
USS Black - American Tier IX Destroyer 1943
One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.

USS Black Commemorative Flag (not WG in-game flag).
Destroyer USS Black (DD-666) was named after Lieutenant Commander Hugh Black, who perished together with his ship, sunk by a German submarine in 1942. The ship's badge features the image of the black knight errant.
USS Black's Return ● USS Black Info ● USS Black Armor ● Main Battery ● Depth Charges ● Torpedoes ● AA Defence ● Mobility ● Visibility ● Consumables
Return of USS Black.
From 10th of June to 1st of July during Updates 0.11.4 and 0.11.5, you will be able to earn and exchange
tokens for themed sequential bundles which contain historical Commanders, a patch, a flag, and the
Sui Generis permanent camouflage for 
IX Black.




To unlock all the bundles, you will need to have
24,000 tokens, which can be purchased with
Doubloons at a rate of 1:1. You can also earn up to
2,500 tokens during the course of the portal campaign, which itself is enough to purchase bundles with the patch, themed expendable camouflages, signals, and more. At the end of the chain of sequential bundles, 
IX Black itself will be available to purchase for
19,300 Doubloons,.






Immediately following the end of the portal campaign, 
IX Black will be made available in the Armory in exchange for ~
296,000 Coal. The exact cost will be about the same as that of 
IX Neustrashimy. It will be possible to apply the Ships Armory coupon, which will incidentally be refreshed in June. Thus, in you will be able to purchase her either with Doubloons or with Coal.





Ship Name: 
IX Black


Tier: IX (9)
Paper ship: No
Class: Fletcher class destroyer
Status:
Premium Ship

Ship Release: 0.6.5
Ship Re-Release: ~0.11.4 - 0.11.5
Base Value: 20,000
Doubloons

How to obtain: (Read above > The Return of USS Black)
Nation:
USA

Permaflage:
USS Black Type 10 Free

Current development status: Released
Main Battery Armament:
5 x 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Max Range: 12.9 km
Reload: 3.3 s
180° Turn Time: 5.3 s
Dispersion at Max Range: 111 m
Sigma: 2.0σ
Shell Types:
HE Shells 5 x 127 mm HE Mk32:
Max HE Shell Damage: 1800
HE Max Salvo: 9,000
HE Max DPM: 163,636
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0/60.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
AP Shells: 5 x 127 mm AP/SC Mk38:
Max AP Shell Damage: 2100
AP Max Salvo: 10,500
AP Max DPM: 190,909
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0/60.0°
Shell Speed: 792.0 m/s
Reload: 45 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 8 km
Bombs in Payload: 3 × 350 LB Depth Bomb MK 54
Max Bomb Damage: 2600
1 × 5 533 mm Mk14/Mk29:
1 × 5 533 mm Mk15/Mk29:
1 × 5 533 mm Mk15/Mk29:
Max Damage: 21,600
Range: 13.7 km
Reload: 96 s
Speed: 43 kts
180 degree turn time: 7.2 s
Torpedo detectability: 0.9 km
Enemy response time after spotting these torps: 8.05 s
Long Range:
5 × 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 77
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 4
Action zone: 3.5 - 5.8 km
Mid Range:
3 x 2 40 mm/56 Bofors on a Mk.1 mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 70
Short Range:
2 × 2 20 mm Oerlikon on a Mk.24 mount:
7 × 1 20 mm Oerlikon on a Mk.4 mount:
7 × 1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 91
Maximum speed: 35.0 knots
Turning circle radius: 550 m
Rudder shift time: 3.9 s
Propulsion: 60,000 hp
Surface Detectability: 7.4 km
Air Detectability: 3.2 km
Detectability by enemy subs: 0-3.2 km
Detectability whilst firing in smoke: 2.8 km
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action Time: 30 s
Reload Time: 160 s
Radius: 450 m
Life time: 127 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Slot 3: Surveillance Radar:
Charges: 3
Action Time: 19 s
Reload Time: 120 s
Detectability Ship distance: 7.5 km