St. Vincent v St. Lawrence Comparison Table

St. Vincent v St. Lawrence Comparison Table

Clone ship St. Lawrence differences to St. Vincent are marked 🔧
 
Currently, WG have 2 possible gameplay concepts for British battlecruisers:
  • Medium-close range brawlers with short firing ranges, torpedoes with high damage but small launch sectors, secondary guns with a high chance to set fires, as well as quick acceleration and maneuverability characteristics. At the same time, they would have average accuracy and HE penetration values. The deck armor is the same as that of British heavy cruisers. Available consumables would include Engine Boost, Defensive AA Fire, and Repair Party.
  • Long-range ships with high accuracy and powerful HE and AP shells. Equipped with Engine Boost, Defensive AA Fire and a standard Repair Party. They would however not have improved maneuverability and powerful armor.
WG want to test both concepts to determine which one suits the branch best. In order to test both concepts on the same ship, we create a clone of St. Vincent — St. Lawrence.
 
Changes to flag warshpicon X St. Vincent - June 1st, 2022
  • Main battery sigma parameter increased: 1.5 to 1.6
  • Main battery firing range increased: 19.5 to 20.5 km
The above changes will be applied soon
 

St. Vincent

St. Lawrence (Clone Alternative)

Ship Armor:

Hit Points: 79 400 hp
Armour: 16-712 mm
Fore Athwartships: 32-305 mm
Aft Athwartships: 32-305 mm
Deck Casemate Armor: 51-152 mm
Citadel Fore Athwartships: 51-305 mm
Citadel Aft Athwartships: 51-305 mm
Citadel Torpedo Bulkhead: 32 mm
Armor Belt: 32-356 mm
Deck: 40 mm
Armor Deck Slope: 32 mm
Citadel Deck: 25 mm
Citadel Bottom: 50 mm
Turret Plating: 203-712 mm
Torpedo Protection, Damage Reduction: 14%

Main Battery Armament:

3 x 3 457 mm/45 Mk.II in a turret:
Max Range:  20.5 km
Reload:  30.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  212 m
Sigma:  1.6σ
 

Shell Types:

HE Shells 9x 457 mm HE Mk IIa:
Max HE Shell Damage: 7100
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1814.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 757.0 m/s
Burn Probability: 63%
 
AP Shells: 9x 457 mm AP Mk IIa:
Max AP Shell Damage: 14900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 76.0
Shell Diameter: 457 mm
Shell Krupp: 2485.0
Shell Mass: 1506.0 kg
Ricochet At: 45.0°
Shell Speed: 762.0 m/s

Depth Charge Airstrike:

Reload: 35 s
Available Flights: 3
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 11 km
Bomb Type: 450 lb. Bomb Mk VII
Bombs in Payload: 2
Max Bomb Damage: 2700

Torpedoes:

2 × 1 622 mm PR Mk II/622 mm Mk I*:
Alpha Damage: 21 067
Range: 10.0 km
Reload: 45 s
Speed: 67 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.7 km

Secondary Armament:

8 × 2 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
10 × 2 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

AA Defence:

Long Range:
10 × 2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  ~5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1470
Damage by long range AA guns:  102
Number of Explosions Per Salvo:  5
Continuous Damage:  392
Action Zone:  3.5 - 5.8 km
Mid Range:
10 x 2 40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
14 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
4 x 8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Firing range:  ~3.5 km
Damage by mid range AA guns:  697
Hit Probability:  75%

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 970 m
Rudder shift time: 17.0 s
Propulsion: 180,000 hp

Visibility:

Surface Detectability: 16.3 km
Air Detectability: 11.1 km
Detectability by enemy subs: 0-11.1 km
Detectability whilst firing in smoke: 17.31 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Specialised Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 80 s
Regeneration: 1588 hp/s
Regeneration HP per Charge: 31,760 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s

Ship Armor:

Hit Points: 79 400 hp
Armour: 16-712 mm
Fore Athwartships: 32-305 mm
Aft Athwartships: 32-305 mm
Deck Casemate Armor: 51-152 mm
Citadel Fore Athwartships: 51-305 mm
Citadel Aft Athwartships: 51-305 mm
Citadel Torpedo Bulkhead: 32 mm
Armor Belt: 32-356 mm
Deck: 32 mm 🔧
Armor Deck Slope: 32 mm
Citadel Deck: 25 mm
Citadel Bottom: 50 mm
Turret Plating: 203-712 mm
Torpedo Protection, Damage Reduction: 14%

Main Battery Armament:

3 x 3 457 mm/45 Mk.II in a turret:
Max Range:  21.5 km 🔧
Reload:  25.0 s 🔧
180° Turn Time:  30.0 s
Dispersion at Max Range:  229 m 🔧
Sigma:  2.0σ 🔧
 

Shell Types:

HE Shells 9x 457 mm HE Mk II: ðŸ”§
Max HE Shell Damage: 8200 🔧
Alpha Piercing HE: 114.0 mm 🔧
Ammo Type: High Explosive
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 1.0 🔧
Shell Mass: 1814.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 757.0 m/s
Burn Probability: 63%
 
AP Shells: 9x 457 mm AP Mk II: ðŸ”§
Max AP Shell Damage: 14900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033 🔧
Shell Detonator Threshold: 76.0
Shell Diameter: 457 mm
Shell Krupp: 2485.0
Shell Mass: 1506.0 kg
Ricochet At: 45.0°
Shell Speed: 762.0 m/s

Depth Charge Airstrike:

Reload: 35 s
Available Flights: 3
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 11.0 km
Bomb Type: 450 lb. Bomb Mk VII
Bombs in Payload: 2
Max Bomb Damage: 2700

Torpedoes:

2 × 1 622 mm PR Mk II/622 mm Mk I: ðŸ”§
Alpha Damage: 21067
Range: 4.0 km 🔧
Reload: 50 s 🔧
Speed: 67 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.7 km

Secondary Armament:

8 × 2 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
10 × 2 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

AA Defence:

Long Range:
10 × 2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1470
Damage by long range AA guns:  102
Number of Explosions Per Salvo:  5
Continuous Damage:  392
Action Zone:  3.5 - 5.8 km
Mid Range:
10 x 2 40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
14 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
4 x 8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Firing range:  3.5 km
Damage by mid range AA guns:  697
Hit Probability:  75%

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 970 m
Rudder shift time: 17.0 s
Propulsion: 180,000 hp

Visibility:

Surface Detectability: 17.8 km 🔧
Air Detectability: 12.1 km 🔧
Detectability by enemy subs: 0-12.1 km 🔧
Detectability whilst in smoke: 18.92 km 🔧

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party: ðŸ”§
Charges: 4🔧
Action Time: 28 s 🔧
Reload Time: 80 s
Regeneration: 397 hp/s 🔧
Regeneration HP per Charge: 11,116 hp/c 🔧
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
  {getButton} $text={More Details on the St. Vincent Page} $icon={link} $color={dodgerblue}   {getButton} $text={St. Lawrence Page} $icon={link} $color={red}
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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