Puerto Rico - American Tier X Heavy Cruiser 1940 - Late Summer Dockyard Ship

warship

flagshipicon Puerto Rico - American Tier X Heavy Cruiser 1940

The project that preceded the creation of the "large Alaska-class cruisers". The CA2-D variant was designed with twelve 305 mm main battery guns.
 
 
flag
Puerto Rico Commemorative Flag.
 
One of the earliest versions of the “large cruisers” project named after the U.S. “territories” and Puerto Rico being one of them, she carried twelve 305 mm main battery guns on board.
 


 
The latest stats from PTS 0.11.4
 
return The Return of Puerto Rico to the Dockyard
When will Puerto Rico return?

The Dockyard with iconicon VIII Atlântico will not be the last one this year, the next opportunity to build a ship will come at the end of summer (more info will be added here when available), this time, WG will return the pioneer of the Dockyard iconicon X Puerto Rico.

The BIG Cockup with the first Puerto Rico Dockyard and the changes WG made
The first Dockyard with iconicon X Puerto Rico was very complicated and not the most successful from the perspective of its design and mechanics, WG have taken all of their mistakes into account and reworked the event design. As all subsequent iterations, starting with icon icon VIII Odin demonstrated, the Dockyard in its current format has become a full-fledged part of our game and works well. On top of that, according to WG, many players have been asking when they are going to bring Puerto Rico back to the game. So that's why they have decided to put Puerto Rico back on the stocks, WG see this as an excellent opportunity to rectify their early mistakes with this feature. It also means that you'll be building a Tier X ship, which hasn't happened since the very first Dockyard. Those who didn't manage to build the ship in the New Year Update 0.8.11 or started playing the game later will now have a chance to do so. Obtaining the ship will be much easier than the first time, but it won't be possible to finish the construction for free, same as with previous ships at the Dockyard.

What if you already own Puerto Rico?
Players who already have iconicon X Puerto Rico in their Ports but still build her at this Dockyard will be provided with compensation. WG plan to give such players the opportunity to select a bundle with one of the following resources: doubloonsDoubloons, iconSteel, COALCoal, or iconResearch Points. The amount of whichever resource is in the bundle will be enough to obtain any Tier X ship that will be available for purchase at the time of this event.

info Puerto Rico Info
Ship Name: flagshipicon X Puerto Rico
Tier: 10
Paper ship: Yes
Class: Heavy cruiser
Status: shipiconSpecial Ship
Ship Release: 0.8.11
Base Value:  34,650 doubloons Doubloons
Resource purchase: DOCKYARD Dockyard Ship (Read above > The Return of Puerto Rico to the Dockyard)
Nation:  flag USA
Permaflage:  camoPuerto Rico Type 10 Free
Current development status: Released
armor Puerto Rico Armor
armor
Hit Points: 71,650 hp
Armour: 16-325 mm
Fore Athwartships: 38-305 mm
Aft Athwartships: 38-305 mm
Citadel Fore Athwartships: 76-305 mm
Citadel Aft Athwartships: 76-305 mm
Citadel Torpedo Bulkhead: 57 mm
Casemate Armor Belt: 30-254 mm
Citadel Deck: 19 mm
Citadel Bottom: 50 mm
Turret Plating: 127-325 mm
Torpedo protection, damage reduction: 28%
Tonnage: 49,091 t
mainbattery Main Battery
Main Battery Armament:
4 x 3 305 mm/50 Mk.8 in a turret:
Max Range:  18.8 km
Reload:  22.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  248 m
Sigma:  2.20σ
 
Shell Types:
HE Shells 12 x 305 mm AP Mk18 mod. 1:
Max HE Shell Damage: 4300
HE Max Salvo: 51,600
HE Max DPM: 140,727
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3433
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 462.3 kg
Shell Ricochet: 91.0/60.0°
Shell Speed: 808.0 m/s
Burn Probability: 27%
 
AP Shells: 12 x 305 mm AP Mk18 mod. 1:
Max AP Shell Damage: 8900
AP Max Salvo: 106,800
AP Max DPM: 291,272
Ammo Type: Armor Piercing
Shell Air Drag: 0.3343
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0
Shell Diameter: 305 mm
Shell Krupp: 2470.0
Shell Mass: 517.0 kg
Ricochet At: 60.0/67.5°
Shell Speed: 762.0 m/s
depthcharge Depth Charge Airstrike
Reload: 45 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 8 km
Bombs in Payload: 3 × 350 LB Depth Bomb MK 54
Max Bomb Damage: 2600
secondary Secondary Armament
8 × 2: 127 mm HE Mk41:
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.279
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1.0
Shell Mass: 31.75 kg
Shell Ricochet: 91.0/60.0°
Shell Speed: 808.0 m/s
Burn Probability: 9%
aadefence Anti Aircraft Defence
Long Range:
8 × 2 127 mm/54 Mk.16 on a Mk.41 mount:
Firing range:  6.0 km
Hit Probability:  90 %
Damage by Zone Area AA:  144
Damage Caused by Shell Explosions:  1680
Number of Explosions Per Salvo:  6
Action zone:  3.5 - 6.0 km
Mid Range:
16 × 4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  420
Short Range:
21 × 1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  186
mobility Mobility
Maximum speed: 33.5 knots
Turning circle radius: 910 m
Rudder shift time: 15.9 s
Propulsion: 212,000 hp
visibility Visibility
Surface Detectability: 16.1 km
Air Detectability: 11.2 km
Detectability by enemy subs: 0-11.2 km
Detectability whilst firing in smoke: 13.5 km
consumables Available Consumables
Slot 1: Damage Control Party:
Charges:  infinite
Action Time:  5 s
Reload Time:  60 s
Slot 2Defensive AA Fire:
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 2Hydroacoustic Search:
Charges:  3
Action Time:  100 s
Reload Time:  120 s
Detectability Torpedo distance: 3.5 km
Detectability Ship distance: 5.0 km
Slot 3Surveillance Radar:
Charges:  3
Action Time:  35 s
Reload Time:  120 s
Detectability Ship distance: 10.0 km
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
Slot 3: Spotting Aircraft:
Charges:  4
Action Time:  100 s
Reload Time:  240 s
Added Firing Range :  +20%
Slot 4: Repair Party:
Charges:  3
Action Time:  28 s
Reload Time:  80 s
HP per Second:  +358 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 

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