BA Takahashi: Tier IX Japanese Cruiser 1944
This ship's look is inspired by Okusora Ayane from Blue Archive, known as the brains and common sense of Abydos High School.
Flip your mobile device to landscape for better viewing.
BA Takahashi Info
Ship Name: IX BA Takahashi
Level: 9
Collaboration: Blue Archive
Class: Project cruiser
WG introduction: August 2024
Released: 13.7
Base value: 19,000
Nation: Japan
Current development status: Released
Armor
Hit Points: 49,500 hp
Armour: 13-160 mm
Fires Duration: 30 s
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100-160 mm
Citadel Aft Athwartships: 100-160 mm
Armor Belt: 25-105 mm
Superstructure: 13 mm
Citadel Torpedo bulkhead: 40 mm
Armoured Deck Slopes: 65 mm
Citadel Deck: 33-60 mm
Citadel Bottom: 40 mm
Turret Plating: 25-32 mm
Torpedo Protection, Damage Reduction: 13%
Tonnage: 21,270
Main Battery Armament
5x3 150 mm/60 5th Year Type in a triple turret:
Max Range: 16.5 km
Reload: 15.0 s
Minimum Shell Type Switching Time: 15.0 s
180° Turn Time: 6.0 s
Dispersion at Max Range: 147 m
Sigma: 2.05σ
Shell Types
High Explosive Shells
15x 150 mm HE Type 0:
Max HE Shell Damage: 2,350
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 41.0 kg
Shell Ricochet At: 91.0°
Shell Velocity: 930.0 m/s
Chance of Fire: 11%
Armor Piercing Shells
15x 150 mm AP Type 0:
Max AP Shell Damage: 2,850
Shell Air Drag: 0.278
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2400.0
Shell Mass: 41.0 kg
Shell Ricochet At: 45.0°
Shell Velocity: 930.0 m/s
Secondaries
4x2 100 mm/65 Type 98 on a twin mount HE
Max HE Shell Damage: 1,700
Range: 7.0 km
Reload: 2.9 s
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Velocity: 1000.0 m/s
Burn Probability: 6%
Torpedoes:
4x4 610 mm Quad/Type93:
Reload: 120.0 s
180° Turn Time: 7.2 s
Range: 15.0 km
Damage: 20,967 hp
Speed: 57 kts
Visibility Distance: 1.7 km
Enemy response time after spotting these torps: 11.1 s
Chance of Flood: 355%
Depth Charge Airstrike
Aircraft HP: 2,000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x Experimental 45 kg
Max Bomb Damage: 4200
Max Range: 7 km
Reload: 30 s
Chance of Fire: 24%
Anti Aircraft Defence
Long Range:
5×3 150 mm/60 5th Year Type in a triple turret:
4x2 100.0 mm/65 Type 98 on a twin mount:
4x2 100.0 mm/65 Type 98 on a twin mount:
Firing range: 6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 197
Number of Explosions Per Salvo: 8
Continuous damage: 267
Action Zone: 3.5-6.9 km
Medium Range:
6x2 40 mm/60 Type 5 on a twin mount:
Firing Range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 112
Action Zone: 3.5 km
Short Range:
12x1 20 mm/65 C/38 on an L/30 single mount:
8x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
8x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing Range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 126
Action Zone: 2.5 km
Mobility
Maximum speed: 34.5 knots
Turning circle radius: 860 m
Rudder shift time: 8.5 s
Propulsion: 152,000 hp
Detection
Surface Detectability: 12.5 km
Air Detectability: 8.5 km
Detectability by depths: 0-8.5 km
Detectability after Firing Main Guns in Smoke: 6.3 km
Available Consumables:
Slot 1: Damage Control Party:
Charges: Infinte
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km
Slot 3: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius : +3.0 km
Fighters: x4
Slot 4: Repair Party:
Charges 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +247 hp/s
Slot 5: Submarine Surveillance:
Charges 3
Action Time: 20 s
Reload Time: 120 s
Ship Distance: 7 km