HMS Colossus: Tier VIII British Aircraft Carrier 1944

hms colossus header image

flagship icon HMS Colossus:  Tier VIII British Aircraft Carrier 1944

Colossus is the lead ship in a series of "light fleet carriers" built in the U.K. at the height of World War II. The series was an intermediate link between high-speed attack aircraft carriers and low-speed escort aircraft carriers.

 
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Colossus Commemorative Flag
In 1946, Colossus was loaned to France and renamed Arromanches. Five years later, the ship was finally transferred to the French Navy under this name. The carrier got her new name from the commune of Arromanches-les-Bains in the Lower Normandy region of France.
 
key features image Key Features

Key Features

  • Lead Ship: Intermediate link between high-speed attack aircraft carriers and low-speed escort aircraft carriers, built in the UK during World War II.
  • Armed Squadrons: Equipped with three types of squadrons:
    • Attack Aircraft: With AP rockets for good armor penetration and damage.
    • Torpedo Bombers: Good health pool but low speed, with 2 attacking flights of three aircraft each.
    • Bombers: Drop HE bombs in level flight, carrying many bombs but with a large spread ellipse.
  • Carrier Mobility: Low speed, making it difficult to quickly change position.
  • Armament and Defense: Lacks secondary armament and has weak air defense.
 Colossus Info

Colossus Info

colossus birdseye
Ship Name:  VIII Colossus
Tier: 8
Paper ship: No
Class: Colossus-class aircraft carrier
WG introduction: December 12th, 2022
Estimated Ship Release: 12.3
Base Value: 12,000 doubloon Doubloons
Nation:   Britain
Current development status: Released
 Armor

Armor

Hit Points: 47,600 hp
Overall: 13-40 mm
Fore Athwartships: 14-21 mm
Aft Athwartships: 14-21 mm
Hangar Plating: 19 mm
Torpedo Bulkhead: 21 mm
Armor Belt: 19-21 mm
Citadel Deck: 19 mm
Citadel Bottom: 40 mm
Superstructure: 13 mm
Tonnage: 18,040 ton
Air Wing

Air Wing

Attack Aircraft

Plane HP: 1460 hp
Cruising Speed: 169 kts
Max Speed: 209 kts
Engine Boost Time: 5 s
Engine Boost Reload Time: 10 s
Attacking Plane Amount: 3
Aircraft Squadron Amount: 9
Aircraft on Deck: 12
Aircraft Restoration: 1 unit/90 s
Detectability: 10 km
 

Rocket Stats

Max AP Rocket Damage: 2350
Ammo Type: 6 × HVAR 127 mm
Rocket Air Drag: 0.35
Rocket Detonator: 0.022
Rocket Detonator Threshold: 19.0
Rocket Krupp: 3000
 

Torpedo Bombers

Plane HP: 2060 hp
Cruising Speed: 127 kts
Max Speed: 162 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 3
Squadron Amount: 6
Aircraft on Deck: 9
Plane Restoration: 1 unit/80 s
Detectability: 10 km
 

Torpedo Stats:

Alpha Damage: 5200
Torpedoes in Payload: 1x Mark XVI
Aerial torpedo speed: 35 knots
Arming distance: 470 m
Torpedo Range: 2.4 km
Arming distance: 329 m
 

Dive Bomber

Plane HP: 2230 hp
Cruising Speed: 130 kts
Max Speed: 165 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 3
Squadron Amount: 9
Aircraft on Deck: 12
Plane Restoration: 1 unit/80 s
Detectability: 10 km
 

Bomb Stats:

Max HE Bomb Damage: 4700
Alpha piercing HE: 32.7 mm
Ammo Type: 6x 250 lb G.P. Bomb Mk.I
Bomb Air Drag: 0.35
Bomb Detonator: 0.03
Bomb Detonator Threshold: 25.0
Bomb Krupp: 3.0
Bomb Mass: 454.0 kg
Bomb Speed: 300.0 m/s
Chance of fire: 27%
 Depth Charge Airstrike (Auto)

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 7 km
Bombs in Payload: 1x 350-lb bomb Mk VIII
Max Bomb Damage: 4200
Chance of Fire: 24%
Anti Aircraft Defence

Anti Aircraft Defence

Mid Range:

6×4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
19×1 40 mm/56 OQF Mk.III on a Mk.VII mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  438
Action Zone:  0.1 - 3.5 km
 Mobility

Mobility

Maximum Speed: 25.0 kts
Turning Circle Radius: 890 m
Rudder Shift Time: 10.7 s
Propulsion: 40,000 hp
 Detection

Detection

Surface Detectability:   11.4 km
Detectability by depths:  0~9.7 km
Air Detectability:  9.7 km
Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite.
Action Time:  60 s.
Reload Time:  90 s.
Slot 2: Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 3 km
Fighters: x 4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 

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