Bismarck '41 - Tier VIII German Premium Battleship
The famous German raider; one of the two most powerful battleships the Kriegsmarine possessed during World War II. During her first and last combat mission, Bismarck failed to strike Allied communications in the Atlantic but took part in the sinking of HMS Hood and forced the British Admiralty to gather dozens of warships in an effort to neutralize the threat her existence presented. On May 27, 1941, Bismarck was sunk in a multi-hour battle off the west coast of France.
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Work In Progress
Key Features and Battle Tips
Key Features
- Surgical Main Battery: Features improved accuracy over the tech-tree counterpart, allowing for precise strikes despite a slower reload.
- Manual Secondary Focus: Equipped with powerful secondaries (akin to Prinz Adalbert) that boast improved range and rate of fire when manually targeted.
- Engine Boost Consumable: Offers enhanced mobility to reposition, similar to Scharnhorst '43.
- Solid Armor Scheme: Excellent protection designed to sustain damage and protect the citadel from most AP shells.
- Trade-offs: Lower health pool than the standard Bismarck, lacks Hydroacoustic Search, and has no torpedoes.
Battle Tips
- Master the Secondaries: To maximize damage output, you must manually target enemy ships with your secondaries. Automatic mode will significantly underperform.
- Find the "Sweet Spot": Do not engage in absolute knife-fighting range due to the lack of torpedoes and lower health. Operate in the range where your manually controlled secondaries are firing, but you can still angle against incoming fire.
- Strategic Aggression: Use the Engine Boost to push into advantageous close-combat positions, then utilize your superior armor to hold the line.
- Deliberate Shooting: Because of the longer reload on the main guns, take your time to aim for vulnerable spots rather than spamming shots.
Ship Info
Ship Name:
VIII Bismarck '41
Level: 8
WG introduction: February 6, 2026
Status during tests:
VIII Bismarck '41
Base value:
11,300
Estimated release: 15.3
Game Nation:
Germany
Armor
Hit points: 64,500
Fires duration: 60 s
Fore- and aft-end plating: 32 mm
Torpedo protection. Damage reduction: 22 %
Main Battery Armament
4 x 2 380 mm:
Firing range: 21.2 km
Reload time: 33.0 s
180-degree turn time: 36.0 s
Maximum dispersion: 272 m
Sigma: 2.0σ
Shell Types
HE Shells
8x 380 mm HE:
Alpha Damage: 4,400
Alpha Piercing HE: 95.0 mm
Ammo Type: High Explosive
Shell Speed: 820.0 m/s
Burn Probability: 34%
AP Shells
8x 380 mm AP:
Alpha Damage: 11,600
Ammo Type: Armor Piercing
Shell Speed: 820.0 m/s
Torpedoes
Not available
Airstrike
Airstrike range: 10.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x SC-150
Maximum bomb damage: 4200
Armor penetration capacity: soon mm
Chances of causing a fire on target: 24%
Depth Charges
Not available
Secondaries
Maximum range in manual mode: 8.2 km
Maximum range in automatic mode: 7.6 km
Secondary armament reload time in manual mode: -33.3%
Maximum range in automatic mode: 7.6 km
Secondary armament reload time in manual mode: -33.3%
6 x 2 150 mm:
Default Mode Reload time: 9.1 s
Manual Mode Reload time: 6.07 s
Alpha Damage: 1,700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%
6 x 2 105 mm:
Default Mode Reload time: 4.5 s
Manual Mode Reload time: 3.0 s
Alpha Damage: 1,200
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%
Anti Aircraft Armament
Continuous damage: 180
Long Range
8 x 2 105 mm:
Firing range: 5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1,400
Damage by long-range AA guns: 175
Number of Explosions Per Salvo: 7
Priority sector reinforcement: 35%
Mid Range
8 x 2 37.0 mm:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 39
Short Range
12 x 1 20.0 mm;
2 x 4 20.0 mm:
2 x 4 20.0 mm:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by medium-range AA guns: 109
Mobility
Maximum speed: 31.0 kt
Turning circle radius: 850 m
Rudder shift time: 16.0 s
Propulsion: soon hp
Detection
Detectability range by sea: 15.9 km
Detectability after firing a main gun shell: 21.2 km
Detectability after firing main guns in smoke: 15.1 km
Detectability when ship is on fire: 17.9 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability after firing a main gun shell: 15.9 km
Detectability when ship is on fire: 12.0 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 15 s
Reload time: 80 s
Slot 2: Repair Party
Charges: 4
HP per second: +322
Duration time: 28 s
Reload time: 80 s
Slot 3: Engine Boost
Charges: 3
Maximum speed +15%
Duration time: 180 s
Reload time: 90 s
Slot 4: Fighter
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3
Slot 4: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%


