Update 12.10: Changes to Commander Skills Includes Limited Time Free Skills Reset
With the release of Update 12.10, WG plan to make changes to some of the commander skills for battleships, cruisers and destroyers. They state that they have gathered both the statistical data and player feedback over time and reworked some of the outdated, unpopular or underperforming skills to make them more useful in battles.
With the release of Update 12.10, we’ve made much-needed changes to some unpopular and underperforming skills for destroyers, cruisers, and battleships. These changes are based on both statistical data and player feedback and are meant to make these skills more practical in battle.
Complete List of Changes
Consumables Specialist (Battleships, Cruisers, Destroyers – Line 1)
Removed the following effects:
- Fighter consumable cooldown time: –10%
- Spotting Aircraft consumable cooldown time: –10%
- Defensive AA consumable cooldown time: –10%
- Main Battery Reload Booster consumable cooldown time: –10%
- Torpedo Reload Booster consumable cooldown time: –10%
Added the following effect:
- Cooldown time of all consumables, except Damage Control Party and Repair Party: –7.5% (for unique Commanders that have an enhanced version of this skill: –10%)*
*The bonus also doesn't affect Specialized Repair Teams, Heavy Repair Teams, and Fast Damage Control Team.
This skill will now affect a greater variety of consumables, which means that it will benefit most ships in the game. To balance this out, we decided to slightly reduce the bonus itself.
Preventive Maintenance (Battleships, Destroyers – Line 1)
Added the following effects:
- Increases HP of AA guns: +15% (for unique Commanders: +20%)
- Increases HP of secondary guns: +15% (for unique Commanders: +20%)
Super-Heavy AP Shells (Battleships – Line 3)
Added the following effects:
- Fire damage received: –10%
- Flooding damage received: –10%
Improved Repair Party Readiness (Battleships – Line 3)
Added a new effect that can be activated:
- Receive an additional Repair Party charge for accruing 2,000,000 potential damage (once per battle):
- Repair Party charges: +1
Focus Fire Training (Cruisers – Line 2, Battleships – Line 3)
Added the following effect:
- Immediate damage when activating a priority sector: +1.5%
Changed the following effects:
- Airstrike armament reload time: –10% → –15%
- Aircraft preparation time: –5% → –10%
When you activate a priority AA sector, enemy squadrons within its range immediately receive damage, based on the squadron's HP. Currently, without using this skill, cruisers and battleships deal immediate damage equal to 3.5% of the enemy squadron's HP, and the skill buffs it up to 5%.
Pack a Punch (Cruisers – Line 3)
Renamed Enhanced Torpedo Explosive Charge as “Pack a Punch” and added the following effect:
- Secondary battery firing range: +20%
Some cruisers actively use their secondaries; however, there aren't that many skills that apply bonuses to them. This change will make the skill useful to a bigger pool of ships.
Furious (Battleships – Line 4)
Removed the following effects:
- Main battery reload time: –5%
- Dispersion of shells fired by enemies attacking your ship: +5%
Added the following changes:
- Improves your ship's characteristics for each active fire and/or flooding instance on board your ship.
- First fire/flooding—main battery reload time: –10%
- Second and each consecutive fire/flooding instance (up to 6)—main battery reload time: –5%
Fire and flooding can be extremely frustrating, especially when you don't have a Damage Control Party charge available. This skill will partially compensate for the inconvenience by providing the ship with a significant bonus to her main battery reload time. Additionally, it can be combined with the updated Super-Heavy AP Shells to reduce both fire and flooding damage.
Dazzle (Destroyers – Line 4)
Added a new bonus to the activated effect—it reduces the accuracy of hostile fire directed at your ship and increases her speed for 15 s after your ship has been detected.
- Ship speed: +8%
AA Defense and ASW Expert (Battleships – Line 2, Cruisers – Line 4)
Changed the following effects:
Battleships | Cruisers |
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Activated effect: Improves your ship's characteristics when her AA guns are active.
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Activated effect: Improves your ship's characteristics when her AA guns are active.
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Hello after the 12.10 update my manual secondary battery aiming skill is always set on auto. it isn't possible to manually aim with the combination of left ctrl + mouse. Anyone has any suggestions?
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