Prinz Heinrich German Tier VII Researchable Battlecruiser 1916
Ersatz Yorck-class battlecruiser that was precursor to the "high-speed battleship" concept. Direct development of the Mackensen-class. Main battery guns are identical to those of Bayern-class battleships.
Key features of the German battlecruisers:
> Few main calibre guns with low range by class standards and better accuracy than most battleships
> The availability of torpedoes with a high range.
> A large number of secondary guns with high accuracy.
> Low visibility.
> Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers.
> Availability of the "Fast Damage Control Team" consumable with an accelerated reload time, relative to the standard "Damage Control Party".
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SHIP DETAILS:
Ship Name:
VII Prinz Heinrich


Tier: VII (7)
Paper ship: Yes
Class: Battlecruiser (BC)
WG introduction: July 7th, 2021
Status:
Researchable ship

Ship release: ~0.10.9
Research Purchase:
XP?
Credits?


Nation:
Germany

Camouflage:
Type 17 Cost 2000
Doubloons


Current development status: Released
HULL
(Hull plating Image Soon)
Hit Points: 56,300 hp
Overall : 25 mm
MAIN BATTERY:
4 x 2 380 mm/45 Drh LC/1913 on a Drh LC/1913 mount:
Max Range: 17.4 km
Reload: 29.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 204 m
Sigma: 1.50σ
SHELL PARAMETERS:
HE SHELLS:
8 x 380 mm Spr.Gr. L/4.1:
Alpha Damage: 4500
Alpha Piercing HE: 95.0 mm
Ammo Type: HE
Shell Air Drag: 0.413
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 380 mm
Shell Krupp: 1.0
Shell Mass: 750.0
Shell Ricochet At: 91.0°
Shell Speed: 800.0 m/s
Burn Probability: 35%
AP SHELLS:
8 x 380 mm P.Spr.Gr. L/3.5:
Alpha Damage: 10900
Ammo Type: AP
Shell Air Drag: 0.4092
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0 mm
Shell Diameter: 380 mm
Shell Krupp: 2454.0
Shell Mass: 750.0
Shell Ricochet At: 45.0°
Shell Speed: 800.0 m/s
SECONDARIES:
12 x 1 150 mm:Maximum HE shell damage: 1800
Range: 6.3 km
Reload: 8.6 s
Alpha Piercing HE: soon mm
HE initial velocity: 835 m/s
Chance of causing fire: 10%
Air Drag: 0.33
6 × 2 105 mm:
Maximum HE shell damage: 1200
Range: 7.6 km
Reload: 3.4 s
Alpha Piercing HE: 26 mm
HE initial velocity: 900 m/s
Chance of causing fire: 5%
Air Drag: 0.33
TORPEDOES:
2 x 4 533 mm:
Reload: 110 s
180° Turn Time: 7.2 s
Range: 10.0 km
Damage: 13700 hp
Speed: 50 kts
Visibility Distance: 1.2 km
AA DEFENCE:
LONG RANGE:
6 x 2 105 mm:
Action Zone: 3.5~5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1330
Continuous Damage Per Second: 130
Number of Explosions Per Salvo: 5
MID RANGE:
12 × 1 37 mm:
Action Zone: 0.1~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: ~168
Action Zone: 0.1~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: ~168
MOBILITY:
Maximum Speed: 28.0 kts
Turning Circle Radius: 810 m
Rudder Shift Time: 14.5 s
Propulsion: 110,000 hp
VISIBILITY:
Surface Detectability: 15.0 km
Air Detectability: 9.7 km
Detectability after Firing Main Guns in Smoke: 13.7 km
DEPTH CHARGE AIRSTRIKE:
Max bomb damage: 2500
Available flights: 2
Attacking flight aircraft: 2
Bombs in payload: 6
Range: 8.0 km
Reload: 60 s
CONSUMABLES:
Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +314 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 110 s
Reload time: 120 s
Torpedo detection range 3.8 km
Ship detection range 5.5 km
Charges: 3
Action time: 110 s
Reload time: 120 s
Torpedo detection range 3.8 km
Ship detection range 5.5 km
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}