Essex - American Tier X Aircraft Carrier 1942

Image of Warships USS Essex

flagship icon Essex - American Tier X Aircraft Carrier 1942

The first Essex-class aircraft carriers were ordered as part of the Navy's expansion program of 1938. The decision to construct more ships in the series was made after the Pacific war had broken out. The Essex-class aircraft carriers were significant for several reasons. They were large and fast; had strong air defenses; could carry and launch a large air group rapidly; and, importantly, they were available in substantial numbers. Through a combination of these qualities, they played a pivotal role in the U.S. Navy's achievements in the Pacific during the final 2 years of World War II.

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Key Features of Essex

  • Essex has lesser attacking potential but can provide more utility with her new tools. Essex has access to one standard squadron (torpedo bombers) and two tactical squadrons (attack aircraft and dive bombers) with jet-assisted take-off.
  • The torpedo bombers need less time to reach the optimal spread when dropping torpedoes compared to other carriers and, especially, other American carriers. While a single torpedo has a relatively low damage, it is compensated by the high number of torpedoes and their above-average speed. 
  • The attack aircraft uses HE-rockets with high penetration and fire chance but the number of rockets per payload is relatively low. As for the dive bombers, they have a relatively low penetration and fire chance, but there are numerous bombs per payload.
  • The tactical squadrons can provide cover for their allies using the Smoke Curtain Generator consumable that was recently introduced in Concealed Maneuvers.
  • Additionally, Essex can call for a Patrol Fighter that arrives much faster, compared to most carriers, however, its spotting range is relatively low, similar to Bearn's Fighter. As a result, these fighters take more of a defensive and interceptive role.

Essex Info

Image of Essex paint
Default Camouflage - Image Courtesy of Gamesmodel3D
Ship Name: flagImage of ship icon X Essex
Tier: 10
WG introduction: September 7, 2023
Final: Image of ship icon Researchable Ship
Cost : image 371 000  CREDITS 28 500 000
Ship Release: 13.2
Nation:  flag USA
Current development status: Released


Image of Essex Armor
Essex Armor Plating - Image Courtesy of Gamesmodel3D
Hit Points: 59,500 hp
Overall: 13-102 mm
Side plating fore/mid/aft: 19/19-102/19 mm
Deck plating fore/mid/aft: 25 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 102 mm
Citadel Aft Athwartships: 102 mm
Superstructure: 13 mm
Armor Belt: 19 mm
Citadel Torpedo Bulkhead: 89 mm
Casemate Deck: 84 mm
Citadel Deck: 37 mm
Citadel Bottom: 40 mm
Conning Tower: 25 mm
Torpedo Protection, Damage Reduction: 34%

Air Wing

Torpedo Bombers - BTD Destroyer

Hit points: 2120
Cruising speed: 131.0 knots
Maximum speed: 166.0 knots
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 1/113 s
detectability range: 10.0 km
number of aircraft on deck: 16
Torpedo Details
Torpedoes in Payload: 2× Torpedo MK.13-2 MOD 2
Maximum torpedo damage: 6,433
Aerial speed: 43.0 knots
Torpedo range: 4.5 km
Torpedo arming distance: 577 m

Dive Bomber - TB2D Skypirate
Tactical Squadron.

Hit points: 3140
Cruising speed: 130.0 knots
Maximum speed: 165.0 knots
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Size of attacking flight: 6
Aircraft per squadron: 6
First set of 6 aircraft prepared: Immediately
Aircraft restoration time: 6/144 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Bomb Details:
Bombs in payload: 4× AN-M63 [HE]
Bomb type: HE
Maximum bomb damage: 5,400
Armor penetration: 42 mm
Chance to cause fire: 31%

Attack Aircraft - F8F Bearcat
Tactical Squadron.

Hit points: 1510
Cruising speed: 176.0 knots
Maximum speed: 216.0 knots
Engine Boost Time: 5 s
Engine Boost Reload Time: 10 s
Size of attacking flight: 6
Aircraft per squadron: 6
First set of 6 aircraft prepared: Immediately
Aircraft restoration time: 6/126 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Rocket Details
Rockets in payload: 2× Tiny Tim [HE]
Maximum rocket damage: 5,400
Armor penetration: 68 mm
Projectile detonator: 0.03
Chance to cause fire: 33 %

Smoke Curtain Generator - Squadron Consumable

Image of Smoke Generator
Smoke Curtain Generator info
The smoke curtain generator is a squadron consumable of the Attack Aircraft and Bombers consumables.
Generates a smoke screen that reduces the risk of allied ships being detected by the enemy.

Smoke Curtain Generator Parameters:

Number of consumables: 2
Consumable action time: 10 s
Smoke screen dispersion time: 60 s
Action radius: 530 m
Cooldown time: 90 s


4x1 127 mm/38 Mk.12 on a Mk.24 mount:
4×2 127 mm/38 Mk.12 on a Mk.32 mount:
Max HE Shell Damage: 1,800
Range: 5.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.7 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 8 km
Bombs in Payload: 1× 650 lb Depth Bomb Mk 38
Max Bomb Damage: 4,900
Chance of Fire: 28%

Anti Aircraft Defence

Long Range:
4×1 127 mm/38 Mk.12 on a Mk.24 mount:
4×2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage Within an Explosion:  1610
Damage by long-range AA guns:  105
Number of Explosions Per Salvo:  5
Continuous Damage: 501
Action Zone:  3.5 - 5.8 km
Mid Range:
17×4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  441
Hit Probability:  100%
Short Range:
56×1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  396
Hit Probability:  95%


Maximum Speed: 33.0 kts
Turning Circle Radius: 1120 m
Rudder Shift Time: 13.9 s
Propulsion: 150,000 hp


Surface Detectability:   14.5 km
Detectability by depths:  0-10.7 km
Air Detectability:  10.7 km

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite.
Action Time:  60 s.
Reload Time:  90 s.
Slot 2: Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 3 km
Fighters: +4
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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