November 13, 2020
* Released
* Released
ARP Maya Japanese Tier VIII Cruiser 1932
A Heavy Cruiser of the "Fleet of Fog," modelled after Takao, the lead ship of the Imperial Japanese Navy's Takao-class series of cruisers. This warship has been specially designed for World of Warships, and is modelled after the same-name ship from "ARPEGGIO OF BLUE STEEL -ARS NOVA-". ARP Maya Permaflage Modelled after the same-name ship from "ARPEGGIO OF BLUE STEEL -ARS NOVA-".. |
SHIP DETAILS:
Ship Name: ARP Maya.Tier: VIII (8).
Class: Cruiser.
WG introduction: October 7th 2020.
Bundle Cost: 11,300 Doubloons
Status when final - Premium Ship.
Nation: Japan.
Permaflage: ARP Maya Free.
Current Status: Released
HULL:
MAIN BATTERY:
5 x 2 203 mm/50 3rd Year Type:
Firing Range: 15.8 km.
Reload Time: 16 s.
180 Degree Turn Time: 29 s.
Maximum Dispersion: 133 m.
Sigma Value: 2.0σ.
SHELL TYPES:
HE SHELLS:
10 x 203 mm HE Type0:
AP SHELLS:
10 x 203 mm AP Type91:
SECONDARIES:
Range: 5.5 km.
Reload: 5 s.
Alpha Piercing HE: 21 mm.
HE initial velocity: 725 m/s.
COF: 8%.
CONSUMABLES:
Permaflage: ARP Maya Free.
Current Status: Released
HULL:
Health points: 40,100.
Armour: 6~127 mm.
Torpedo Damage Reduction: 16%.
MAIN BATTERY:
5 x 2 203 mm/50 3rd Year Type:
Firing Range: 15.8 km.
Reload Time: 16 s.
180 Degree Turn Time: 29 s.
Maximum Dispersion: 133 m.
Sigma Value: 2.0σ.
SHELL TYPES:
HE SHELLS:
10 x 203 mm HE Type0:
Max Damage per shell - 3,300
Max Alpha Strike - 33,000
Max Alpha Strike - 33,000
Max Raw Damage per Minute - 123,750
Alpha Piercing HE: 34 mm
Ammo Type: HE
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalisation: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.203 m
Krupp: 560.0
Mass: 125.58 kg
Start Ricochet: 91.0°
Muzzle Velocity: 840 m/s
Burn Probability: 17%
AP SHELLS:
10 x 203 mm AP Type91:
Max Damage per shell - 4,700
Max Alpha Strike - 47,000
Max Alpha Strike - 47,000
Max Raw Damage per Minute - 176,250
Ammo Type: AP
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalisation: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2468.0
Mass: 125.85 kg
Start Ricochet: 45.0°
Muzzle Velocity: 840 m/s
SECONDARIES:
4 x 2 127 mm HE Type0:
Maximum HE shell damage: 2,100.Range: 5.5 km.
Reload: 5 s.
Alpha Piercing HE: 21 mm.
HE initial velocity: 725 m/s.
COF: 8%.
TORPEDO ARMAMENT:
2 x 3 Type90 mod. 1:
Reload - 101 s.
180° Turn Time - 7.2 s.
Range - 10.0 km.
Damage - 17,233.
Speed - 62 kts.
Visibility Distance - 1.6 km.
Reaction Time - 9.92 s.
Chance of Flood - 287%.
AA DEFENCE:
LONG RANGE:
Hit Probability: 90 %.
Damage Caused by Shell Explosions: 1470.
Continuous zone damage per second: 63
2 x 3 Type90 mod. 1:
Reload - 101 s.
180° Turn Time - 7.2 s.
Range - 10.0 km.
Damage - 17,233.
Speed - 62 kts.
Visibility Distance - 1.6 km.
Reaction Time - 9.92 s.
Chance of Flood - 287%.
AA DEFENCE:
LONG RANGE:
4 x 2 127 mm/40 Type89 A1:
Action Zone: ~5.8 km.Hit Probability: 90 %.
Damage Caused by Shell Explosions: 1470.
Continuous zone damage per second: 63
Continuous damage: 105
Number of Explosions Per Salvo: 3.
SHORT RANGE:
Hit Probability: 85 %.
Continuous zone damage per second: 133
MANOEUVRABILITY:
Maximum speed: 35.5 kt.
Turning circle radius: 790 m.
Rudder shift time: 8.1 s.
Propulsion: 130,000 hp.
Number of Explosions Per Salvo: 3.
SHORT RANGE:
28 x 1 25 mm/60 Type96 mod. 1::
Action Zone: ~2.5 km.Hit Probability: 85 %.
Continuous zone damage per second: 133
MANOEUVRABILITY:
Maximum speed: 35.5 kt.
Turning circle radius: 790 m.
Rudder shift time: 8.1 s.
Propulsion: 130,000 hp.
CONCEALMENT:
Surface Detectability: 11.9km.
Air Detectability: 7.2 km.
Detectability after Firing Main Guns in Smoke: 6.7 km.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time - 5 s
Reload Time - 60 s
Slot 2: Hydroacoustic Search:
Charges - 3.
Action time - 100 s.
Reload time - 120 s.
Torpedo detection range - 3.0 km.
Ship detection range - 4.0 km.
Action time - 100 s.
Reload time - 120 s.
Torpedo detection range - 3.0 km.
Ship detection range - 4.0 km.
Slot 2: Defensive AA:
Charges - 3
Action Time - 40 s
Reload Time - 80 s
Reload Time - 80 s
Slot 3: Fighter
Charges: 3.
Action Time: 60 s.
Reload time: 90 s.
Range: 3 km.
Charges: 3.
Action Time: 60 s.
Reload time: 90 s.
Range: 3 km.
Fighters: x4
Slot 4: Repair Party:
Charges - 4
Action time - 28 s
Reload Time - 80 s
HP Per sec - +200 hp/s
Total Regeneration per Charge - 5,614 hp.