Maya - Japanese Tier VII Premium Heavy Cruiser 1932

 Maya Japanese Tier VII Premium Heavy Cruiser 1932

Maya is a Takao-class heavy cruiser. At the height of World War II, the ship underwent a massive refit that involved the removal of one main battery turret and substantial reinforcement of her anti-aircraft capabilities.

 
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Maya Commemorative Flag.

The Lotus flower is one of the eight auspicious symbols of Buddhism. It is a symbol of enlightenment and mental purity.
Can be obtained with the Admirals Bundle
 
 
Key Features:
Maya is armed with eight powerful 203-mm guns that have high accuracy and chance to cause a fire by HE shells, but low firing range. She also is equipped with four 610-mm quadruple torpedo tubes with wide aiming angles, and high torpedo damage, and speed.
Maya has good concealment, high speed and HP pool, well-armoured deck, but a vulnerable citadel. She is equipped with a Main Battery Reload Booster consumable, which is not standard for Japanese cruisers, along with the Repair Party and Fighter consumables, and a choice between the Defensive AA Fire or Hydroacoustic Search consumables in a single slot. 
In comparison with Atago, Maya is equipped with Main Battery Reload Booster and has more powerful and faster torpedoes. At the same time, she has fewer main battery guns, less armoured deck, as well as a lower range and higher reload time of torpedoes. 
 

Maya Info:

Ship Name: premium cruiser VII Maya
Tier:  VII (7)
Paper ship:  No
Class:  Takao-class heavy cruiser
WG introduction:  Jan 14, 2022
Status: premium cruiserPremium Ship
Ship release:  0.11.3 - April 29, 2022
Research Purchase: Basic Bundle 8800Doubloon
Nation:   Japan
Permaflages:   Maya - Type 10 Free
Current development status: Released

Maya Armor:

Health Points: 39 200 hp
Overall: 13-127 mm
Superstructure: 13 mm
Fore Athwartships: 25-89 mm
Aft Athwartships: 25-76 mm
Armor Belt: 25 mm
Citadel Armor belt: 102-127 mm
Citadel Plating: 76 mm
Citadel Torpedo Bulkhead: 58-76 mm
Citadel Deck: 35-47 mm
Citadel Bottom: 30 mm
Turret Plating: 25 mm
Torpedo Protection: 19%
Tonnage: 15 810 t

Main Battery Armament:

4 × 2 203 mm/50 3rd Year Type No.2 in a Model E turret:
Max Range: 15.3 km
Reload: 16.5 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 130 m
Sigma: 2.00σ

Shell Types:

HE Shells: 8 x 203 mm HE Type0:
Alpha Damage: 3000
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 125.85 kg
Shell Ricochet At: 91.0°
Velocity: 840.0 m/s
Burn Probability: 17%
 
AP Shells: 8 x 203 mm AP Type91:
Alpha Damage: 4700
Alpha Piercing: 34.0 mm
Ammo Type: Armor Piercing
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2468.0
Shell Mass: 125.85 kg
Shell Ricochet At: 45.0°
Velocity: 840.0 m/s

Secondaries:

6 × 2 127 mm/40 Type 89 on a Model A1 mount:
Max HE Shell Damage: 2100
Range: 5.6 km
Reload: 5.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 725.0 m/s
Burn Probability: 8%

Torpedoes:

4 × 4 610 mm Quad/Type90 mod. 3:
Reload:  120 s
180° Turn Time:  7.2 s
Range:  8.0 km
Damage:  20967 hp
Speed:  76 kts
Visibility Distance:  2.5 km

AA Defence:

Long Range:
6 × 2 127 mm/40 Type 89 on a Model A1 mount:
Firing range:  5.8 km
Hit Probability:  90 %
Damage Within an Explosion:  1330
Damage by long range AA guns:  84
Continuous Damage:  155
Number of Explosions Per Salvo:  3
Action Zone:  3.5 - 5.8 km
Short Range:
27 × 1 25 mm/60 Type 96 on a single mount:
13 × 3 25 mm/60 Type 96 on a triple mount:
Firing range:  2.5 km
Hit Probability:  85 %
Damage by Zone Area AA:  217
Action Zone:  0.1 - 2.5 km

Depth Charges:

Maximum damage: 4600
Charges: 2
Bombs per charge: 9
Reload time: 40 s

Mobility:

Maximum Speed: 35.5 kts
Turning Circle Radius: 780 m
Rudder Shift Time: 10.1 s
Propulsion: 130,000 hp

Visibility:

Surface Detectability:  12.8 km
Detectability by depths:  0~7.2 km
Air Detectability:  7.2 km
Detectability after Firing Main Guns in Smoke: 7.6 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 2: Hydroacoustic Search:
Charges: 3.
Action time: 100 s.
Reload time: 120 s.
Torpedo detection range: 3.5 km.
Ship detection range: 5.0 km.
Submarine spotting range at max depth: 5.0 km.
Slot 3: Fighter:
Charges: 3.
Action Time: 60 s.
Reload time: 90 s.
Range: 3 km.
Fighters: x3
Slot 4: Repair Party:
Charges: 2
Action time: 28 s
Reload Time: 80 s
HP Per sec: +196 hp/s
Slot 5: Main Battery Reload Booster:
Charges: 2
Action time: 15 s
Reload Time: 60 s
Main Battery Reload Time: -50%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

3 Comments

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  1. Great job. In my opinion, in terms of characteristics, it should have the same range of torpedoes (10Km) as other ships from VI (Aoba), VII (Myoko) and its brother from VIII (Atago), since the Japanese take them very seriously for the long range of their torpedoes. For everything else, it is a level VII Atago that is not bad at all and many of us would like to have a ship like that, until we try it we cannot see its result.

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  2. Replies
    1. No news on that ship 😕, as soon as there is, I will post it on the blog.

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