Moskva - Russian Tier X Heavy Cruiser 1953

 Moskva - Russian Tier X Heavy Cruiser 1953

A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.
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Moskva Info:

Ship Name:   X Moskva
Level: X (10)
Paper ship: Yes
Class: Heavy Cruiser
Status: Special Ship
Ship release: 0.9.5
Resource purchase: COAL 224,000 Coal
Nation:   Soviet Russia
Permaflage:   Moskva - Type 10 Free
Current development status: Released

Ship Armor:

Hit Points: 65,400 hp
Overall: 10~300 mm
Citadel Fore Athwartship: 170 mm
Citadel Aft Athwartship: 135 mm
Citadel Torpedo Bulkhead: 40~155 mm
Citadel Deck: 70~90 mm
Citadel Bottom: 50 mm
Conning Tower: 170~210 mm
Turrets: 135~300 mm
Torpedo Damage Protection: 28%
Tonnage: 30,750 tn

Main Battery Armament:

3 x 3 220 mm/65 SM-6:
Max Range: 18.4 km
Reload: 10.3 s
180° Turn Time: 32.7 s
Dispersion: 167 m
Sigma: 2.05σ

Shell Types:

HE Shells 9x 220mm HE 23:
Alpha Damage: 3100
Alpha Piercing HE: 37.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 220 mm
Shell Krupp: 1.0
Shell Mass: 176.0
Shell Ricochet At: 91.0°
Shell Speed: 985.0 m/s
Burn Probability: 17%
AP Shells: 9x 220mm AP 23:
Alpha Damage: 5800
Ammo Type: Armor Piercing
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 37.0 mm
Shell Diameter: 220 mm
Shell Krupp: 2590.0
Shell Mass: 176.0
Shell Ricochet At: 45.0°
Shell Speed: 985.0 m/s

Secondary Armament:

HE Shells: 6 x 2 130 mm/60 BL-109A:
Range: 6.5 km
Reload: 4 s
Damage: 1800 hp
HE Armour Penetration: 22 mm
Chance of Fire: 8%
Shell Velocity: 950 m/s

AA Defence:

Long Range:
4 x 2 130 mm/60 BL-109A:
Action Zone: 3.5-6.6 km
Hit Probability: 90 %
Damage Within an Explosion: 1820
Continuous Damage: 264 hp
Priority Sector Reinforcement: 50%
Continuous Damage Per Second: 133
Number of Explosions Per Salvo: 6
Mid Range:
6 × 4 45 mm SM-20-ZIF mount:
Action Zone: ~3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 214
Short Range:
6 × 4 25 mm 110-PM on a 4М-120 mount:
Action Zone: ~3.1 km
Hit Probability: 85 %
Continuous Damage Per Second: 105

Depth Charge Airstrike:

Maximum bomb damage: 2600
Available flights: 2
Attack aircraft per flight: 1
Range: 8 km
Bombs per payload: 3 × 350LB Depth Bomb MK 54
Reload time: 45 s


Maximum Speed: 34.5 kts
Turning Circle Radius: 1050 m
Rudder Shift Time: 10.9 s
Propulsion: 140,000 hp


Surface Detectability: 18.0 km
Air Detectability: 9.4 km
Detectability after Firing Main Guns in Smoke: 12.7 km


Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA.
Charges: 4
Action time: 40 s
Reload Time: 80 s
Continuous Damage: +50%
Damage from Shell Explosions: +300%
Slot 2: Hydroacoustic Search.
Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km
Slot 3: Surveillance Radar.
Charges: 3
Action time: 30 s
Reload Time: 120 s
Detection Radius: 12 km
Slot 4: Repair Party.
Charges: 3
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +327 hp/s
(Total hp regenerated per action ~9,156 hp)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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