Marseille - French Tier X Super Heavy Cruiser 1944

Marseille - French Tier X Super Heavy Cruiser 1944

Marseille - French Tier X Super Heavy Cruiser 1944

In the process of developing a battlecruiser or "large" cruiser in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of the projects involved a ship armed with nine 330 mm guns in three triple-gun turrets on the ship's bow, with the second turret being elevated.


{tocify} $title={Table of Contents}

Rotate device icon Flip your mobile device to landscape for better viewing.
Released 0.11.4

Marseille Info:

Ship Name: France Cruiser TT X Marseille
Tier: X (10)
Class: Super Heavy Cruiser
WG introduction: Feb 10, 2022
Nation: France France

 

Ship Armor:

Health Points: 66950 hp
Armour: 16~335 mm
Turret plating: 150~330 mm
Superstructure: 16 mm
Armor Belt: 30~210 mm
Fore Athwartships: 30~200 mm
Aft Athwartships: 30~200 mm
Citadel Fore Athwartships: 200 mm
Citadel Aft Athwartships: 100 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Torpedo protection. Damage reduction: 25%

Main Battery Armament:

3 x 3 330 mm/50 Mle 1931 in a turret:
Max Range: 19.6 km
Main Battery Reload: 24.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 213 m
Sigma: 1.80σ

Shell Types:

HE Shells: 9x 330 mm HE OEA Mle 1935:
Alpha Damage: 4800
HE DPM: 108 000
Ammo Type: High Explosive
Alpha Piercing HE: 55.0 mm
Shell Air Drag: 0.2926
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 330 mm
Shell Krupp: 385.0
Shell Mass: 552.0 kg
Shell Ricochet At: 91.0°
Velocity: 885.0 m/s
Burn Probability: 35%
 
AP Shells: 9x 330 mm AP OPfK Mle 1935:
Alpha Damage: 9700
AP DPM: 218 250
Ammo Type: Armor Piercing
Shell Air Drag: 0.2801
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 55.0 mm
Shell Diameter: 330 mm
Shell Krupp: 2428.0
Shell Mass: 560.0 kg
Shell Ricochet At: 45°
Velocity: 870.0 m/s

Depth Charges Airstrike:

Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 3
Max Bomb Damage: 2600
Max Range: 8 km
Reload: 45 s

Secondary Armament:

4 x 3 139 mm HE OEA Mle 1928
6 x 2 139 mm HE OEA Mle 1928:
Range: 8.3 km
Reload: 6.5 s
Alpha Damage: 2000
Ammo Type: HE
Alpha Piercing HE: 23.0 mm
Velocity: 840 m/s
Chance of causing a fire: 10%

AA Defence:

Long Range:
6 × 2 139 mm/50 Mle 1938 on an Mle 1938 mount:
4 × 3 139 mm/50 Mle 1938 in a turret:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 196
Damage Caused by Shell Explosions: 1750
Continuous Damage: 348
Number of Explosions Per Salvo: 8
Action zone: 3.5-6.0 km
Mid Range:
2 × 4 40 mm Bofors on a Mk.2 mount:
8 × 2 40 mm Bofors on a Mk.1 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 207
Short Range:
18 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 221

Mobility:

Maximum Speed: 33.0 kts
Turning Circle Radius: 770 m
Rudder Shift Time: 14.5 s
Propulsion: 240 000 hp

Visibility:

Surface Detectability:   14.8 km
Detectability by depths:  0~10.1 km
Air Detectability:  10.1 km
Detectability after Firing Main Guns in Smoke:   12.1 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km

Slot 2: Auxiliary and Torpedo Armament Assistance:
Charges: 3
Torpedo tube reload time reduction: -12%
Secondary battery reload time reduction: -15%
Continuous AA damage augmentation: +15%
Action time: 30s
Maximum range: 15 km
Preparation time: 90 s
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.

Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s

Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km

Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%

Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +334 hp/s

Slot 5: Main Battery Reload Booster:
Charges: 4
Action time: 15 s
Reload time: 80 s
Main battery reload time: -50 %

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

Post a Comment (0)
Previous Post Next Post

Share This