Prinz Heinrich - German Tier VII Battlecruiser 1916

Prinz Heinrich

flag ship icon Prinz Heinrich - German Tier VII Battlecruiser 1916

In 1915, it became clear that the war was far from over, and it was necessary to speed up the construction of new ships. Kaiser Wilhelm insisted that the new ships be equipped with 380 mm guns and combine the speed of a battlecruiser with the armor of a battleship. The lead ship was laid down as Ersatz Yorck in 1916, but the end of the war shifted strategic priorities, and all forces were thrown into the construction and repair of submarines. The ship was dismantled on the stocks after the end of the war.

 
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Key Features:

  • 8 main calibre guns with low range by class standards and better accuracy than most battleships.
  • The availability of torpedoes with a high range.
  • A large number of secondary guns with high accuracy.
  • Low visibility.
  • Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers.
  • Availability of the "Fast Damage Control Team" consumable with an accelerated reload time, relative to the standard "Damage Control Party".

Ship Info:

Prinz Heinrich Paint
Ship Name:  flag  VII Prinz Heinrich
Level: 7
Paper ship: Yes
Class: Battlecruiser (BC)
WG introduction: July 7th, 2021
Status:   Researchable Ship
Ship release: 0.10.9
Research Purchase: image 80 000  credits 6 500 000
Nation:  flag Germany
Current development status: Released

Armor:
Prinz Heinrich Armor
Hit Points: 56,300 hp
Armour: 16-350 mm
Fore Athwartships: 150-225 mm
Aft Athwartships: 150-225 mm
Citadel Fore Athwartships: 26-250 mm
Citadel Aft Athwartships: 26-250 mm
Superstructure: 16 mm
Armor Belt: 150-270 mm
Citadel Torpedo Bulkhead: 50-60 mm
Citadel Deck: 30-60 mm
Turret Plating: 100-350 mm
Citadel Bottom: 40 mm
Tonnage: 38,650
Torpedo Protection, Damage Reduction: 21%

Main Battery Armament:

4 x 2 380 mm/45 Drh LC/1913 on a Drh LC/1913 mount:
Max Range:  17.4 km
Reload:  30.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  194 m
Sigma:  1.50σ

HE Shells:
8 x 380 mm Spr.Gr. L/4.1:
Alpha Damage: 4,500
Alpha Piercing HE: 95.0 mm
Ammo Type: HE
Shell Air Drag: 0.413
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 380 mm
Shell Krupp: 1.0
Shell Mass: 750.0
Shell Ricochet At: 91.0°
Shell Speed: 800.0 m/s
Burn Probability: 35%
 
AP Shells:
8 x 380 mm P.Spr.Gr. L/3.5:
Alpha Damage: 10,900
Ammo Type: AP
Shell Air Drag: 0.4092
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0 mm
Shell Diameter: 380 mm
Shell Krupp: 2454.0
Shell Mass: 750.0
Shell Ricochet At: 45.0°
Shell Speed: 800.0 m/s

Secondaries:

12x1 150 mm:
Maximum HE shell damage: 1,800
Range: 6.3 km
Reload: 8.6 s
Alpha Piercing HE: 38 mm
HE initial velocity: 835 m/s
Chance of causing fire: 10%
Air Drag: 0.33
 
6×2 105 mm:
Maximum HE shell damage: 1,200
Range: 6.3 km
Reload: 3.4 s
Alpha Piercing HE: 26 mm
HE initial velocity: 900 m/s
Chance of causing fire: 5%
Air Drag: 0.33

Depth Charge Airstrike:

Max bomb damage:   3,400
Available flights:  2
Attacking flight aircraft:  1
Bombs in payload:   1x 
Range:  8.0 km
Reload:   30 s

Torpedoes:

2 x 4 533 mm:
Reload:  110 s
180° Turn Time:  7.2 s
Range:  10.0 km
Damage:  13,700 hp
Speed:  50 kts
Visibility Distance:  1.2 km

AA Defense:

Long Range
6 x 2 105 mm:
Action Zone:  3.5-5.2 km
Hit Probability:  75 %
Damage Within an Explosion:  1330
Continuous Damage Per Second:  130
Number of Explosions Per Salvo:  5
Continuous Damage: 182

Medium Range
12 × 1 37 mm:
Action Zone: 0.1-3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 168

Mobility:

Maximum Speed:  28.0 kts
Turning Circle Radius:  810 m
Rudder Shift Time:  14.5 s
Propulsion:  110,000 hp

Visibility:

Surface Detectability:  14.6 km
Air Detectability:  9.7 km
Detectability after Firing Main Guns in Smoke:  13.7 km

Available Consumables:

Slot 1:  Fast Damage Control Team:
Charges:  4
Work Time:  10 s
Reload Time:  40 s
Slot 2:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +281 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 110 s
Reload time: 120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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