Yimeng: Tier IX Pan-Asian Battleship
A Soviet Project A battleship with radically redesigned armament during a late 1940s hypothetical modernization based on the experience of the previous war. In 1954–1955, the battleship could have been transferred to the People's Republic of China.
The ship is named after the Yimeng Mountains, a region closely associated with China's ancient history.
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Key Features
- Main battery of twelve 356mm guns with improved AP ricochet angles.
- Strong, long-range, and accurate secondary battery.
- Good hull plating for weathering incoming fire.
- Access to an improved Repair Party with unlimited charges (but a long cooldown).
- First ship with the new Aerial & Torpedo Defense System to greatly reduce torpedo damage.
Battle Tips
- Use your survivability to lead pushes or anchor a flank for your team.
- Manage your Repair Party consumable carefully to avoid long periods without it.
- Activate the Aerial & Torpedo Defense System to withstand torpedo volleys when pushing or being focused.
- Be aware of your short main battery range and lack of stealth/agility.
- Once committed to an engagement, you cannot easily disengage, so choose your fights wisely.
Ship Info:
Ship Name:
IX Yimeng
Level: 9
WG Introduction: October 27th, 2025
Rarity Level: Soon
Base Value:
soon
soonEstimated Release: 15.0
Nation:
Pan-Asia
Current Development Status: Work in Progress
Armor:
Hit points: 73,500
Plating: 32 mm
Torpedo protection: 21%
Main Battery Armament:
3 x 4 356 mm
Firing range: 18.6 km
Reload time: 30.0 s
180-degree turn time: 40.0 s
Maximum dispersion: 246 m
Sigma: 1.90
Shell Types:
HE Shells:
12x 356 mm HE
Maximum HE shell damage: 4,950
HE shell armor penetration: 59 mm
Chance to cause fire: 30.0%
HE initial velocity: 895 m/s
AP Shells:
12x 356 mm AP
Maximum AP shell damage: 9,800
AP initial velocity: 895 m/s
Depth Charge Airstrike:
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 10.0 km
Number of Bombs in Payload: 2x
Maximum bomb damage: 4200
Secondary Armament:
10 x 3 152.0 mm
Maximum range: 7.5 km
Reload time: 5.7 s
Maximum HE shell damage: 2,200
Chance to cause fire: 12%
HE initial velocity: 950 m/s
HE shell armor penetration: 25 mm
AA Defense:
Long-Range:
10 x 3 152.0 mm
Continuous damage per second: 252
Hit probability: 75 %
Action zone: 5.8 km
Number of explosions in a salvo: 10
Damage within an explosion: 1820
Contiuous damage: soon
Action zone 3.5: 5.8 km
Mid-Range:
10 x 4 45.0 mm
Continuous damage per second: 340
Hit probability: 75 %
Action zone: 3.5 km
Mobility:
Maximum speed: 29.0 kt
Turning circle radius: 880 m
Rudder shift time: 13.3 s
propulsion: soon
Detection:
Surface detectability: 16.7 km
Air detectability: 10.0 km
Detectability after firing main guns in smoke: 15.3 km
Available consumables:
Slot 1: Damage Control Party
Duration time: 15 s
Reload time: 80 s
Equipment is unlimited
Slot 2: Heavy Repair Teams
Duration time: 45 s
HP per second: 367.5
Reload time: 100 s
Charges: 2
Slot 3: Aerial & Torpedo Defense System
Number of charges: 3
Action time: 5 s
Reload time: 150 s
Effects:
Damage taken from aircraft torpedoes: -70%
Torpedo damage taken: -70%
Slot 4: Fighter
Duration time: 60 s
Fighters: 4
Action radius: 3.0 km
Reload time: 90 s
Charges: 3


