USS San Diego - American Tier VIII Premium Light Cruiser 1942


 USS San Diego American Tier VIII Premium Light Cruiser 1942

An Atlanta-class light cruiser relying on dual purpose guns as her main battery. During the 1943-1944 rearmament, the ship's AA capabilities were improved by equipping her with 40 mm Bofors guns.
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Changes to  VIII USS San Diego - Apr 27, 2022
  • Maximum SAP shell damage reduced: 2,500 to 1,950
  • Main battery reload time increased: 5 to 5.5 s.
The following changes will be applied with the release of Update 0.11.4
USS San Diego Commemorative Flag
San Diego is the second most populous city in California and the key ship base of the United States Navy in the Pacific. San Diego Bay was discovered by Spanish navigators in 1524, and the city's motto reads as "Semper Vigilans" (Latin for "ever vigilant").
San Diego is similar in some ways to the light cruiser Austin — it has unlimited charges of the Main Battery Reload Booster consumable, and it equips the Hydroacoustic Search and Defensive AA Fire consumables in two separate slots. Furthermore, the ship has effective AA and access to SAP shells instead of AP. San Diego has low HP, good concealment, and two quadruple torpedo launchers.

USS San Diego Info:

Ship Name:  VIII USS San Diego
Tier: VIII (8)
Paper ship: No
Class: Atlanta-class light cruiser
WG introduction: Mar 9th, 2022
Status During Testing: Special Ship
Status when Final: Premium Ship
Ship Release: ~0.11.4-5
Base Value:  11,300  Doubloons
Nation:   USA
Permaflage:  San Diego Type 10 Free
Current development status: Work in Progress

Ship Armor:

Hit Points: 27 900.
Overall: 138-89 mm.
Fore Athwartships: 6-89 mm.
Aft Athwartships: 6-89 mm.
Plating: 16 mm.
Bulkhead: 25 mm.
Citadel Armor Belt: 51-89 mm.
Citadel Deck: 32 mm.
Citadel Bottom: 40 mm.
Turret Plating: 32 mm.
Tonnage: 8,470 t.

Main Battery Armament:

8 × 2 127 mm/38 Mk.12 on a Mk.29 mount:
Max Range: 16.0 km
Reload: 5.5 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 144 m
Sigma: 2.05σ

Shell Types:

AP Shells: 16 x 127 mm AP/SC Mk38:
Alpha Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.21
Ricochet At: 45-60°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0 mm
Shell Diameter: 127 mm
Shell Krupp: 2598.0
Shell Mass: 27.0 kg
Velocity: 792.0 m/s
SAP Shells: 16 x 127 mm SC Mk38:
Alpha Damage: 1950
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 36.0 mm
Shell Air Drag: 0.21
Ricochet At: 70-80°
Normalization: 45°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 127 mm
Shell Krupp: 3.0
Shell Mass: 27.0 kg
Velocity: 792.0 m/s


2 x 4 533 mm Quad:
Reload:  87 s
180° Turn Time:  7.2 s
Range:  4.5 km
Damage:  16633 hp
Speed:  65 kts
Visibility Distance:  1.3 km

AA Defence:

Long Range:
8 × 2 127 mm/38 Mk.12 on a Mk.29 mount:
Firing range:  5.8 km
Hit Probability:  90 %
Damage by Zone Area AA:  168
Damage Caused by Shell Explosions:  1540
Number of Explosions Per Salvo:  7
Action Zone:  3.5 - 5.8 km
Mid Range:
1 x 4 40 mm/56 Bofors on a Mk.2 mount
3 x 2 40 mm/56 Bofors on a Mk.1 mount:
Firing range:  3.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  91
Action Zone:  0.1 - 3.5 km
Short Range:
15 x 1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  116
Action Zone:  0.1 - 2.0 km

Depth Charges Airstrike:

Carries out aerial bombardment of the marked area.
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 3
Max Bomb Damage: 1600
Max Range: 5 km
Reload: 45 s


Maximum Speed: 32.5 kts
Turning Circle Radius: 610 m
Rudder Shift Time: 7.3 s
Propulsion: 75 000 hp


Surface Detectability:   11.8 km
Detectability by depths:  0-7.2 km
Air Detectability:  7.2 km
Detectability after Firing Main Guns in Smoke:   5.13 km

Available Consumables:

Slot 1Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  60 s.
Slot 2  :Repair Party
Charges:  3
Action Time:  28 s
Reload Time:  80 s
HP healed per sec: 139 hp/s km
Citadel damage recovery: 50%
Slot 3  :Hydroacoustic Search
Charges:  3
Action Time:  100 s
Reload Time:  120 s
Detectability Torpedo distance: 3.5 km
Detectability Ship distance: 5.0 km
Slot 4Defensive AA Fire
Charges:  4.
Action Time:  30 s.
Reload Time:  60 s.
Continuous Damage:   +100%
Damage from Shell Explosions:   +300%
Slot 5Main Battery Reload Booster
Charges: 2.
Action Time:  15 s.
Reload Time:  180 s.
Boost coeff:  -50%.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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