Marseille - French Tier X Super Heavy Cruiser 1944

flag Marseille French Tier X Super Heavy Cruiser 1944

Marseille is a Super-heavy cruiser with a displacement of over 30,000 tons. Her main armament comprises nine 330 mm guns concentrated in three turrets at the ship's bow.
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Key Factors of the French Heavy Cruisers:
This new branch of ships will find a home beside the existing branch of the French cruisers. The distinctive features of these large cruisers are their speed (thanks to the traditionally French improved Engine Boost) and their large number of powerful guns with a long reload time, which is compensated with a Main Battery Reload Booster. However, they cannot boast of having strong armor. Because of this, coupled with their large size, they are quite vulnerable to HE shells. The preferred combat distance is medium and long-range, but thanks to the 139 mm secondaries with increased accuracy, these cruisers can also prove themselves in close-quarters combat.

Marseille Info:

Ship Name:   X Marseille
Tier:  X (10)
Paper ship:  Yes
Early Access:  Yes
Class:  Super Heavy Cruiser
WG introduction:  Feb 10, 2022
Status during 0.11.4/5:  Special Ship
Status in 0.11.6:  Researchable Ship
Ship release:  0.11.4
Nation:   France
Permaflage:  Type 20 5000  Doubloons. 
Permaflage:  Marseille Arc will be available at 7/8 of a chain of sequential bundles in the Armory.
Current development status:  Early Access with 0.11.4
How to obtain Marseille in 0.11.4 > Marseille will be available at 8/8 of a chain of sequential bundles in the Armory and then a purchase cost of 20,000  Doubloons. 
When Update 0.11.6 goes live, Marseille will become available for all players to research. Ship XP?  Credits?


Ship Armor:

Health Points: 66950 hp
Armour: 16~335 mm
Turret plating: 150~330 mm
Superstructure: 16 mm
Armor Belt: 30~210 mm
Fore Athwartships: 30~200 mm
Aft Athwartships: 30~200 mm
Citadel Fore Athwartships: 200 mm
Citadel Aft Athwartships: 100 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Torpedo protection. Damage reduction: 25%

Main Battery Armament:

3 x 3 330 mm/50 Mle 1931 in a turret:
Max Range: 19.6 km
Main Battery Reload: 24.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 213 m
Sigma: 1.80σ

Shell Types:

HE Shells: 9x 330 mm HE OEA Mle 1935:
Alpha Damage: 4800
HE DPM: 108 000
Ammo Type: High Explosive
Alpha Piercing HE: 55.0 mm
Shell Air Drag: 0.2926
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 330 mm
Shell Krupp: 385.0
Shell Mass: 552.0 kg
Shell Ricochet At: 91.0°
Velocity: 885.0 m/s
Burn Probability: 35%
AP Shells: 9x 330 mm AP OPfK Mle 1935:
Alpha Damage: 9700
AP DPM: 218 250
Ammo Type: Armor Piercing
Shell Air Drag: 0.2801
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 55.0 mm
Shell Diameter: 330 mm
Shell Krupp: 2428.0
Shell Mass: 560.0 kg
Shell Ricochet At: 45°
Velocity: 870.0 m/s

Depth Charges Airstrike:

Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 3
Max Bomb Damage: 2600
Max Range: 8 km
Reload: 45 s

Secondary Armament:

4 x 3 139 mm HE OEA Mle 1928
6 x 2 139 mm HE OEA Mle 1928:
Range: 8.3 km
Reload: 6.5 s
Alpha Damage: 2000
Ammo Type: HE
Alpha Piercing HE: 23.0 mm
Velocity: 840 m/s
Chance of causing a fire: 10%

AA Defence:

Long Range:
6 × 2 139 mm/50 Mle 1938 on an Mle 1938 mount:
4 × 3 139 mm/50 Mle 1938 in a turret:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 196
Damage Caused by Shell Explosions: 1750
Continuous Damage: 348
Number of Explosions Per Salvo: 8
Action zone: 3.5-6.0 km
Mid Range:
2 × 4 40 mm Bofors on a Mk.2 mount:
8 × 2 40 mm Bofors on a Mk.1 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 207
Short Range:
18 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 221


Maximum Speed: 33.0 kts
Turning Circle Radius: 770 m
Rudder Shift Time: 14.5 s
Propulsion: 240 000 hp


Surface Detectability:   14.8 km
Detectability by depths:  0~10.1 km
Air Detectability:  10.1 km
Detectability after Firing Main Guns in Smoke:   12.1 km


Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +334 hp/s
Slot 5: Main Battery Reload Booster:
Charges: 4
Action time: 15 s
Reload time: 80 s
Main battery reload time: -50 %
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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