing a main gun shell: 11.7 km
Detectability after firing main guns in smoke: 2.7 km
Detectability when ship is on fire: 9.4 km
Detectability range by depths: 0.0-2.8 km
Detectability range by air: 2.8 km
Detectability when ship is on fire: 4.8 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Smoke Generator
Charges: 3
Action time: 30 s
Reload time: 160 s
Smoke dispersion time: 30 s
Action radius: 0.45 km
Slot 3: Hydroacoustic Search
Charges: 3
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Duration time: 100 s
Reload time: 120 s
Slot 4: Main Battery Reload Booster
Charges: 3
Main battery reload time: -50%
Duration time: 15 s
Reload time: 100 s
Slot 5: Engine Boost
Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.