Changes: November 20, 2020
Squadron reload time increased from 120 to 180 s.

Ise
Tier VI Japanese Hybrid Battleship 1917
A unique hybrid ship that combines the features of a battleship and an
aircraft carrier. Initially built as a version of the
preceding Fusō class, Ise underwent extensive reconstruction in the
1940s. Some of the ship's main battery turrets were replaced by an aircraft
hangar, surmounted by a flight deck.
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Ise Flag Ise is one of Japan's historic provinces that is home to the Ise Grand Shrine, which is the most important Shinto shrine in the country. The flag depicts the emblem of the Isu Grand Shrine. |
The concepts of hybrids will be tested in the near future.
During the test, ships and planes will be adjusted taking both their new type of gameplay and combat efficiency into account. WG are now ready to share their initial parameters.
Three versions of Tone were added, differing in the type of planes:
- Ise #1 - Torpedo bombers.
- Ise #2 - Dive bombers with HE bombs.
- Ise #3 - Attack aircraft.
* Each of them carries one full squadron with one attack flight. Aircraft take off quickly and do not return to the ship.
* Restoration of the aircraft are not one by one, but the entire squadron at once.
* Hybrids' squadrons do not have consumables, and their engine boost is less effective than that of carriers' planes.
ship details
Ship Name: Ise
WG Introduction: October 7th 2020
Tier: VI (6)
Class: Hybrid Battleship
Status:
Premium Ship

Status During testing:
Special Ship

Base value: ?
Doubloons

Resource purchase: 





?.







Nation:
Japanese

Permoflage:
Type 10 Free.

Current Status: WIP
hull
Hit Points: 58,700 hp
Overall: 16~305 mm
Fore Athwartships: 162~199 mm.
Aft Athwartships: 224 mm.
Aft Athwartships: 224 mm.
Citadel Fore Athwartships: 32~203 mm.
Citadel Aft Athwartships: 25~230 mm.
Citadel Armor Belt: 100~145 mm.
Citadel Aft Athwartships: 25~230 mm.
Citadel Armor Belt: 100~145 mm.
Citadel Fore Armoured deck slopes: 212 mm.
Citadel Torpedo Bulkhead: 25~230 mm.
Armor Belt: 26~299 mm
Citadel Deck: 32~167 mm.
Citadel Bottom: 40 mm.
Torpedo protection damage reduction - 26%.
Citadel Deck: 32~167 mm.
Citadel Bottom: 40 mm.
Torpedo protection damage reduction - 26%.
Turret Plating: 152~305 mm.
main battery
4 x 2 356 mm/45 41st Year Type:
Max Range: 21.4 km
Reload: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 238 m
Sigma: 2.0σ
shell types
HE SHELLS
356 mm HE Type0:
Alpha Damage: 5,700
Alpha Piercing HE: 59 mm
Air Drag Coefficient: 0.531
Always Ricochet at: 60.0°
Normalization: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.356 m
Krupp: 385.0
Mass: 625.0 kg
Start Ricochet: 91.0°
Muzzle Velocity: 805 m/s
Burn Probability: 25%
AP SHELLS
356 mm AP Type91:
Alpha Damage: 10,200
Ammo Type: AP
Air Drag Coefficient: 0.331
Always Ricochet at: 60.0°
Normalization: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 59.0 mm
Shell Diameter: 0.356 m
Krupp: 2657.0
Mass: 673.5 kg
Start Ricochet: 45.0°
Muzzle Velocity: 775 m/s
ISE #1
TORPEDO BOMBERS:
PLANE STATS:
Aichi B7A Seiran M6A2
PLANE STATS:
Aichi B7A Seiran M6A2
Plane Health: 1670 hp
Cruising Speed: 135 kts
Cruising Speed: 135 kts
Max Speed: 155 kts
Engine boost time: 10 s.
Engine boost reload time: 20 s.
Attacking Flight Size: 3
Squadron Flight Amount: 3
Detectability range: 7.5 km
Aircraft on Deck: 3
Detectability range: 7.5 km
Aircraft on Deck: 3
Plane Restoration: 180 s
TORPEDO STATS
Type 5:
Torpedoes in Payload: 2
Type 5:
Torpedoes in Payload: 2
Max Torpedo Damage: 2767
Arming time: 4.0 s
Aerial Torpedo Speed: 35 kts
Torpedo Range: 2.3 km
Torpedo Arming Distance: 376 m
Torpedo Detection Distance: 1.4 km
Torpedo Diameter: 0.569 m
Reaction Time: 15.38 s
ISE #2
DIVE BOMBERS:
PLANE STATS:
PLANE STATS:
Aichi B7A Seiran M6A2:
HE Type 2 No. 50 Mk. 5:
Plane Health: 1670 hp
Cruising Speed: 155 kts
Cruising Speed: 155 kts
Attacking Flight Size: 4
Squadron Flight Amount: 4
Detectability range: 10.0 km
Aircraft on Deck: 4
Detectability range: 10.0 km
Aircraft on Deck: 4
Plane Restoration: 180 s
BOMB STATS:HE Type 2 No. 50 Mk. 5:
Bombs in Payload: 2
Alpha Damage: 5900
Alpha Piercing HE: 43.6
Bomb Type: HE
Air Drag Coefficient: 0.35
Always Ricochet at: 60.0°
Normalization: 45°
Fusetime: 0.03 s
Detonator Threshold: 25.0 mm
Shell Diameter: 0.04 m
Krupp: 3.0
Mass: 251.1 kg
Start Ricochet: 45.0°
Muzzle Velocity: 300 m/s
Burn Probability: 34%
ISE #3
ATTACK AIRCRAFT:
PLANE STATS:
Mitsubishi A7M1 N1:
HE Type 3 No. 6 Mk. 27:
PLANE STATS:
Mitsubishi A7M1 N1:
Plane Health: 1670 hp
Cruising Speed: 180 kts
Cruising Speed: 180 kts
Attacking Flight Size: 3
Squadron Flight Amount: 3
Detectability range: 10.0 km
Aircraft on Deck: 3
Detectability range: 10.0 km
Aircraft on Deck: 3
Plane Restoration: 180 s
ROCKET STATS:HE Type 3 No. 6 Mk. 27:
Rockets in Payload: 8
Alpha Damage: 2200
Alpha Piercing HE: 28.2
Bomb Type: HE
Air Drag Coefficient: 0.35
Always Ricochet at: 60.0°
Normalization: 45°
Fusetime: 0.03 s
Detonator Threshold: 25.0 mm
Shell Diameter: 0.04 m
Krupp: 3.0
Mass: 3.0 kg
Start Ricochet: 45.0°
Muzzle Velocity: 300 m/s
Burn Probability: 8%
secondaries
8 x 2 127 mm/40 Type89 mod. A1:
Range: 5.0 km
Damage: 2100 hp
Chance of Fire: 8%
Reload: 7.5 s
HE Armour Penetration: 21 mm
Shell Velocity: 725 m/s
aa defence
LONG RANGE
8x2 127.0 mm:
6x30 120.0 mm:
6x30 120.0 mm:
Action Zone: ~0.1-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1260
Continuous Damage Per Second: 165
Number of Explosions Per Salvo: 6
short RANGE
31x3 25.0 mm:
10x1 25.0 mm:
Action Zone: ~2.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 260
MANOEUVRABILITY
Maximum Speed: 24.5 kts
Turning Circle Radius: 750 m
Rudder Shift Time: 14.8 s
Propulsion: 80,000 hp
CONCEALMENT
Surface Detectability: 15.4 km
Air Detectability: 9.8 km
Detectability after Firing Main Guns in Smoke: 13.8 km
CONsumables
Slot 1: Damage Control Party:
Work Time: 10 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
HP Per sec: +293 hp/s
Total Regeneration per Charge: 8,204 hp
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.