0.9.6 Buffs 'n' Nerfs to Researchable and Premium Ships

0.9.6, Buffs 'n' Nerfs

Armor-piercing bomb damage of all aircraft carriers was lowered on average by 17%.
Exact Values
Carrier/PlanesOld ValueNew Value
IV Hōshō30002500
VI Ryūjō Stock bombers55004600
VI Ryūjō Researchable Bombers,
VIII Shōkaku Stock Bombers
VIII Shōkaku Researchable Bombers76006200
X Hakuryū Stock and Researchable Bombers82006800
VIII Enterprise59004900
VIII Graf Zeppelin
VIII Graf Zeppelin B
AP bombs are more skill-demanding for successful use than HE bombs, but their efficiency is higher, if used correctly. The updated aircraft carriers constitute a relatively young class in the game, and most players have only recently learned how to use AP bombs correctly. Consequently, the overall damage dealt by this type of armament has become too high. We, therefore, decided to systematically lower the maximum damage of AP bombs, but without lowering their penetration. We will watch individual performance of the ships, and will take additional actions if needed.

VIII Shōkaku:
* Armor penetration of researchable bombers' bombs increased by 8%.
    VIII Graf ZeppelinVIII Graf Zeppelin B:
    * Aiming reticle reduction speed increased by 15%
      V NicholasVI FarragutVII MahanVIII BensonIX FletcherX Gearing:
      * Bonus to AA continuous damage from "Defensive AA fire" consumable increased from +50% to +75%
        X Venezia:
        * The angle at which the check for ricochets is made for her SAP shells decreased from 75 to 70 degrees.
        * Main battery guns reload time increased from 20 to 20.5 s;
        * Rudder shift time increased from 11.6 to 12.6 s.
          Engine boost Modification 1 upgrade:
          * Bonus to the action time of the consumable reduced from 50% to 40%.
            Other changes
            * The sound effect volume of shells hitting a ship was reduced.
            * Tooltips showing integral characteristics no longer appear when mounting/changing modules.
            * Lighting and shadows in the Hamburg Port were changed.
            * Fixed an error which caused part of the Dockyard interface to appear in the Port screen after closing the Dockyard.
            * Fixed an error due to which the port sounds were not disabled when playing videos at the Dockyard.
            * Fixed an error which caused the progress of combat mission chains to be displayed as incomplete in the battle results window.
            * Fixed some other minor bugs.

            IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

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