Almirante Grau - Pan-American Peruvian Tier VIII Premium Cruiser 1953 (68 Random Bundles)

flag Almirante Grau - Pan-American Peruvian Tier VIII Premium Cruiser 1953

The flagships of the Peruvian Navy traditionally bear the name of Admiral Miguel Grau Seminario, with a total of five such ships in history. The third ship bearing this name was purchased from the Netherlands in 1973. Cruiser De Ruyter was laid down in 1939 in Schiedam and completed after the war according to a modified project, which included dual-purpose main battery guns and modern radar equipment. Almirante Grau had been the flagship of the Peruvian Navy for 45 years. At the time of her decommissioning, the ship was the last artillery cruiser belonging to any navy.
 
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Almirante Grau Commemorative Flag
Miguel María Grau Seminario is the most renowned Peruvian naval officer of the 19th century and a national hero of Peru. One of the key elements comprising the country's naval symbols is the depiction of Inti, the Sun god in Inca mythology.
 
 

Key Features

The main feature of the ship is the presence of Combat Instructions. When activated, they reduce the main battery reload time and improve both the ship's acceleration and manoeuvrability.
The ship has weak armour, which is compensated by her access to an improved "Repair Party" consumable, which restores 50% of citadel damage received and has an enhanced HP recovery rate. Almirante Grau can also equip either "Hydroacoustic Search" or "Defensive AA Fire" in one consumable slot.

Almirante Grau Info:

grau paint
Ancient Totem Permanent Camouflage.
 
Ship Name:  flagshipicon VIII Almirante Grau
Tier VIII: (8)
Paper ship: No
Class: De Zeven Provinciën-class cruiser
WG introduction:  January 12, 2023
Status: shipicon Premium Ship
Released: 0.12.3
Base value: 11,000 doubloon doubloons
How to obtain: A chance of a drop in 68 Random Bundles, also available for cash in the Premium Shop.
Nation:  flag Pan-American (Peru)
Current development status: Released Aisa

 

Inca Trail Adventure

 

Inca Tokens
Inca Tokens are the currency of the event and can be used to unlock the random bundles that hold the main rewards, including flagshipicon VIII Almirante Grau herself.
 
  • Each random bundle costs 50  Inca Tokens to unlock.
  • To unlock all the random bundles, you need 3,400  Inca Tokens
  • By completing all six combat missions of the adventure, you can earn a total of 200  Inca Tokens.
  • You can additionally purchase packs of 50  Inca Tokens for 500 doubloon doubloons each, or larger packs of 850 for 7,650 doubloon doubloons; 1,700 for 14,450 doubloon doubloons; or 3,400  Inca Tokens for 27,200 doubloon doubloons at a discount in the Armory.
Inca Trail Adventure [UTC]
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Armory
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This adventure will see you follow a pair of Dutch sailors who have decided to use their preciously short vacation to get to know the Peruvian culture and collect various souvenirs.

As rewards for completing the event's combat missions, you’ll receive  Inca Tokens, the Inca Trail commemorative flag, and more useful items. During the adventure, you may also receive the "Rotterdam" and "Tumi" themed patches. Inca Tokens are a new temporary resource that you can exchange for random bundles that can drop flagshipicon VIII Almirante Grau with a 10-skill-point Commander and a commemorative flag, the Ancient Totem permanent camouflage for Almirante Grau, and other rewards. It's possible to obtain additional Tokens from the Armory in exchange for Doubloons.


Almirante Grau Armor:

Health: 33,900
Plating: 13-100 mm
Fires duration: 30 s
Superstructure: 13 mm
Armor Belt: 25-75 mm
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 16-50 mm
Citadel Aft Athwartships: 16 mm
Citadel Torpedo Bulkhead: 15-30 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Turret Plating: 50-100 mm
Torpedo protection, Damage reduction: 19%
Tonnage: 12,165

Main Battery:

4 x 2 152 mm/53 Model 1942 in a turret:
Firing Range: 16.1 km
Reload Time: 7.0 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 144 m
Sigma Value: 2.0σ
 

Shells:

HE Shells:
8 x 152 mm HE Brisantgranaat:
Max HE Shell Damage: 2,150
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2841
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 46.0 kg
Shell Ricochet: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 11%

AP Shells
8 x 152 mm AP Pantsergranaat:
Maximum AP shell damage: 3,000
Shell Air Drag:  0.2884
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp:  2200.0
Shell Mass: 46.7
Shell Ricochet At: 45.0°
AP Shell initial velocity: 900.0 m/s

Combat Instructions:

Activation condition:
Stay undetected to increase your completion progress with each interval.
If you are inactive, you will start losing your progress.
When your progress reaches 100%, it cannot be lost.
To activate Combat Instructions, Press F

Interval: 5 s
Pro8gress per interval: 10%
Time of inactivity before progress loss: 30s
Progress loss per second of inactivity: 2%

Activation effect
Main battery reload time: -66 %
Action time: 30s

Depth Charges:


Maximum bomb damage: 2000
Charges: x 2
Max depth:  80 m
Bombs per charge: x 6
Reload: 40 s
Chance of fire:  11%

AA Defence:

Long Range:
4x2 152 mm/53 Model 1942 in a turret:
Action Zone:  6.9 km
Hit Probability:  90 %
Continuous Damage Per Second:  74
Damage within an explosion:  1,680
Continuous Damage:  417
Number of explosions in a salvo:  4
Action zone:  3.5-6.9 km.
Mid Range:
4 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount:
8 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Action Zone:  0.1-4.0 km
Hit Probability:  90 %
Continuous Damage Per Second:  672

Mobility:

Maximum speed: 32.0 knots
Turning circle radius: 700 m
Rudder shift time: 9.1 s
Propulsion: 85,000 hp

Visibility:

Surface Detectability: 11.9 km
Air Detectability: 8.5 km
Detectability by enemy subs: 0-8.5 km
Detectability whilst firing in smoke: 5.9 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detectability: 3.5 km
Ship detectability: 5.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 3: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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