Navarin - Russian Tier IX Premium Battleship 1915
In February 1914, work on a new battleship design commenced, with the primary focus being to arrange 406 mm guns in quadruple-gun turrets. The secondary battery was comprised of 130 mm guns produced by the Obukhov factory, while the main turrets were positioned along the ship's centerline. Because of the outbreak of World War I, no ships of this design were laid down.
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Navarin Memorable Flag
During their ceremonial launching at the Admiralty Shipyard in St. Petersburg, all ships hoisted the Admiralty flag. This flag was established by Peter the Great, and four blue anchors on a white field symbolized the four seas to which Russia had access: the White Sea, Caspian Sea, Sea of Azov, and Baltic Sea.
Key Features:
Navarin is armed with twelve 406 mm main battery guns which have low accuracy. The aft-end main battery turret can rotate 360 degrees. The ship is also armed with a large number of rapid-firing secondary guns. Navarin has high concealment values, but low speed and a small HP pool.
However, unlike the tech tree Soviet Battleships, its main battery guns have standard dispersion and the ship has low HP. At the same time, Navarin is equipped with numerous fast-firing secondary guns with a standard battleship's firing range and also has good concealment. Therefore, the ship will perfectly suit players who enjoy risky and quick ambushes in the close quarters.
Navarin Info:
Ship Name: IX Navarin
Level: 9
WG introduction: August 11, 2023
Released: 12.10
Base Value: 19,3000
How to Obtain: "Soviet Containers"
Nation: Russia
Current development status: Released
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Armor:
Hit Points: 69,400 hp
Armour: 19-400 mm
Armor Belt: 32-340 mm
Armor Deck Slopes: 50 mm
Fore Athwartships: 35-300 mm
Aft Athwartships: 35-300 mm
Citadel Deck: 76 mm
Citadel Bottom: 50 mm
Torpedo Bulkhead: 32-50 mm
Superstructure: 19 mm.
Turret Plating: 200-400 mm.
Torpedo Protection, Damage Reduction: 18%
Tonnage: 49,529 tn
Main Battery Armament:
3x4 406 mm/45 Model 1914 on a MK-4-16 mount:
Max Range: 20.8 km
Reload: 35.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 268 m
Sigma: 1.40σ
Shell Types
HE Shells: 12x 406 mm HE Model 1928:
Maximum HE shell damage: 5,850
Alpha Piercing HE: 68.0 mm
Shell Air Drag: 0.289
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1116 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 793.0 m/s
Chance of causing fire: 41.0%
AP Shells: 12x 406 mm AP Model 1928:
Max AP Shell Damage: 11,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.289
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2300.0
Shell Mass: 1116.0 kg
Ricochet At: 45.0°
Shell Speed: 793.0 m/s
Depth Charge Airstrike:
Reload time: 30.0 s
Available flights: 1
Number of Aircraft in Attacking Flight: 2
Maximum range: 10.0 km
Number of Bombs in Payload: 2x PLAB-160
Maximum bomb damage: 4200
Secondaries:
8x2 130 mm/60 on a BL-101 mount/HE-46:
Maximum HE shell damage: 1,800
Range: 7.5 km
Reload: 5.0 s
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.414
HE Shell initial velocity: 823.0 m/s
Chance of causing fire: 9.0%
18x1 130 mm/55 Model 1913 on an Obukhov Plant mounting/HE-46:
Maximum HE shell damage: 1,800
Range: 7.5 km
Reload: 5.0 s
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.414
HE Shell initial velocity: 823.0 m/s
Chance of causing fire: 9.0%
AA Defence:
Long Range:
8x2 130 mm/60 on a BL-101 mount:
Firing range: 6.0 km
Hit Probability: 75%
Damage Within an Explosion: 1540
Damage by long-range AA guns: 137
Number of Explosions Per Salvo: 6
Continuous Damage: 389
Action Zone: 3.5 - 6.0 km
Mid Range:
18x2 37 mm V-11 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 266
Hit Probability: 75%
Short Range:
10x4 23 mm 4U-23 mount:
Firing range: 2.5 km
Damage by mid-range AA guns: 581
Hit Probability: 70%
Mobility:
Maximum speed: 27.5 knots
Turning circle radius: 770 m
Rudder shift time: 16.0 s
Propulsion: 100,000 hp
Visibility:
Surface Detectability: 14.9 km
Air Detectability: 12.5 km
Detectability by enemy subs: 0-12.5 km
Detectability whilst firing in smoke: 14.8 km
Consumables:
Slot 1:Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair party:
Charges: 3
Action time: 28 s
Reload time: 80 s
HP Regeneration per Second: 347.0 p/s