Tier V and Above:
The new French destroyer line starts from Tier V and includes six ships.
All-Round Capabilities:
These destroyers are designed to be versatile, with good main battery and torpedo armaments.
Torpedo Strength:
The torpedoes on these ships are particularly strong, with high base damage, speed, and range.
Main Battery:
The main guns offer reasonable damage per minute and solid shell damage.
Survivability:
A unique saturation mechanic allows these destroyers to take reduced damage after a certain threshold, enhancing their durability.
Emergency Engine Power:
This consumable provides a short burst of high speed, similar to the Ragnar’s ability.
However, there are trade-offs:
Torpedo Damage Drop-off:
The torpedoes lose damage over distance, dealing high damage up to 6 kilometers, then diminishing.
Main Battery Ballistics:
The shell ballistics are poor, making long-range engagements challenging.
Speed and Smoke:
These ships have a lower base speed and no access to the Smoke Generator consumable.
Gameplay
Close-Range Combat:
The design encourages close-range, surprise attacks.
Short Skirmishes:
They excel in brief confrontations, thanks to their saturation mechanic and Emergency Engine Power.
Avoid Prolonged Battles:
Extended fights can be risky without consumables available.
Le Hardi Info
Ship Name:
VII Le Hardi
Level: 7
Paper Ship: No
Class: Le Hardi-class destroyer
WG Introduction: April 5th, 2024
Status during tests and early access:
Special Ship
Status when Final:
Researchable
Cost when Final:
64 000 5 150 000
Estimated Release: 13.5/6
Nation:
France
Devs Status: Work in Progress
Armor
Hit Points: 15,100 hp
Overall: 10-16 mm
Side Plating: 16 mm
Deck Plating: 16 mm
Bottom: 15 mm
Turret Plating: 10 mm
Superstructure: 10 mm
Tonnage: 2,577 t
Main Battery Armament:
3x2 130 mm/45 Mle 1935 on an Mle 1935 mount:
Max Range: 12.0 km
Reload: 5.5 s
Minimum Shell Type Switching Time: 5.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 105 m
Sigma: 2.0σ
Shell Types
HE Shells
6x 130 mm HE OEA Mle 1935:
Max HE Shell Damage: 1950
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.391
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 475.0
Shell Mass: 29.5 kg
Shell Ricochet: 91.0°
Shell Velocity: 840.0 m/s
Burn Probability: 9%
AP Shells
6x 130 mm SAP OPFA Mle 1933:
Maximum AP shell damage: 2400
Ammo Type: Armor Piercing
Shell Air Drag: 0.395
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 22.0 mm
Shell Diameter: 130 mm
Shell Krupp: 2100.0
Shell Mass: 32.1
Shell Ricochet At: 45.0°
AP Shell initial velocity: 800.0 m/s
Depth Charges:
Maximum damage: 3000
Charges: 2
Bombs per charge: 8
Reload time: 40 s
Torpedoes:
2×2 550 mm tube lance-torpilles/550 mm 44V:
1×3 550 mm tube lance-torpilles/550 mm 44V:
Range: 10.0 km
Reload: 110 s
Alpha Damage: 19,200
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.5 km
Max Damage Threshold: 6.0 km
AA Defence:
Mid Range:
1x2 37 mm/70 Mle 1935 on an ACAD Mle 1936 mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 35
Short Range:
7x1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 88
Mobility:
Maximum speed: 37.0 knots
Turning circle radius: 610 m
Rudder shift time: 3.6 s
Propulsion: 58,000 hp
Visibility:
Surface Detectability: 7.0 km
Air Detectability: 3.3 km
Detectability by enemy subs: 0-3.3 km
Detectability whilst firing in smoke: 2.7 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Emergency Engine Power:
Charges: 3
Action Time: 50 s
Reload Time: 120 s
Boost: +25%
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.