
VIII Flandre French Battleship 1952
A variant of the Alsace-class battleship project with her main guns placed in triple turrets and differently arranged AA armament.
![]() | Flandre Memorable Flag The battleship is named after Flanders, a historical province where violent battles unfolded between 1914–18. During World War I, the Croix de Guerre (French: "War Cross"), a military decoration, was created in France to reward feats of bravery in military action. |
SHIP DETAILS:
Ship Name: 
VIII Flandre.
Tier: VIII (8).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: November 26, 2020.
Status:
Premium Ship.
Ship released: ~0.10.2.


Tier: VIII (8).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: November 26, 2020.
Status:

Ship released: ~0.10.2.
Base Value: 12.800
Doubloons

The bundles will be available for purchase until: Fri. 16 Apr. 05:00 UTC
Nation:
French.
Permaflage:
Type 10 Free.
Current development status: Final
SECONDARY ARMAMENT:
AA DEFENCE:
LONG RANGE:
Nation:

Permaflage:

Current development status: Final
HULL:
Hit Points: 75,400 hp.
Overall: 19~430 mm.
Fore Athwartships: 20~370 mm.
Aft Athwartships: 20~250 mm.
Overall: 19~430 mm.
Fore Athwartships: 20~370 mm.
Aft Athwartships: 20~250 mm.
Citadel Fore Athwartships: 250~370 mm.
Citadel Aft Athwartships: 250 mm.
Citadel Torpedo Bulkhead: 50 mm.
Armor Belt: 275~350 mm.
Deck: 170~190 mm.
Citadel Deck: 40 mm.
Citadel Bottom: 50 mm.
Conning Tower: 430 mm.
Turret Plating: 170~430 mm.
tonnage: 54,500.
Citadel Aft Athwartships: 250 mm.
Citadel Torpedo Bulkhead: 50 mm.
Armor Belt: 275~350 mm.
Deck: 170~190 mm.
Citadel Deck: 40 mm.
Citadel Bottom: 50 mm.
Conning Tower: 430 mm.
Turret Plating: 170~430 mm.
tonnage: 54,500.
MAIN BATTERY:
3 x 3 380 mm/45 Mle 1935:
Firing Range: 20.0 km.
Reload: 33.0 s.
180° Turn Time: 36 s.
Dispersion at Max Range: 262 m.
Sigma: 1.80σ.
SHELL TYPES:
HE SHELLS:
9 x 380 mm HE OEA Mle 1945:
Max Damage per shell: 5,400.
Max Alpha Strike: 48,600.
Max Raw Damage per Minute: 88,363.
Alpha Piercing HE: 63.0 mm.
Ammo Type: HE.
Shell Air Drag: 0.2791.
Shell Always Ricochet At: 60.0°.
Normalization: 8.0°.
Shell Detonator: 0.001.
Shell Detonator Threshold: 2.0.
Shell Diameter: 380 mm.
Shell Krupp: 1.0.
Shell Mass: 884.0 kg.
Shell Ricochet At: 91.0°.
Shell Speed: 830.0 m/s.
Burn Probability: 36%.
AP SHELLS:
9 x 380 mm AP OPfK Mle 1943:
Max Damage per shell - 11,900.
Max Alpha Strike: 107,100.
Max Raw Damage per Minute: 194,727.
Ammo Type: AP.
Shell Air Drag: 0.2791.
Shell Always Ricochet At: 60.0°.
Normalization: 6.0°
Shell Detonator: 0.033.
Shell Detonator Threshold: 63.0 mm.
Shell Diameter: 380 mm.
Shell Krupp: 2347.0.
Shell Mass: 885.0 kg.
Shell Ricochet At: 45.0°.
Shell Speed: 830 m/s.
SECONDARY ARMAMENT:
3 x 3 152 mm/55 Mle 1936:
Range: 7.0 km.
Damage: 2200 hp.
Chance of Fire: 12%.
Reload: 12 s.
HE Armour Penetration: 25 mm.
Shell Velocity: 870 m/s.
14 x 2 100 mm/55 CAD Mle 1945:
Range: 7.0 km.
Damage: 1400 hp.
Chance of Fire: 12%.
Reload: 3 s.
HE Armour Penetration: 17 mm.
Shell Velocity: 855 m/s.
AA DEFENCE:
LONG RANGE:
3 x 3 152 mm/55 Mle 1936:
14 x 2 100 mm/55 CAD Mle 1945:
Action Zone: 0.1~5.8 km.
Hit Probability: 75 %.
Damage Within an Explosion: 1400.
Continuous Damage Per Second: 277.
Number of Explosions Per Salvo: 10.
MID RANGE:
6 x 2 40 mm/56 Bofors Mk1:
Action Zone: ~3.5 km.
Hit Probability: 75 %.
Continuous Damage Per Second: 116.
6 x 2 40 mm/56 Bofors Mk1:
Action Zone: ~3.5 km.
Hit Probability: 75 %.
Continuous Damage Per Second: 116.
SHORT RANGE:
6 x 2 20 mm/70 Mk20:
Action Zone: ~2.0 km.
Hit Probability: 70 %.
Continuous Damage Per Second: 74.
MANOEUVRABILITY:
Maximum Speed: 33.5 kts.
Turning Circle Radius: 910 m.
Rudder Shift Time: 16.6 s.
Propulsion: 192,000 hp.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 15 s.
Reload Time: 80 s.
Slot 2: Repair Party:
Charges: 3.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +377 hp/s.
Total hp regenerated per charge ~10,556 hp.
6 x 2 20 mm/70 Mk20:
Action Zone: ~2.0 km.
Hit Probability: 70 %.
Continuous Damage Per Second: 74.
MANOEUVRABILITY:
Maximum Speed: 33.5 kts.
Turning Circle Radius: 910 m.
Rudder Shift Time: 16.6 s.
Propulsion: 192,000 hp.
CONCEALMENT:
Surface Detectability: 16.2 km.
Air Detectability: 12.1 km.
Detectability after Firing Main Guns in Smoke: 14.9 km.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 15 s.
Reload Time: 80 s.
Slot 2: Repair Party:
Charges: 3.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +377 hp/s.
Total hp regenerated per charge ~10,556 hp.