Almirante Grau - Tier VIII Pan-American Premium Cruiser

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flag Almirante Grau - Tier VIII Pan-American Premium Cruiser

A De Zeven Provinciën-class cruiser purchased by the Peruvian Navy from the Netherlands in 1973 and named after Admiral Miguel Grau Seminario.
 
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Changes to flag shipicon VIII Almirante Grau - January 25, 2023
  • Main battery reload time increased: 4.5 to 7 s.
  • Changes to Combat Instructions:
    • Bonus to reload time increased: 20% to 66% faster
    • Removed bonuses to ship speed and acceleration rate
    • Duration reduced: 60 to 30 s.
    • The Combat Instructions meter now fills by 10% every 5 seconds the ship remains undetected
    • The progress bar starts to decay 30 seconds after being detected by the enemy
    • Decay rate: 10% for every 5 seconds the ship remains detected

The gameplay concept for Almirante Grau rests on her guns and good concealment values. The updated Combat Instructions will better suit this concept. However, in order to balance them out, the ship’s standard main battery reload time was increased.

 
 
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Aquisition

The Almirante Grau was completed for the Royal Netherlands Navy in 1953 as HNLMS De Ruyter. After two decades in service, she was decommissioned in 1973, and in the same year the Peruvian Navy bought the ship as a counter to the acquisition of the Swedish cruiser Gota Lejon by the Chilean Navy.
Renamed Almirante Grau, in honour of the Peruvian Admiral Miguel Grau, she arrived to its new homeport of Callao on July 11, 1973. The Almirante Grau became fleet flagship replacing a former cruiser of the same name (the ex-HMS Newfoundland) which was renamed Capitán Quiñones.

Key Features

The main feature of the ship is the presence of Combat Instructions. When activated, they reduce the main battery reload time and improve both the ship's acceleration and manoeuvrability.
The ship has weak armour, which is compensated by her access to an improved "Repair Party" consumable, which restores 50% of citadel damage received and has an enhanced HP recovery rate. Almirante Grau can also equip either "Hydroacoustic Search" or "Defensive AA Fire" in one consumable slot.

Almirante Grau Info:

Ship Name:  flag shipicon VIII Almirante Grau
Level: 8
Paper ship: No
Class: De Zeven Provinciën-class cruiser
WG introduction:  January 12, 2023
Status during early access and tests: shipicon Special Ship
Status when final: shipicon Premium Ship
Estimated release: 0.12.3
Nation:  flag Pan-American (Peru)
Current development status: Work in Progress

Almirante Grau Armor:

Health: 33,900
Plating: 25 mm
Fires duration: 30 s
Torpedo protection, Damage reduction: 19%

Main Battery:

4 x 2 152 mm:
Firing Range: 16.1 km
Reload Time: 7.0 s
180 Degree Turn Time: 21.5 s
Maximum Dispersion: 144 m
Sigma Value: 2.0σ
 

Shells:

HE Shells:
8 x 152 mm:
Maximum HE shell damage: 2150
Alpha Piercing HE: 30.0 mm
HE Shell initial velocity: 900.0 m/s
Chance of causing fire: 11.0%

AP Shells
8 x 152 mm:
Maximum AP shell damage: 3000
AP Shell initial velocity: 900.0 m/s

Combat Instructions:

Activation effect:
Main battery reload time: 66%
Action time: 30.0 s
Activation conditions
Number of hits per salvo needed for salvo to be taken into account: 5
Number of adjustments firing salvoes required: 5
If you are inactive, you will start to lose your progress.
If you are inactive, you will start to lose your progress.
Time spent without firing on target until adjustment firing progress begins to deplete: 30 s
Interval between steps of depletion of adjustment firing progress: 5 s
Rate of depletion of adjustment firing progress: 10%

Depth Charges:

Maximum bomb damage: 2000
Charges: x 2
Max depth:  80 m
Bombs per charge: x 6
Reload: 40 s
Chance of fire:  11%

AA Defence:

Long Range:
4x2 152 mm:
Action Zone:  6.9 km
Hit Probability:  90 %
Continuous Damage Per Second:  74
Damage within an explosion:  1,680
Continuous Damage:  417
Number of explosions in a salvo:  4
Action zone:  3.5-6.9 km.
Mid Range:
4 x 2 57.0 mm:
8 x 1 40.0 mm:
Action Zone:  0.1-4.0 km
Hit Probability:  90 %
Continuous Damage Per Second:  672

Mobility:

Maximum speed: 32.0 knots
Turning circle radius: 700 m
Rudder shift time: 9.1 s
Propulsion: soon hp

Visibility:

Surface Detectability: 11.9 km
Air Detectability: 8.5 km
Detectability by enemy subs: 0-8.5 km
Detectability whilst firing in smoke: 5.9 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Repair Party:
Charges: 3
Action Time: 20 s
Reload Time: 80 s
HP per Second: +237.3 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detectability: 3.0 km
Ship detectability: 4.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 3: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 180 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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