New Ship: Pietro Micca - Tier VIII Italian Researchable Submarine
Pietro Micca was the first successful Italian ocean-going minelaying submarine, and she served as the prototype for subsequent series, including the Foca class. During World War II, she was deployed in the Mediterranean. Shortly after Italy entered the war, in late 1940, she was partially converted for transport missions. In July 1943, Pietro Micca was sunk near the Strait of Otranto by a British submarine.
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Work In Progress
Pietro Micca Info
Ship Name:
VIII Pietro Micca
Level: 8
WG introduction: February 6, 2026
Status during tests and early access:
VIII Pietro Micca
Base value:
161 000
11 500 000
161 000
11 500 000Estimated release: 15.3
Early Access details will be publish just before release
Game Nation:
Italy
Armor/Survivability - Upgraded Modules
Hit points16,800
Fires duration30 s
Light Hull Fore/Mid/Aft19 mm
Pressure Hull Fore/Mid/Aft25 mm
Deck Plating Fore/Mid/Aft16 mm
Superstructure19 mm
Turret Plating6 mm
Artillery
Main battery2x1 120 mm
Maximum range9.5 km
Reload time6.6 s
180-degree turn time7.2 s
Maximum dispersion48 m
Sigma2.0
Min. shell switching time6.6 s
HE Shells
Maximum damage1,800
Armor penetration20 mm
Fire chance12%
Initial velocity850 m/s
Sonar - Upgraded Modules
Reload time15.0 s
Ping duration (1 highlight)35.0 s
Ping duration (2 highlights)75.0 s
Ping velocity550 m/s
Maximum range9.5 km
Ping width15 m
Torpedoes - Upgraded Modules
Configuration6x1 533 mm
Loaders4/2
Reload time65 s
Switching time13.0 s
Standard Torpedo
Maximum damage9,500
Range / Speed9.5 km / 63 kt
Detectability1.4 km
Alternative Torpedo
Maximum damage14,800
Range / Speed12.0 km / 51 kt
Detectability1.0 km
Dive Capacity
Total capacity115 units
Depletion rate1 units/s
Recharge rate2.0 units/s
Maneuverability
Maximum speed26.0 kt
Turning circle radius500 m
Rudder shift time6.5 s
Underwater Maneuvering
Max submerged speed15.0 kt
Dive plane shift time17.7 s
Max dive/ascent speed3.4 m/s
Concealment
Surface detectability6.1 km
After firing (gun)9.5 km
After firing (smoke)2.2 km
Detectability on fire6.1 km
Detectability by depths0.0 - 2.2 km
Air detectability2.2 km
Detectability on fire (air)2.2 km
Consumables
1: Damage Control Party
5s Duration / 60s Reload / 3 Charges
2: Submarine Surveillance
9.0km Range / 60s Duration / 120s Reload330s Preperation
3: Main Battery Reload Booster
-60% Reload / 30s Duration / 100s Reload / 4 ChargesSurface Only
4: Exhaust Smoke Generator
10s Dispersion / 30s Duration / 80s Reload / 4 ChargesSurface Only
5: Repair Party
+84 HP/s / 40s Duration / 80s Reload / 2 ChargesSurface Only


