Napoli - Italian Tier X Special Heavy Cruiser 1936 (Bundles end on Friday 13th August)

 Napoli Italian Tier X Special Heavy Cruiser 1936

 The project of a large heavy cruiser armed with 254 mm guns, developed by Ansaldo in the second half of the 1930s.

ship-flag
Napoli Flag
Since the early XIV century, when the Kingdom of Naples was under the reign of the Angevin dynasty, the city of Naples came to be symbolized by a combination of the gold and red colours. In 1866, the shield depicted on the coat of arms of Naples was stamped with a turreted city crown, a heraldic symbol of "municipal independence".

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Changes July 29, 2021
> Released{alertInfo}

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SHIP DETAILS:

Ship Name: REGIA MARINASPECIAL CRUISER X Napoli
Tier: X (10)
Paper ship: Yes
Class: Heavy Cruiser
WG introduction: Mar 11th 2021
Status: SPECIAL CRUISERSpecial Ship
Ship release: ~0.10.6
*Base Value: 34 650 DOUBLOONS Doubloons
Nation:  REGIA MARINA Italy
Permaflage:  CAMOUFLAGE Type 10 Free
Current development status: Released
*Base Value is the doubloon value given by World of Warships during the later stages of testing and in some cases nearing the ships release date, and not to be confused with the resource purchase cost when the ship is released, albeit in some rare cases, it can be.{alertInfo}

Resource purchases: 252 000  Coal or 34 950  Doubloons Lowest cost bundles.

 < ARMORY LINK RELEASED
 < ARMORY LINK RELEASED
 < ARMORY LINK RELEASED
 < ARMORY LINK RELEASED

HULL:

napoli armour
Health:  59,200
Overall: 16~330 mm
Armour Belt: 30~220
Fore Athwartships: 50~220 mm
Aft Athwartships: 50~220 mm
Citadel Fore Athwartships: 25~220 mm
Citadel Aft Athwartships: 25~220 mm
Citadel Torpedo Bulkhead: 55 mm
Citadel Armoured deck slopes: 30 mm
Citadel Deck: 90 mm
Citadel Bottom: 40 mm
Turret Plating: 100~250 mm
Conning Tower: 330 mm
Torpedo Damage Protection Reduction:  22%

MAIN BATTERY:

3 х 3 254 mm/60 M1939:
Firing Range:  16.3 km
Reload Time:  17.0 s
180 Degree Turn Time:  25.7 s
Maximum Dispersion:  178 m
Sigma Value:  2.15σ

SHELL TYPES:

HE SHELLS

9 x 254 mm proiettili HE:
Alpha Damage:  3450
Alpha Piercing HE:  42.0 mm
Ammo Type:  HE
Shell Air Drag:  0.29
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  254 mm
Shell Krupp:  560.0
Shell Mass:  227.9
Shell Ricochet At:  91.0°
Shell Velocity:  945.0 m/s
Burn Probability:  16.0%

AP SHELLS

9 x 254 mm proiettili AP:
Alpha Damage:  6150
Ammo Type:  AP
Shell Air Drag:  0.29
Shell Always Ricochet At:  60.0°
Normalization:  6.0°
Shell Detonator:  0.033
Shell Detonator Threshold:  42.0 mm
Shell Diametr:  254 mm
Shell Krupp:  2650.0
Shell Mass:  227.9
Shell Ricochet At:  45.0°
Shell Velocity:  945.0 m/s

SECONDARIES (SAP/CS):

4 x 3 152 mm proiettili CS 1926:
Alpha Damage:  3850
Alpha Piercing CS:  42.3 mm
Range:  7.3 km
Reload:  7.2 s
Ammo Type:  SAP/CS
Shell Air Drag:  0.3246
Shell Always Ricochet At:  80.0°
Normalization:  45.0°
Shell Detonator:  0.03
Shell Detonator Threshold:  25.0
Shell Diameter:  152 mm
Shell Krupp:  3.0
Shell Mass:  44.3
Shell Ricochet At:  70.0°
Shell Velocity:  950.0 m/s
6 x 2 6 x 2 90 mm proiettili CS:
Alpha Damage:  2000
Alpha Piercing CS:  26.0 mm
Range:  7.3 km
Reload:  3.2 s
Ammo Type:  SAP/CS
Shell Air Drag:  0.414
Shell Always Ricochet At:  80.0°
Normalization:  45.0°
Shell Detonator:  0.03
Shell Detonator Threshold:  25.0
Shell Diameter:  90 mm
Shell Krupp:  3.0
Shell Mass:  10.1
Shell Ricochet At:  70.0°
Shell Velocity:  860.0 m/s
Semi-armor-piercing (SAP) shells combine the features of both AP and HE shells. The nose of the casing is thickened to form a penetrator cap, of a sort, with less high explosive than HE but more than AP shells can pack in. SAP is fused with a short delay, like AP.{alertInfo}

TORPEDOES:

2 x 4 533 mm/Si 270 N:
Reload:    95 s
180° Turn Time:   7.2 s
Range:   13.5 km
Damage:   13900
Speed:   56 kts
Visibility Distance:   1.1 km
Chance of Flood:   ~230%

AA DEFENCE:

LONG RANGE:
6 x 2 90 mm:
Action Zone:   0.1~4.6 km
Hit Probability:   90 %
Continuous Damage Per Second:   102
Continuous Damage:   349
Number of explosions in a salvo:   5
Damage within an explosion:   1,400
Action zone 3.5 - 4.6 km.
MID RANGE:
9 x 4 37.0 mm:
Action Zone:   0.1~3.5 km
Hit Probability:   90 %
Continuous Damage Per Second:   305
SHORT RANGE:
10 x 6 mm:
Action Zone:   0.1~2.0 km
Hit Probability:   85 %
Continuous Damage Per Second:   130

MOBILITY:

Maximum Speed:   35.5 kts
Turning Circle Radius:   750 m
Rudder Shift Time:   12.5 s
Propulsion:   240,000 hp

VISIBILITY:

Surface Detectability:   13.1 km
Air Detectability:  9.7 km
Detectability after Firing Main Guns in Smoke:   8.7 km

CONSUMABLES:

Slot 1:   Damage Control Party:
Work time:  5 s
Reload time:  60 s
Slot 2:   Exhaust Smoke Generator:
Charges:  2
Action time:  40 s
Reload time:  180 s
Lifetime:  10 s
Slot 3:   Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters;  x4
Slot 4:   Repair Party:
Charges:  3
Action time:  28 s
Reload time:  80 s
HP regenerated per second:  +296 hp/s


All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time of release.{alertSuccess}

1 Comments

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  1. well, she comes out in less than 10 days it seems. since you can do missions with her in the 3rd directives group of the dutch event.
    so thats good to know.
    16.07.21 today, makes that a release date of sometime in about a week or so

    ReplyDelete
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