0.9.6, Buffs 'n' Nerfs
Armor-piercing bomb damage of all aircraft carriers was lowered on average by 17%.
Exact Values
Carrier/Planes | Old Value![]() | New Value![]() |
![]() ![]() | 3000 | 2500 |
![]() ![]() | 5500 | 4600 |
![]() ![]() ![]() ![]() | 6100 | 5100 |
![]() ![]() | 7600 | 6200 |
![]() ![]() | 8200 | 6800 |
![]() ![]() | 5900 | 4900 |
![]() ![]() ![]() ![]() | 7000 | 5800 |


* Armor penetration of researchable bombers' bombs increased by 8%.




* Aiming reticle reduction speed increased by 15%












* Bonus to AA continuous damage from "Defensive AA fire" consumable increased from +50% to +75%


* The angle at which the check for ricochets is made for her SAP shells decreased from 75 to 70 degrees.
* Main battery guns reload time increased from 20 to 20.5 s;
* Rudder shift time increased from 11.6 to 12.6 s.
* Bonus to the action time of the consumable reduced from 50% to 40%.
* The sound effect volume of shells hitting a ship was reduced.
* Tooltips showing integral characteristics no longer appear when mounting/changing modules.
* Lighting and shadows in the Hamburg Port were changed.
* Fixed an error which caused part of the Dockyard interface to appear in the Port screen after closing the Dockyard.
* Fixed an error due to which the port sounds were not disabled when playing videos at the Dockyard.
* Fixed an error which caused the progress of combat mission chains to be displayed as incomplete in the battle results window.
* Fixed some other minor bugs.
IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.