HMS Colossus - British Tier VIII Aircraft Carrier 1944

Colossus header image

flagship icon HMS Colossus - British Tier VIII Aircraft Carrier 1944

The lead ship in a series of "light fleet carriers"—an intermediate link between high-speed attack aircraft carriers and low-speed escort aircraft carriers—that were built in the U.K. at the height of World War II.
 
 
Colossus Commemorative Flag
In 1946, Colossus was loaned to France and renamed Arromanches. Five years later, the ship was finally transferred to the French Navy under this name. The carrier got her new name from the commune of Arromanches-les-Bains in the Lower Normandy region of France.
 
 Key Features

Key Features

The aircraft carrier is armed with three types of squadrons - attack aircraft with AP rockets, torpedo bombers, and bombers that drop HE bombs in level flight.
Attack aircraft rockets have good armour penetration, which will allow them to deal good damage to various types of targets. The torpedo bombers have a good health pool, but low speed. Also, the torpedo bomber squadron contains only 2 attacking flights of three aircraft. The bombers carry a large number of high-explosive bombs but have a large spread ellipse.
At the same time, the aircraft carrier itself has a low speed, which will make it difficult to quickly change position. She also has no secondary armament and weak air defense.
In 1946, HMS Colossus was loaned to the French Navy, and renamed Arromanches; she was bought by the French in 1951.
 Colossus Info

Colossus Info

colossus birdseye
Ship Name:  VIII Colossus
Tier: 8
Paper ship: No
Class: Colossus-class aircraft carrier
WG introduction: December 12th, 2022
Estimated Ship Release: 12.2
Base Value: 12,300 doubloons
Nation:   Britain
Current development status: Work in Progress
 
 Colossus Armor

Colossus Armor

Hit Points: 47,600 hp
Overall: 13-40 mm
Fore Athwartships: 14-21 mm
Aft Athwartships: 14-21 mm
Hangar Plating: 19 mm
Torpedo Bulkhead: 21 mm
Armor Belt: 19-21 mm
Citadel Deck: 19 mm
Citadel Bottom: 40 mm
Superstructure: 13 mm
Tonnage: 18,040 ton
Air Wing

Air Wing

Attack Aircraft - Vought Corsair MkIV
Plane HP: 1460 hp
Cruising Speed: 169 kts
Max Speed: 209 kts
Engine Boost Time: 5 s
Engine Boost Reload Time: 10 s
Attacking Plane Amount: 3
Aircraft Squadron Amount: 9
Aircraft on Deck: 12
Aircraft Restoration: 1 unit/83 s
Detectability: 10 km
Rocket Stats
Max AP Rocket Damage: 2350
Ammo Type: 6 × HVAR 127 MM
Rocket Air Drag: 0.35
Rocket Detonator: 0.022
Rocket Detonator Threshold: 19.0
Rocket Krupp: 3000
 
Torpedo Bombers - Fairey Barracuda MkV:
Plane HP: 2060 hp
Cruising Speed: 127 kts
Max Speed: 162 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 3
Squadron Amount: 6
Aircraft on Deck: 9
Plane Restoration: 1 unit/62 s
Detectability: 10 km
Torpedo Stats:
Alpha Damage: 5200
Torpedoes in Payload: 1x Mark XVI
Aerial torpedo speed: 35 knots
Arming distance: 470 m
Torpedo Range: 2.4 km
Arming distance: 329 m
 
Dive Bomber - Fairey Barracuda MkV:
Plane HP: 2230 hp
Cruising Speed: 130 kts
Max Speed: 165 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 3
Squadron Amount: 9
Aircraft on Deck: 12
Plane Restoration: 1 unit/76 s
Detectability: 10 km
Bomb Stats:
Max HE Bomb Damage: 4700
Alpha piercing HE: 32.7 mm
Ammo Type: 6 × 250 lb G.P. Bomb Mk.I HE
Bomb Air Drag: 0.35
Bomb Detonator: 0.03
Bomb Detonator Threshold: 25.0
Bomb Krupp: 3.0
Bomb Mass: 454.0 kg
Bomb Speed: 300.0 m/s
Chance of fire: 27%
 Depth Charge Airstrike (Auto)

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 7 km
Bombs in Payload: 1 x 350-lb bomb Mk VIII
Max Bomb Damage: 4200
Chance of Fire: 24%
Anti Aircraft Defence

Anti Aircraft Defence

Mid Range:
6 × 4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
10 × 1 40 mm/56 OQF on a Boffin mount
9 × 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  438
Action Zone:  0.1 - 3.5 km
 Mobility

Mobility

Maximum Speed: 25.0 kts
Turning Circle Radius: 890 m
Rudder Shift Time: 10.7 s
Propulsion: 40,000 hp
 Visibility

Visibility

Surface Detectability:   11.4 km
Detectability by depths:  0~9.7 km
Air Detectability:  9.7 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite.
Action Time:  60 s.
Reload Time:  90 s.
Slot 2: Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 3 km
Fighters: x 4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
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