HMS Theseus: Tier VIII British Premium Light Aircraft Carrier 1946

theseus-image

flag shipicon HMS Theseus: Tier VIII British Premium Light Aircraft Carrier 1946

HMS Theseus, A light carrier of the Colossus class, the most numerous class of light aircraft carriers in the Royal Navy, occupying an intermediate position between the Illustrious-class heavy carriers and escort carriers. To reduce costs and expedite construction, technologies used in building merchant ships were employed. As part of the UN forces, Theseus actively participated in the Korean War. Later, she was refitted for service in Training Squadron, Home Fleet. In 1956, the ship was placed in reserve.

 
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Key Features

  • Blend of Characteristics: Theseus combines features somewhat similar to the Indomitable.
  • Aircraft Squadrons: Theseus has only two small squadrons of high-speed, survivable aircraft.
  • Torpedo Bombers: The first squadron consists of torpedo bombers that carry a large number of torpedoes per drop. However, each torpedo deals low damage individually.
  • Skip Bombs: The second squadron carries one high-damage skip bomb per plane. These bombs have a unique feature: they are extremely inaccurate on the first skip but become more accurate after the first skip.
  • Average Plane Regeneration Time: Theseus has an average plane regeneration time, allowing for somewhat sustainable losses.
  • Limitations:
    • Limited Hangar Space: Theseus has very limited hangar space.
    • Poor Aircraft Maneuverability: Her aircraft suffer from poor maneuverability.
    • Lack of Secondaries and Long-Range AA: Defending her own hull can be challenging due to the absence of secondaries and long-range anti-aircraft capabilities.

Gameplay

  • Fast-Attacking Carrier: Theseus excels as a fast-attacking carrier, capable of maintaining pressure on the enemy.
  • Minimize Plane Losses: To maximize effectiveness, captains should be cautious and minimize plane losses during engagements.
  • Against Battleships: Theseus is effective against enemy battleships due to the fast travel time of her aircraft. She can set fires and floods on these larger targets.
  • Skip Bombers: Precise aim with her skip bombers allows Theseus to deal heavy damage to lighter targets.
  • Team Coordination: Captains should coordinate with teammates to focus on striking targets already engaged by others.
  • Challenging Aircraft Maneuverability: The poor maneuverability of Theseus’ aircraft makes spotting and attacking her own targets more difficult.

Theseus Info

Default Permanent Camouflages
Camo #1 Camo #2
 
Ship Name: flag CV Premium Ship Icon VIII Theseus
Level: 8
Paper ship: No
Class: Colossus-class aircraft carrier
WG introduction: May 9th, 2024
Status during testing and/or Early Access: CV Special Ship Icon Special Ship
Status when final: CV Premium Ship Icon Premium Ship
Estimated Ship Release: 13.7
Base Value: doubloon 12,000 doubloons
Possible Resources cost: coalSteelResearch Points?
Nation:  flag Britain
Current development status: Work in Progress

Armor

Hit Points: 47,600 hp
Overall: 13-40 mm
Torpedoe Damage Reduction: 13%
Fore Athwartships: 19-21 mm
Aft Athwartships: 19-21 mm
Citadel Fore Athwartships: 21 mm
Citadel Aft Athwartships: 21 mm
Hangar Plating: 19 mm
Citadel Torpedo Bulkhead: 21 mm
Armor Belt: 19-21 mm
Casemate Deck: 19 mm
Citadel Deck: 19 mm
Citadel Bottom: 40 mm
Superstructure: 13 mm
Tonnage: 18,040 ton

Air Wing

Torpedo Bombers - Sea Hornet

Plane HP: 2670 hp
Cruising Speed: 182 kts
Max Speed: 217 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 3
Squadron Amount: 4
Aircraft on Deck: 6
Plane Restoration: 1 unit/90 s
Detectability: 10 km
 

Torpedo Stats:

Alpha Damage: 3600
Torpedoes in Payload: 2x Mark XI
Aerial torpedo speed: 30 knots
Torpedo Range: 2.4 km
Arming distance: 483 m
 

Skip Bombers - Sea Hornet

Plane HP: 2490 hp
Cruising Speed: 182 kts
Max Speed: 217 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 2
Squadron Amount: 6
Aircraft on Deck: 12
Plane Restoration: 1 unit/85 s
Detectability: 10 km
 

Skip Bomb Stats:

Max HE Bomb Damage: 11,700
Alpha piercing, HE: 68.0 mm
Ammo Type: 1x 2000 lb H.C. Bomb Mk.I HE
Number of Bounces: 2
Chance of fire: 66%

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 7 km
Bombs in Payload: 1x 350-lb bomb Mk VIII
Max Bomb Damage: 4200
Chance of Fire: 24%

Anti Aircraft Defense

Mid Range:

6×4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
17×1 40 mm/56 OQF Mk.III on a Mk.VII mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA: 410
Action Zone:  0.1 - 3.5 km
 

Priority Sector Reinforcement

Action Time: 15 s
preparation Time: 5 s

Mobility

Maximum Speed: 25.0 kts
Turning Circle Radius: 890 m
Rudder Shift Time: 10.7 s
Propulsion: 40,000 hp

Detection

Surface Detectability:   11.4 km
Detectability by Depths:  0-9.7 km
Air Detectability:  9.7 km

Available Consumables

Slot 1: Damage Control Party

  • Charges: Infinite
  • Action Time: 60 seconds
  • Reload Time: 90 seconds

Slot 2: Fighters

  • Charges: 4
  • Action Time: 600 seconds
  • Cooldown Time: 40 seconds
  • Radius: 3 kilometers
  • Fighters: 4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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