Nürnberg '44: Tier VII German Premium Cruiser 1935

Nurnberg '44: Tier VII German Premium Cruiser 1935

Nürnberg '44: Tier VII German Premium Cruiser 1935

A light cruiser and a slightly modified version of her predecessor—cruiser Leipzig. In the first months of World War II, Nürnberg was involved in minelaying operations in the North Sea. She then spent most of her remaining wartime service in the Baltic Sea as a training ship. Over the course of several modernizations, the ship's anti-aircraft armament was significantly strengthened while the catapult and a pair of torpedo tubes were removed. In 1945, Nürnberg was transferred to the U.S.S.R. as reparations.


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Ship Info

Ship name: flag Premium Cruiser VII Nürnberg '44
Level: 7
WG introduction: August 28th, 2025
Paper ship: No
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
Base value: doubloon7,500
Estimated Release: 14.11
Nation: flag Germany
Current development status: Work in Progress

Armor

Hit points: 27,700
Plating: 10-100 mm
Fires duration: 30 s
Hull Plating fore/mid/aft: 16-20/16-50/16-35 mm
Deck Plating fore/mid/aft: 16/25/16 mm
Fore Athwartship: 25 mm
Aft Athwartship: 25 mm
Citadel Fore Athwartships: 70 mm
Citadel Aft Athwartships: 70 mm
Armor Belt: 50 mm
Citadel Plating: 16 mm
Superstructure: 10 mm
Armored Deck Slopes: 25 mm
Citadel Deck: 20 mm
Citadel Bottom: 30 mm
Turrets: 20-80 mm
Torpedo Protection, Damage Reduction: 7%
Tonnage: 8,897 tn

Main Battery Armament

3x3 150 mm/60 SK C/25 on a Drh Tr C/28 mount:
Range: 14.5 km
Reload: 9.4 s
180° Turn Time: 23.7 s
Dispersion at Max Range: 133 m
Sigma: 2.0σ

Shell Types

HE Shells

9x 150 mm Spr.Gr. L/4.4 Kz.:
Alpha Damage: 1,800
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.23651
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 32.0
Shell Mass: 51.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 12%

AP Shells

9x 150 mm P.Spr.Gr. L/3.7:
Alpha Damage: 4,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.23651
Shell Always Ricochet At: 67.5°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 150 mm
Shell Krupp: 2950.0
Shell Mass: 51.0 kg
Shell Ricochet At: 60.0°
Shell Speed: 960.0 m/s

Depth Charge Airstrike

Plane: Blohm/Voss BV.138C
Plane HP: 2000 hp
Range: 6.0 km
Reload: 25.0 s
Number of Bombs in Payload: 1x SC-50
Maximum bomb damage: 3,400
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 16.0%

Secondaries

4x2 88 mm/76 SK C/32 on a Dop. L. C/32 mount:
Alpha Damage: 1,000
Range: 6.3 km
Reload: 4.0 s
Alpha Piercing HE: 15.0 mm
Ammo Type: High Explosive
Shell Speed: 950.0 m/s
Maximum dispersion: 389 m
Burn Probability: 4%

Torpedoes

2x3 533 mm Drilling/G7a T1:
Range: 9.5 km
Reload: 80.0 s
Max Damage: 14,400
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence

Long Range:

4x2 88 mm/76 SK C/32 on a Dop. L. C/32 mount:
Firing range: 4.6 km
Hit Probability: 90%
Damage Within an Explosion: 1120
Damage by long-range AA guns: 49
Number of Explosions Per Salvo: 1
Continuous Damage: 149
Action Zone: 3.5 - 4.6 km

Mid Range:

4x1 40 mm/56 Flak 28 on a single mount:
2x2 37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 74
Hit Probability: 90%

Short Range:

1x1 20 mm/65 C/38 on an L/30 single mount:
10x2 20 mm/65 C/38 on a twin mount:
2x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing range: 2.0 km
Damage by mid-range AA guns: 148
Hit Probability: 85%

Mobility

Maximum speed: 32.0 knots
Turning circle radius: 720 m
Rudder shift time: 7.6 s
Propulsion: 60,000 hp

Detection

Surface Detectability: 10.5 km
Air Detectability: 4.8 km
Detectability by enemy subs: 0-4.8 km
Detectability whilst firing in smoke: 6.1 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Unlimited
Work Time: 5 s
Reload Time: 60 s

Slot 2: Short-Burst Smoke Generator

Charges: 6
Action time: 10 s
Life time: 40 s
Reload time: 70 s
Action radius: 600 m

Slot 3: Hydroacoustic Search:

Charges: 3
Action time: 110 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 3.8 km
Detection Range Ships: 5.5 km

Slot 3: Defensive AA:

Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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