Schlieffen - German Tier X Battlecruiser 1944

 

 Schlieffen German Tier X Battlecruiser 1944

Schlieffen is a high-speed battleship that inherited many traits of German battlecruisers of WWI period. The main armament is represented by 420 mm guns.
 
Key Features:
The Tier VII-X battleships are based on designs developed in the late 1910s.
> The concept of the alternative branch of German battleships rests on short-range combat due to their low concealment, decent secondaries, and small number of main battery guns with a low range of fire.
> The ships are also armed with long-range torpedoes.
> A small number of main battery guns with low firing range.
> The availability of torpedoes with a high range.
> A large number of secondary guns with high accuracy.
> Low visibility.
> Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers.
> Availability of the "Fast Damage Control Team"  similar to that of Soviet battleships.{alertInfo}
 
Ship Details:
Ship Name:   X Schlieffen
Tier: X (10)
Paper ship: Yes
Class: Battlecruiser
WG introduction: July 7th, 2021
Status: battleshipResearchable ship
Ship release: ~0.10.9
Research Purchase: XP?  Credits?
Nation:  German
Camouflages: Type 20 - Schlieffen > Cost 5000  Doubloons
Current development status: Released
Ship Armor:
Hit Points: 76,100 hp
Armour: 19~380 mm
Fore Athwartships: 50~300 mm
Aft Athwartships: 150 mm
Citadel Fore Athwartships: 75~300 mm
Citadel Aft Athwartships: 75~300 mm
Armor Belt: 150~350 mm
Citadel Torpedo bulkhead: 50~60 mm
Citadel Deck: 50~80 mm
Citadel Bottom: 50 mm
Turret Plating: 150~380 mm
Conning Tower: 380 mm
Torpedo Protection, Damage Reduction: 23%
Main Battery Armament:
4 x 2 420 mm/50 SK L/50 on a Drh LC/1918 mount:
Max Range:  19.8 km
Reload:  28.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  214 m
Sigma:  1.70σ
 
Shell Types:
 
HE Shells 8x 420 mm P.Spr.Gr. L/50:
Max HE Shell Damage: 4600
Alpha Piercing HE: 105.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.244
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 420 mm
Shell Krupp: 250.0
Shell Mass: 1050.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 835.0 m/s
Burn Probability: 27%
 
AP Shells: 8x 420 mm Spr.Gr. L/50:
Max AP Shell Damage: 12950
Ammo Type: Armor Piercing
Shell Air Drag: 0.244
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0 mm
Shell Diameter: 420 mm
Shell Krupp: 2300.0
Shell Mass: 1050.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 835.0 m/s
Secondary Armament:
8×2 150 mm Spr.Gr. L/4.5:
Max HE Shell Damage: 1700
Range: 8.3 km
Reload: 6.7 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%
12×2  105 mm Spr.Gr. Kz:
Max HE Shell Damage: 1200
Range: 8.3 km
Reload: 3.0 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Torpedoes:
4x4 533 mm/G7 T1 Ausf.C:
Reload:  160 s
180° Turn Time:  7.2 s
Range:  13.5 km
Damage:  16533 hp
Speed:  50 kts
Visibility Distance:  1.2 km
AA Defence:
Long Range:
12x2 105 mm:
Firing range:  ~5.2 km
Hit Probability:  75 %
Damage Within an Explosion:  1540
Damage by long range AA guns:  231
Continuous Damage:  379
Number of Explosions Per Salvo:  9
Action zone:  3.5-5.2 km
Mid Range:
3x2 55 mm
Firing range:  ~4.0 km
Damage by mid range AA guns:  119
Hit Probability:  75%
Short Range:
12×4 30 mm:
Firing range: ~3.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 340
Mobility:
Mobility: Maximum speed: 34.1 kt
Turning circle radius: 970 m
Rudder shift time: 16.1 s
Propulsion: 200,000 hp
Visibility:
Surface Detectability: 15.6 km
Air Detectability: 13.0 km
Detectability by enemy subs: 0~15.6 km
Detectability after Firing Main Guns in Smoke:  15.3 km
Depth Charge Airstrike:
Max bomb damage:   4100
Available flights:  2
Attacking flight aircraft:  2
Bombs in payload:   6
Range:  11.0 km
Reload:   60 s
Consumables:
Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time:  40 s
Slot 2:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +380 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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