New Ship: Bismarck '41 - Tier VIII German Premium Battleship 1940

Bismarck '41 - Tier VIII German Premium Battleship

Bismarck '41 - Tier VIII German Premium Battleship 1940

Famous German battleship Bismarck undertook only one combat mission, which began on May 19, 1941, with her departure from the port of Gotenhafen and ended on May 27 with her destruction in battle near the coast of France. In those few days, Bismarck sank the pride of the Royal Navy, battlecruiser HMS Hood, threatened Allied communications in the North Atlantic, and drew nearly every major ship the British Admiralty had available in the area.


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Work In Progress

Key Features and Battle Tips

Key Features

  • Surgical Main Battery: Features improved accuracy over the tech-tree counterpart, allowing for precise strikes despite a slower reload.
  • Manual Secondary Focus: Equipped with powerful secondaries (akin to Prinz Adalbert) that boast improved range and rate of fire when manually targeted.
  • Engine Boost Consumable: Offers enhanced mobility to reposition, similar to Scharnhorst '43.
  • Solid Armor Scheme: Excellent protection designed to sustain damage and protect the citadel from most AP shells.
  • Trade-offs: Lower health pool than the standard Bismarck, lacks Hydroacoustic Search, and has no torpedoes.

Battle Tips

  • Master the Secondaries: To maximize damage output, you must manually target enemy ships with your secondaries. Automatic mode will significantly underperform.
  • Find the "Sweet Spot": Do not engage in absolute knife-fighting range due to the lack of torpedoes and lower health. Operate in the range where your manually controlled secondaries are firing, but you can still angle against incoming fire.
  • Strategic Aggression: Use the Engine Boost to push into advantageous close-combat positions, then utilize your superior armor to hold the line.
  • Deliberate Shooting: Because of the longer reload on the main guns, take your time to aim for vulnerable spots rather than spamming shots.

Ship Info

Ship Name: flag shipicon VIII Bismarck '41
Level: 8
WG introduction: February 6, 2026
Status during tests: Special Battleship VIII Bismarck '41
Base value: doubloon 13,000
Estimated release: 15.3
Game Nation: flag Germany

Armor

Hit points: 64,500
Fires duration: 60 s
Overall: 19-360 mm
Torpedo protection. Damage reduction: 22 %
Hull plating fore/mid/aft: 32-60/32-320/32-60 mm
Deck plating fore/mid/aft: 32/50/32 mm
Fore Athwartships: 145-220 mm
Aft Athwartships: 110-145 mm
Citadel Fore Athwartships: 180 mm
Citadel Aft Athwartships: 110 mm
Armor Belt: 160-320 mm
Torpedo Bulkhead: 45 mm
Citadel Deck: 80-110 mm
Superstructure: 19 mm
Citadel Bottom: 50 mm
Turrets: 130-360 mm
Tonnage: 45,451 t

Main Battery Armament

4 x 2 380 mm/52 SK C/34 on a Drh LC/34 mount:
Firing range: 21.2 km
Reload time: 33.0 s
180-degree turn time: 36.0 s
Maximum dispersion: 272 m
Sigma: 2.0σ

Shell Types

HE Shells

8x 380 mm Spr.Gr. L/4.6:
Alpha Damage: 4,400
Alpha Piercing HE: 95.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2773
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 380 mm
Shell Krupp: 32.0
Shell Mass: 800.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 820.0 m/s
Burn Probability: 34%

AP Shells

8x 380 mm P.Spr.Gr. L/4.4:
Alpha Damage: 11,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.2763
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0
Shell Diameter: 380 mm
Shell Krupp: 2450.0
Shell Mass: 800.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 820.0 m/s

Torpedoes

Not available

Airstrike

Airstrike range: 10.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x SC-150
Maximum bomb damage: 4200
Armor penetration capacity: soon mm
Chances of causing a fire on target: 24%

Depth Charges

Not available

Secondaries

Maximum range in manual mode: 8.9 km
Maximum range in automatic mode: 7.6 km
Secondary armament reload time in manual mode: -33.3%

6 x 2 150 mm/55 SK C/28 on a Dop. L. C/34 mount:
Alpha Damage: 1,700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%

8 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Alpha Damage: 1,200
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%

Anti Aircraft Armament

Continuous damage: 180

Long Range

8 x 2 105 mm:
Firing range: 5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1,400
Damage by long-range AA guns: 175
Number of Explosions Per Salvo: 7
Priority sector reinforcement: 35%

Mid Range

8 x 2 37.0 mm:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 39

Short Range

12 x 1 20.0 mm;
2 x 4 20.0 mm:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by medium-range AA guns: 109

Mobility

Maximum speed: 31.0 kt
Turning circle radius: 850 m
Rudder shift time: 16.0 s
Propulsion: 163,000 hp

Detection

Detectability range by sea: 15.9 km
Detectability after firing a main gun shell: 21.2 km
Detectability after firing main guns in smoke: 15.1 km
Detectability when ship is on fire: 17.9 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability after firing a main gun shell: 15.9 km
Detectability when ship is on fire: 12.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 15 s
Reload time: 80 s

Slot 2: Repair Party

Charges: 4
HP per second: +322
Duration time: 28 s
Reload time: 80 s

Slot 3: Engine Boost

Charges: 3
Maximum speed +15%
Duration time: 180 s
Reload time: 90 s

Slot 4: Fighter

Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3

Slot 4: Spotting Aircraft

Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

4 Comments

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  1. Yohoo, can you somehow datamine the secondary dispersion formula, plus the formula for them in manual mode ? Thx

    ReplyDelete
    Replies
    1. Not available for a couple more days, then I can add it to the stats on this post.😊

      Delete
  2. Just a worse Bismarck in EVERY way. It must have 20s reload for the main battery with the current dispersion, and also must have hydro instead of Engine Boost.

    Otherwise it is worse Bismarck/Tirpitz with much less HP and stupidly long main battery reload time

    ReplyDelete
  3. Trade-off: no torpedoes

    Wait, since when torpedoes on a BB is a normal thing?

    Also I won't be fooled the second time by German 2.0 sigma. *Coughs* I bought the original Scharnhorst believing this.

    ReplyDelete
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